CobraMan:
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Mesh created by Looking Glass Studios. (Constantine model)
Editted by Rob Hicks and J.Knez(Schwaa)
07/16/02
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Editted by Schwaa - added polygons to smooth the mesh and add details.
Original 248 polygons - editted 1149 polygons
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contents:
 
Put into Thief II/mesh
  cobra01.bin
  cobra01.cal
 
Put into Thief II/mesh/Txt16
  TrickNew.gif
  trtail01.gif
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Create CobraMan in the object hiearchy under the AI that best fits, I prefer under Ape Beast.

ADD>Shape>ModelName>cobra01

save gamesys, set_gamesys, save mission.

include gamesys with your released mission.

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Or get DromedDeluxe from Rob and the CobraMan will be ready to go.
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Not supported by LGS or Eidos,...