Mechanist Angel Lamp
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This is an oil lamp constructed from the Mechanist angel statue for Thief 2 (NewDark), based off the original game model.

Model created by Nick Dablin (nicked).
Textures created from the game's original textures and images from cgtextures.com

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INSTALLATION

Place bin files in the /obj folder of your Thief installation.
Place tga files in the /obj/txt16 folder of your Thief installation.

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Feel free to use this in any way you want as long as you credit myself and cgtextures.com.

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Instructions to get it to have gas flame particles, flickering light and a small gas sound:
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1. Make a new object under Physical>Lights>MechLights called AngelLamp.
2. Add property Shape>Model Name to the AngelLamp and set the string to angelamp.
3. Add property Renderer>Transparency (Alpha) to the AngelLamp and set the value to 1.00.
4. Add Renderer>Anim Light to the AngelLamp and set the values:
 - Mode: random but coherent
 - max brightness: 110
 - min brightness: 105
 - radius: 24
 - inner radius: 24
This will give the lamp a gentle flicker.
5. Add property A>AmbientHacked to the AngelLamp and set the values:
 - Radius: 12
 - Flags: None
 - Schema Name: gaslight_lp
This will give it a slight gas flame sound.
6. Create a new object under SFX>FireFX>FireParticleFX>TorchFX>TorchFlameYellow>GasFlame and call it SmallGasFlame.
7. Edit property SFX>Particle Launch Info on the SmallGasFlame and set the values:
 - Box Min X: -0.02 Y: -0.02 Z: -0.04
 - Box Max X: 0.02 Y: 0.02 Z: 0
 - Min time: 0.4
 - Max time: 0.6
8. Edit property SFX>Particles on the SmallGasFlame and set the values:
 - size of particle: 0.05
9. Add a Link:
 - Flavor: ParticleAttachement
 - From: SmallGasFlame
 - To: AngelLamp
10. Set the link data:
 - Type: Vhot
This will link the gas flame particles to the lamp.
11. Save/set your gamesys.
12. Create an AngelLamp in your level.