The objects in this package are free to use in your own FM provided that proper credit is given.
These objects may be modified and the textures reused with other objects, provided that proper credit is given.
This pack may not be sold or distributed in any archive that has been sold or purchased.

Team CoSaS.  Objects & textures by Digital Nightfall.  Directed, Organized, and Released by Digital Nightfall.

Open object hierarchy
Navigate to Physical -> Tulz -> FlareTypes
Edit Flare

	Edit Inventory -> Object Name to: Name_Flare
	Add Inventory -> Render Type.  Set type to 'Alternate Model' and enter in: flarekit
	Edit Shape -> Model Name to: flareout

Edit LitFlare
	
	Edit Render -> Dynamic Light: 100
	Edit Render -> LightColor: hue 0.05 saturation 1.00
	Edit Shape -> Model Name to: flarelit
	Edit Inventory -> Object Name to: Name_Litflare
	Add the following links... 
		~ParticleAttachment from LitFlare (-4913) to FireArrowTrail (-2646)
		~ParticleAttachment from LitFlare (-4913) to FireArrowOrangeGlow (-4818)
		~ParticleAttachment from LitFlare (-4913) to FireArrowSmoke (-4820)
		~ParticleAttachment from LitFlare (-4913) to FireArrowYellowGlow (-4819)

Save the gamesys.

Open up the file Objnames.str  (in the strings folder ... or strings/english or any other language folder)
Add the following lines...

Name_Flare: "Tinderbox with Flares"
Name_Litflare: "Lit Flare"

If you wish for the first flare the player picks up to use the inventory model in the game world, simply place the flare in the world, you must make it a container, do a contains link to the flares, and set the container to destroy itself once the flares are taken.  The model will also have to be given a more appropriate scale.  Shape -> Scale: 0.015 0.015 0.015 seems best.
	

		
	
