----------------------------------------------------------------------
Five stacks of Dishes for Thief 2: The Metal Age
----------------------------------------------------------------------
Author: Vaughan Cooper (Sluggs)
Email: (Unavailable)
Homepage: (Unavailable)
Date: 26/05/05
----------------------------------------------------------------------
Object names: dstack1, dstack2, dstack3, dstack4, dstack5
----------------------------------------------------------------------

Usage...

First extract the contents of this .zip file into your main Thief 2
directory.

Open up Dromed's Hierarchy. Inside "Physical" we shall be creating a
new list. Let's call it "MyStuff" Click on "Physical" and then "Add"
Type "MyStuff" in the box and click OK. Now click on "MyStuff", click
"Add" then type "DishStacks" in the box and click OK. You should now
have the same as seen in mystuff.jpg Double-click on "DishStacks" and
we shall create the new object.

1) Add: Shape/Model Name and type "dstack1"
2) Add: Schema/Material Tags and type in "Material Ceramic"
3) Add: Physics/Misc/Collision Type and set to "Bounce"
4) Add: Physics/Model/Type and set to OBB with 6 Submodels.
5) Add: Physics/Model/Dimensions and set to: (X)1.00 (Y)1.00 (Z)0.50
6) Add: Physics/Model/Controls and set to Location/Rotation

That's the new model set up. (It should be the same as seen in
newobject.jpg)

Now we have to get your mission to use this new gamesys...

In the command window type: set_gamesys yourname.gam

Now save your mission then your new gamesys.

Part 2...

Click on "DishStacks" click "Add" and type in "DishStack2"
Double-click on "DishStack2" and because it's inherited the properties
of "DishStacks" all we need to do is add: Shape/Model Name = dstack2

Click on "DishStacks" click "Add" and type in "DishStack3"
Double-click on "DishStack3" and because it's inherited the properties
of "DishStacks" all we need to do is add: Shape/Model Name = dstack3

Click on "DishStacks" click "Add" and type in "DishStack4"
Double-click on "DishStack4" and because it's inherited the properties
of "DishStacks" all we need to do is add: Shape/Model Name = dstack4

Click on "DishStacks" click "Add" and type in "DishStack5"
Double-click on "DishStack5" and because it's inherited the properties
of "DishStacks" all we need to do is add: Shape/Model Name = dstack5

Now save your updated gamesys. Your gamesys should now look like
stacks.jpg

Note: Don't forget that to use the dstack1 model in-game, create a
"DishStacks" as that's dstack1.bin

Please give me a mention in the credits if you use this object,
cheers. NOT FOR COMMERCIAL USE!!

Sluggs...

3D Models Copyright Vaughan Cooper 2005