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Streetlight object for Thief 2: The Metal Age
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Author: Vaughan Cooper (Sluggs)
Email: (Unavailable)
Homepage: (Unavailable)
Date: 15/05/05 Updated: 13/06/05 (Remade model to a better version!)
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Object name: streetl
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Usage...

First extract the contents of this .zip file into your main Thief 2
directory.

Open up Dromed's Hierarchy. Inside "Physical" we shall be creating a
new list. Let's call it "MyStuff" Click on "Physical" and then "Add"
Type "MyStuff" in the box and click OK. Now click on "MyStuff", click
"Add" then type "StreetLight" in the box and click OK. You should now
have the same as seen in mystuff.jpg Double-click on "StreetLight" and
we shall create the new object.

01) Add: Shape/Model Name = streetl
02) Add: Physics/Misc/Collision Type = Bounce
03) Add: Physics/Model/Type = OBB with 6 Submodels.
04) Add: Physics/Model/Dimensions = (X) 1.00 (Y) 1.00 (Z) 12.54
05) Add: Physics/Model/Controls = Location/Rotation
06) Add: Physics/Misc/AI Collides With = Check the box.
07) Add: AI/Utility/Path Avoid = Block pathfind & Repel
08) Add: Schema/Material Tags = Material Metal
09) Add: S/Scripts/Script 0 = AnimLight
10) Add: Renderer/Self Illumination = 0.00
11) Add: Renderer/Transparency (alpha) = 1.00
12) Add: Renderer/AnimLight = (See animlight.jpg)
13) Add: Renderer/Corona = (See corona.jpg)
14) Add: A/AmbientHacked = (See ambient.jpg)

That's the new model set up, now we have to get your mission to use
this new gamesys...

In the command window type: set_gamesys yourname.gam Now save your
mission then your new gamesys.

Please give me a mention in the credits if you use this object,
thankyou. NOT FOR COMMERCIAL USE!!

3D Model Copyright Vaughan Cooper 2005 (NOT FOR COMMERCIAL USE!!)

Textures by Looking Glass Studios (R.I.P)