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Big Cart for Thief 2: The Metal Age
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Author: Vaughan Cooper (Sluggs)
Email: (Unavailable)
Homepage: (Unavailable)
Date: 06/06/05 Updated 11/06/05 (Fixed error in readme file) Ack!
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Object name: cartman and mudcart (Bonus version with mud-guards)
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Usage...

First extract the contents of this .zip file into your main Thief 2
directory.

Open up Dromed's Hierarchy. Inside "Physical" we shall be creating a
new list. Let's call it "MyStuff" Click on "Physical" and then "Add"
Type "MyStuff" in the box and click "OK" Now click on "MyStuff", click
"Add" then type "BigCart" in the box and click "OK" You should now
have the same as seen in mystuff.jpg

Double-click on "BigCart" and we shall create the new object.

In no particular order...

01) Add: Shape/Model Name = "cartman"
02) Add: Schema/Material Tags = "Material Wood"
03) Add: Physics/Misc/Collision Type = "Bounce"
04) Add: Physics/Misc/AI Collides With = Check the box.
05) Add: Physics/Model/Type = OBB with 6 Submodels.
06) Add: Physics/Model/Dimensions = (X) = 9.47 (Y) = 5.40 (Z) = 6.53
07) Add: Physics/Model/Controls = Location/Rotation
08) Add: Physics/Model/Mantleable = Leave box unchecked.
09) Add: Object System/Immobile = Check the box.
10) Add: AI/Utility/Path avoid = Block pathfind and Repel

That's the new object set up. (It should be the same as seen in
newobject.jpg)

Now we have to set your mission to use your new gamesys...

In the command console, type: set_gamesys yourname.gam then save your
mission then your new gamesys.

Please give me a mention in the credits if you use this object,
thankyou.

3D Model Copyright Vaughan Cooper 2005 (NOT FOR COMMERCIAL USE!!)
Textures by Looking Glass Studios R.I.P!