>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<
>       Hanging Bare Light with Switch      <
>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<


>     Overview     <

This package includes: A magicy light on a cord and with a switch

>     Contents     <

Readme.txt : This file

...\OBJ: .bin Objects with \TXT and \TXT16 textures


>   Installation   <

Copy contents to your OBJ directory


>   Suggested Settings   <

1) Create a BareCenterBall archetype as a child of SFX>Spark>ElectricLampCenterBall.
	Renderer: Anim Light: { minimum brightness; 120; 120; 50.00000; 0.00000; 20.00000; 10.00000; 
				FALSE; 0.00000, 0.00000, 0.00000; FALSE; 0; FALSE; FALSE}
	Scripts: { StdParticleGroup; AnimLight; ; ; FALSE}
	SFX: Particle Launch Info: { Bounding Box; 1.00000, 1.00000, 1.00000; 1.00000, 1.00000, 1.00000; 0.00000; 
				0.00000; FALSE; 0.00000, 0.00000, 0.00000; 0.00000, 0.00000, 0.00000; 
				FALSE; 4.00000; 4.00000}
	SFX: Particles: { TRUE; Single-colored disk; Rotating hollow sphere; Attached to object; 20; 0.20000; ; 
			0.00000, 0.00000, 0.00000; 0.00000, 0.00000, 0.00000; 2; 0; 0; 100; 0.10000; 
			TRUE; 20.00000, 0.00000, 0.00000; 0.24000; 500; 2.00000; 0.00000; 0; 0.00000; 
			[None]; 0.00000; 0.00000, 0.00000, 0.00000; 0.00000; 0.00000; 0, 0, 0; 0, 0, 0; 
			0, 0, 0; FALSE; FALSE; FALSE; TRUE; FALSE; FALSE; FALSE; FALSE}
If you want it to make noise when turned on, make a Barelight_lp schema and associated sound
	AmbientHacked: { 18; 0; NoSharpCurve; Barelight_lp; ; }


2) Create a BareOutsideBall archetype as a child of SFX>Spark>ElectricLampOutsideBall.
	SFX: Particle Launch Info: { Bounding Box; 1.00000, 1.00000, 1.00000; 1.00000, 1.00000, 1.00000; 0.00000; 
			0.00000; FALSE; 0.00000, 0.00000, 0.00000; 0.00000, 0.00000, 0.00000; FALSE; 4.00000; 4.00000}
	SFX: Particles: { TRUE; Single-colored disk; Rotating hollow sphere; Attached to object; 30; 0.30000; ; 0.00000, 0.00000, 0.00000; 0.00000, 0.00000, 0.00000; 121; 0; 0; 16; 0.15000; TRUE; 120.00000, 120.00000, 120.00000; 0.03000; 1000; 4.00000; 0.00000; 0; 0.00000; [None]; 0.00000; 0.00000, 0.00000, 0.00000; 0.00000; 0.00000; 0, 0, 0; 0, 0, 0; 0, 0, 0; FALSE; FALSE; FALSE; TRUE; FALSE; FALSE; FALSE; FALSE}
	
3) Create HangingBareSW as a child of Lights>Lanterns>HangingLantern
	Shape: Model Name: HangingBulbSW
	Physics: Misc: Collision Type: Bounce
	Renderer: Light: { 0.00000; 0.00000, 0.00000, 0.00000; 0.00000; 0.00000; FALSE}
	Scripts: { StdLever; ; ; ; FALSE}
	Engine Features: FrobInfo: { Script; [None]; [None]}
	Tweq: Joints: { Stop Tweq; Sim; Scripts; [None]; 1; Sim; [None]; 20.00000, 0.00000, 20.00000; [None]; [None]; 
		0.00000, 0.00000, 0.00000; [None]; [None]; 0.00000, 0.00000, 0.00000; [None]; [None]; 0.00000, 0.00000, 
		0.00000; [None]; [None]; 0.00000, 0.00000, 0.00000; [None]; [None]; 0.00000, 0.00000, 0.00000}
	Tweq: JointsState: { On, Reverse; [None]; On, Reverse; [None]; [None]; [None]; [None]; [None]}
	Inventory: Pick Bias: 2.00000
	Physics: Model: Controls: { Location, Rotation; 0.00000, 0.00000, 0.00000; 0.00000, 0.00000, 0.00000; 0.00000, 
		0.00000, 0.00000}
	Schema: Class Tags: SwitchType (whatever switch type you want to use)

4) Create ~PartcleAttachement links from the HangingBareSW archetype to the BareOutsideBall archetype and the
	BareOutsideBall archetype. 
	Data: {Vhot, 0, N/A, 0} on each link

5) On each concrete HangingBareSW created add CD link from the HangingBareSW to the ParticleAttached BareCenterBall 
	and BareOutsideBall concretes created
	Link "ControlDevice":
		{	BareCenterBall 
			BareOutsideBall	} // 2 link(s)



>    Copyright    <

    2015 LarryG

This package is free software and related materials: you can redistribute it 
and / or modify it for non-commercial use without restriction EXCEPT AS NOTED.

This package is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.  See the GNU General Public License for more details. 
	see <http://www.gnu.org/licenses/>.

You are permitted to use any of this material in your Thief Fan Mission. If 
you do, I would appreciate a brief mention, but you are not obliged to do so.

If you repackage and / or redistribute any of the contents of this package I would
also appreciate acknowlegement of the content that I created and attribution for all 
others who provided content. 

You may not commercially exploit this package or its contents in any way without 
my explicit permission.

LarryG
