


Working clock.

Can be used with 'Clock' script - also has an vHot point in the middle.

Clock
    gen.osm 2
Moves the hands of the CuckooClock (-2873) object. The initial time can be set using the Script\Timing property. As the clock runs, the property will be updated with the current time. When frobbed, the hour hand will be advanced one hour, and the minute hand set to zero.
The pendulum of the CuckooClock is joint 3 and can be tweqed. The hour hand is joint 4, and the minute hand is joint 5.

