Ball Light object for Thief 2: The Metal Age

Author: Vaughan Cooper (Sluggs)
Email: sluggs@ntlworld.com
Homepage: http://homepage.ntlworld.com/vaughn.cooper
Date: 08/06/2004 Updated: 09/06/04 by Sluggs

Object name: blight

Usage:

Create a Physical/LIGHTS/Lanterns/lantern and change
the Model Name to blight. Next set the dimensions -
Physics/Model/Dimensions to: X=3/Y=3/Z=4.12

Next add the correct material tag - Schema/Material Tags =
Material Glass.

If you need the light to work via a switch, here's how...

First set Renderer/Light = Brightness to 0 then add the script
AnimLight. Next add Renderer/AnimLight and then set "Mode" to
"Minimum Brightness" After that, set the max brightness and radius to
your own liking. All you need to do now is a just link a lever to it!

Please give me a mention in the credits if you use this object,
thankyou. NOT FOR COMMERCIAL USE!!

Sluggs