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Wood/Metal spike models for Thief 2: The Metal Age
Author: Vaughan "Sluggs" Cooper
Email: sluggs@ntlworld.com
Homepage: http://homepage.ntlworld.com/vaughn.cooper
Date of release: 25th February 2006
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Model names: slgspik1.bin/slgspik2.bin/slgspik3.bin/slgspik4.bin
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Description:

slgspik1 = Single wooden spike.
slgspik2 = Four wooden spikes.
slgspik3 = Single metal spike.
slgspik4 = Four metal spikes.
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Usage instructions:

[slgspik1]

Create a marker then change it's Shape/Model Name to "slgspik1"
Add: Renderer/Render Type = "Normal"
Add: Physics/Model/Type = "OBB" and # Submodels = 6
Add: Physics/Model/Controls = Location/Rotation
Add: Physics/Model/Dimensions and set to:
(x) = 1.25
(y) = 1.25
(z) = 7.00
Add: Physics/Model/Mantleable and click "OK" (Leave box unchecked)
Add: Schema/Material Tags = Material Wood
Add: Physics/Misc/Collision Type = Bounce

[slgspik2]

Create a marker then change it's Shape/Model Name to "slgspik2"
Add: Renderer/Render Type = "Normal"
Add: Physics/Model/Type = "OBB" and # Submodels = 6
Add: Physics/Model/Controls = Location/Rotation
Add: Physics/Model/Dimensions and set to:
(x) = 10.25
(y) = 1.25
(z) = 7.00
Add: Physics/Model/Mantleable and click "OK" (Leave box unchecked)
Add: Schema/Material Tags = Material Wood
Add: Physics/Misc/Collision Type = Bounce

[slgspik3]

Create a marker then change it's Shape/Model Name to "slgspik3"
Add: Renderer/Render Type = "Normal"
Add: Physics/Model/Type = "OBB" and # Submodels = 6
Add: Physics/Model/Controls = Location/Rotation
Add: Physics/Model/Dimensions and set to:
(x) = 1.25
(y) = 1.25
(z) = 7.00
Add: Physics/Model/Mantleable and click "OK" (Leave box unchecked)
Add: Schema/Material Tags = Material Metal
Add: Physics/Misc/Collision Type = Bounce

[slgspik4]

Create a marker then change it's Shape/Model Name to "slgspik4"
Add: Renderer/Render Type = "Normal"
Add: Physics/Model/Type = "OBB" and # Submodels = 6
Add: Physics/Model/Controls = Location/Rotation
Add: Physics/Model/Dimensions and set to:
(x) = 10.25
(y) = 1.25
(z) = 7.00
Add: Physics/Model/Mantleable and click "OK" (Leave box unchecked)
Add: Schema/Material Tags = Material Metal
Add: Physics/Misc/Collision Type = Bounce
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Copyright:

These models are Copyright Vaughan Cooper. You may use these in your
Thief/System Shock2 FM's, providing you give me credit. Other uses
require permission from the author.
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