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Drum Heater for Thief 2: The Metal Age
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Author: Vaughan Cooper (Sluggs)
Email: (Unavailable)
Homepage: (Unavailable)
Date: 27/05/05 Updated: 28/05/05 (Added the Mantleable part - #08)
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Object name: drumheat
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Usage...

First extract the contents of this .zip file into your main Thief 2
directory.

Open up Dromed's Hierarchy. Inside "Physical" we shall be creating a
new list. Let's call it "MyStuff" Click on "Physical" and then "Add"
Type "MyStuff" in the box and click OK. Now click on "MyStuff", click
"Add" then type "DrumHeater" in the box and click OK. You should now
have the same as seen in mystuff.jpg

Double-click on "DrumHeater" and we shall create the new object.

01) Add: Shape/Model Name and type "drumheat"
02) Add: Schema/Material Tags and type in "Material Metal"
03) Add: Physics/Misc/Collision Type and set to "Bounce"
04) Add: Physics/Misc/AI Collides With = Check the box.
05) Add: Physics/Model/Type and set to OBB with 6 Submodels.
06) Add: Physics/Model/Dimensions and set to: (X)4.31 (Y)3.14 (Z)7.26
07) Add: Physics/Model/Controls and set to Location/Rotation
08) Add: Physics/Model/Mantleable = Leave box unchecked.
09) Add: Object System/Immobile = Check the box.
10) Add: AI/Utility/Path avoid = Block pathfind and Repel

That's the new model set up. (It should be the same as seen in
newobject.jpg)

Now we have to get your mission to use your new gamesys...

In the command window type: set_gamesys yourname.gam

Now save your mission then your new gamesys.

Please give me a mention in the credits if you use this object,
cheers.

3D Model Copyright Vaughan Cooper 2005 (NOT FOR COMMERCIAL USE!!)