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Pushable Lever for Thief 2: The Metal Age
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Author: Vaughan Cooper (Sluggs)
Email: (Unavailable)
Homepage: (Unavailable)
Date: 07/06/05 Updated: 11/06/05 (Fixed error in readme file) Ack!
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Object name: pusher
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Usage...

First extract the contents of this .zip file into your main Thief 2
directory.

Open up Dromed's Hierarchy. Inside "Physical" we shall be creating a
new list. Let's call it "MyStuff" Click on "Physical" and then "Add"
Type "MyStuff" in the box and click "OK" Now click on "MyStuff", click
"Add" then type "Pusher" in the box and click "OK" (You should now
have the same as seen in mystuff.jpg)

Double-click on "Pusher" and we shall create the new object.

In no particular order...

01) Add: Shape/Model Name = "pusher"
02) Add: Schema/Material Tags = "Material Metal"
03) Add: Physics/Misc/Collision Type = "Bounce"
04) Add: Physics/Model/Type = OBB with 6 Submodels.
05) Add: Physics/Model/Dimensions = (X) = 2.00 (Y) = 2.00 (Z) = 4.00
06) Add: Physics/Model/Controls = Location/Rotation
07) Add: Physics/Misc/AI Collides With = Check the box.
08) Add: AI/Utility/Path avoid = Block Pathfind/Repel
09) Add: Tweq/Joints = (See joints.jpg)
10) Add: Tweq/JointState = As default, (All None)
11) Add: S/Scripts/Script 0 = StdLever
12) Add: Engine Features/FrobInfo/World Action = Script
13) Add: Schema/Class Tags = SwitchType LvWall

That's the new object set up. (It should be the same as seen in
newobject.jpg)

Now we have to set your mission to use your new gamesys...

In the command console, type: set_gamesys yourname.gam then save your
mission then your new gamesys.

Please give me a mention in the credits if you use this object,
thankyou.

3D Model Copyright Vaughan Cooper 2005 (NOT FOR COMMERCIAL USE!!)