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Object Buildings By Jason Otto 1-4-2010
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http://www.jasonotto.net
Ottoj55@hotmail.com
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Contents:
clocktower.bin
house01.bin
house02.bin
house03.bin
house04.bin
house05.bin
house06.bin
tower01.bin
tower02.bin
tower03.bin
bmedi17s.gif
bmedi17t.gif
bmedi18s.gif
bolds17s.gif
bolds78s.gif
bolds115.gif
bolds174s.gif
bolds211.gif
jobtrims01.gif
pold74s.gif
pwall9a.gif
rslate45s.gif
rslate64s.gif
stmclock.gif
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Files are ready to drop into Thief2/obj
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To install go to dromed and find an object similar to the one you wish to create,
create this item then change the shape>model name to the .bin name.  You may have
to adjust the physics dimension and other properties to get the correct effect.

All objects have illuminated textures on the windows.  To use them add 
renderer>self illumination=1, to turn off use renderer>self illumination=-1.
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Object by Jason Otto, for use with Thief: The Dark Project, Thief: Gold and Thief 2:
The Metal Age.  This object was not produced by Looking Glass Studios or Eidos 
Interactive.