Window & Frame object for Thief 2: The Metal Age

Author: Vaughan Cooper (Sluggs)
Email: sluggs@ntlworld.com
Homepage: http://homepage.ntlworld.com/vaughn.cooper
Date: 07/06/2004 Updated: 09/06/2004 by Sluggs

Usage:

Create a Physical/Debris/Rubble/Blox/LC-BlockSm and change
the Model Name to winframe. Next set the dimensions -
Physics/Model/Dimensions to: X=1.5/Y=6/Z=9 and then add the correct
material tag - Schema/Material Tags = Material Wood

Finally, to make the window cast a shadow, add:
Object System/Immobile and check the box. (You will only see the result
of this when you use Objcast lighting)

To use a different glass texture, rename your new texture to glass.gif
and place in the obj/txt16 folder inside your T2 folder.

Note:

I have been unable to make the glass texture light up by adding
ILLUM 100; to the .e file before converting to .bin If i fix this, i
will update this object.

Please give me a mention in the credits if you use this object,
thankyou. NOT FOR COMMERCIAL USE!!

Sluggs