Custom Weapon - Axe v1.0
-------------------
Created by: Phantom
phantom@3dactionplanet.com
http://www.3dactionplanet.com/thief
http://dynamic3.gamespy.com/~thief/ultimatebb.cgi

-------------------
Installation:
- Extract axhand.bin and axhand.cal to C:/Thief2/Mesh/
- Extract axe01.bin to C:/Thief2/Obj/
- Extract axebld.gif, axebod.gif, and woodtor.gif to C:/Thief2/Mesh/txt16/
- Extract axebld.gif, axebod.gif, and woodtor.gif to C:/Thief2/Obj/txt16/

-------------------
Usage:
- Create a sword
- Edit the properties
- Add -> Shape -> Model Name -> axe01 *You may also want to scale the axe to .5 of its original size.
- Add -> Inventory -> Limb Model -> axhand

-------------------
Notes:
- You can change the name of the axe from 'Sword' to 'Axe' by adding a line for the axe to the objnames.str file.
  Just extract objnames.str from strings.crf and place it in C:/Thief2/strings. 
  Edit objnames.str with notepad and add a new line for the axe.
  Edit the properties of the axe and Add -> Inventory -> Obj Name -> [whatever you used in objnames.str]
- The file is free to distribute as long as it is kept in tact.
- This weapon was not created and is not supported by Looking Glass Studios or Eidos.

-------------------

Updates to this file will be posted at http://www.3dactionplanet.com/thief/mmv