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Building with Cart, Sign, Light and Crates for Thief 2: The Metal Age
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Author: Vaughan Cooper (Sluggs)
Email: (Unavailable)
Homepage: (Unavailable)
Date: 17/06/05 > 18/06/05
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Object name: building
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Since this has been created as a background object, for an area where
the player can't access, there's not much setting-up required to use
this model.
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Usage...

First extract the contents of this .zip file into your main Thief 2
directory.

Create something like a cart and change it's shape to "building" then
add: Physics/Model/Dimensions = (X) 37.74 (Y) 43.85 (Z) 28.12 and
add: Schema/Material Tags = "Material Stone"

To make the sign swing add...

[Tweq/Joints]

Halt = Continue
Primary Joint = 1
rate-low-high = (X) 1 (Y) -10.00 (Z) 10.00

[Tweq JointState]

AnimS = On
Joint1AnimS = On

This model also includes a VHOT for the lightsource, so you can go
ahead and add one and it will illuminate only from the light. If you
don't wish to use the light, add: Renderer/Self Illumination = 0.00

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A message from Sluggs...

I think i went over-the-top a little with this model! (Nah!) I spent
a whole day working on this one and added the light and crates the
next morning. I've been doing nothing lately but making new models!

I didn't actually intend to create this, but since i was making roof's
to replace brushes, to save on the old poly-counts, i thought i'd
go ahead and create a whole new building with them!

Right, onto my next creation. It's all go you know!

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Please give me a mention in the credits if you use this object,
thankyou.

3D Model Copyright Vaughan Cooper 2005 (NOT FOR COMMERCIAL USE!!)

Textures by Looking Glass Studios, Sluggs and Yandros.

Special thanks goes to OttoJ55 for hosting my models on his site...

http://www.jasonotto.net/ (Includes other models by the site's
creator)