----------------------------------------------------------------------
Exit sign for Thief 2: The Metal Age
----------------------------------------------------------------------
Author: Vaughan Cooper (Sluggs)
Email: sluggs@ntlworld.com
Homepage: http://homepage.ntlworld.com/vaughn.cooper
Date: 16/05/05
----------------------------------------------------------------------
Object name: exit and wayout (Bonus object!)
----------------------------------------------------------------------

Usage...

First extract the contents of this .zip file into your main Thief 2
directory.

Open up Dromed's Hierarchy. Inside "Physical" we shall be creating a
new list. Let's call it "MyStuff" Click on "Physical" and then "Add"
Type "MyStuff" in the box and click OK. Now click on "MyStuff", click
"Add" then type "ExitSign" in the box and click OK. You should now
have the same as seen in mystuff.jpg Double-click on "ExitSign" and we
shall create the new object.

01) Add: Shape/Model Name = exit
02) Add: Physics/Misc/Collision Type = Bounce
03) Add: Physics/Model/Type = OBB with 6 Submodels.
04) Add: Physics/Model/Dimensions = (X)=0.46 (Y)=3.20 (Z)=1.20
05) Add: Physics/Model/Controls = Location/Rotation
06) Add: Schema/Material Tags = Material Glass
07) Add: Renderer/LightColor = (Hue)=0.00 (Sat)=0.80
08) Add: Renderer/Light = (See light.jpg)
09) Add: A/AmbientHacked = (See ambient.jpg)

That's the new model set up. (It should be the same as newobject.jpg)

Now we have to get your mission to use this new gamesys...

In the command window type: set_gamesys yourname.gam Now save your
mission then your new gamesys.

Please give me a mention in the credits if you use this object,
thankyou. NOT FOR COMMERCIAL USE!!

Sluggs... (A creative Taffer!) ;-)

This model is Copyright Vaughan Cooper 2005