Schwaa's Custom Objects - Installation
http://schwaa.0catch.com 
Low Poly guild, featuring all of my released models and models by many others: http://208.49.149.120/schwaa
=====================================
All objs with this read-me have been updated as of 10/11/06
 Updates include:
  All textures have been repalettized to 10 palettes. Thus saving system resources, and allowing more custom
   objs/textures from others.
  Some objects have been recentered.
  Some objects have had polys reduced.
  Some objects have been completely rebuilt with fewer polys/new textures and VHOTS for particle attachments.
  Skully Bros now have a real ribcage, I have also added a SkullyMace, Skully Hammer, Skully Pick Axe.
    Skulyswh and SkulyVam have not been updated with the new ribcage yet.
  Object Zips will start with an 'S_'

Specific Obj Info: 

I-Beam metal tex base, smokestack metal tex by Vigil - <a href="http://www.washboardabs.net/thief">Well Equipped Thief</a href>

Some Objects, mechlocker for instance use game textures so they aren't included.

Crystal Ball, Keg, Smokestacks have VHots to attach particles for flowing beer or magical effect. Will be releasing Schwaa.gam soon. You can play around on your own
     or take a peek at the gamesys.

PotBelly Stove now has animated coals.

Skully Bros. now includes a Hammer, a Mechanist, a Miner. Almost all have a full set of ribs, instead of a 'boxy' ribcage.

Jewelry Boxes have joints like a footlocker, adjust as needed.

Urinal Handle is Jointed (as always-but that read-me is now toast...)
=====================================
Contents:
[Example, contents of package may vary]
Mesh - put into Thief II/mesh (This is only for AI's and Arm models)
   cromhand.bin
   cromhand.cal 
     - put into Thief II/mesh/Txt16
   CromBld2.gif

Objects - put into Thief II/obj (this is the most likely used folder)
   cromblad.bin
       - put into Thief II/obj/Txt16   
   CromBlad.gif
   CBladGem.gif 

-------------------------------------
Installation:
 Open Dromed. 
Go into the object hiearchy and find swords:

ADD>shape>ModelName>cromblad
ADD>Inventory>LimbModel>cromsw

 If everything goes as planned you should have Crom's Blade in game,
If the player has a sword and picks up Crom's Blade it will replace the regular one. 
If you link Crom's Blade to the Start Point it will be in Inventory already.

Adding Meta-props and other properties is up to you.
======================================
Objects/textures made by the J.Knez/Studio of Schwaa. Allrights reserved. (C) 2001.
For use in Thief II and Dromed II. No connection to TTLG Studios or Eidos Interactive. 