Ogres for Thief 2. Created By Dark Arrow (Jari Mkinen).

http://koti.mbnet.fi/~darkar/
jari@virpi.net

There is a demo mission with a .mis, a .gam and sound files that you can download:
http://koti.mbnet.fi/~darkar/demos_tiedostot/Ogre1.0.zip

There is also a .gam file that you can get:
http://koti.mbnet.fi/~darkar/demos_tiedostot/lowpolyguild_files/jarigam.zip
(This is my newest .gam file, so don't be surprised if you find a lot of custom objects that don't work.)

Objects were made to work with Thief 2. 
It is unknown whether or not these objects will work in Thief 1 or Thief Gold
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This file has the following objects:
Ogre1
Ogre2 (with bow)
Mutant (Two headed Ogre)

Bin files:
Mutant01.bin
Ogre01.bin
Ogre02.bin

Cal files:
Mutant01.cal
Ogre01.cal
Ogre02.cal

Gif files:
Bow.gif
Face.gif
Ogre01.gif

.3ds files:
Mutant.3ds
NewOgre.3ds
Ogrebow.3ds
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Installation:
Unzip to your Thief 2 folder.
If you are using the demo mission don't let it overwrite anything.

When using custom gamesystem files:
1. Open your mission
2. Type set_gamesys gamesysname into dromed input window (gamesystem must be in Thief 2 folder)
3. Save the .mis file
4. Reopen your mission.

Custom objects in gamesystem:
Ogre (-7185)
OgreBowman (-7187)
OgreMutant (-7192)
OgreClaw (-7191)
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Credits:
Original Mesh files created by Looking Glass Studios (Apebeast model). Edited by Dark Arrow.
Bow.gif was created by Looking Glass Studios.
NewOgre.gif and Face.gif were created by Looking Glass Studios and edited by Dark Arrow and Rob Hicks.

Special Thanks to:
Shadowspawn: bintoe.exe and eto3ds.exe conversation tools.
Rob Hicks: Improving my .gif files
LGS: For Thief 2.
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Not supported by LGS or Eidos,...
