>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<
>   Thunder Sheet + Hanger    <
>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<


>     Overview     <

This package includes: Thunder Sheet object and Hanger object for Thundersheet (and other things you may want to hang)


>     Contents     <

Readme.txt : This file

...\OBJ: Object ThndrSht.bin and TSHanger.bin files with \TXT and \TXT16 textures


>   Installation   <

Unzip and copy OBJ onto your working OBJ directory


> Suggested Object Setups  <

Shape: Model Name: ThndrSht
Physics: Misc: Collision Type: Bounce
Scripts: { TweqOnOff; NVRelayTrap; ; ; FALSE}
Engine Features: FrobInfo: { Script; [None]; [None]}
AI: Utility: Path avoid: Repel
Physics: Model: Type: { OBB; 6; FALSE; FALSE}
Tweq: Joints: { Continue; Sim; [None]; JitterHi; 0; Sim; JitterHi; 25.00000, 0.00000, 0.35000; [None]; [None]; 0.00000, 0.00000, 0.00000; [None]; [None]; 0.00000, 0.00000, 0.00000; [None]; [None]; 0.00000, 0.00000, 0.00000; [None]; [None]; 0.00000, 0.00000, 0.00000; [None]; [None]; 0.00000, 0.00000, 0.00000}
}
Tweq: JointsState: { [None]; [None]; On, ReSynch; [None]; [None]; [None]; [None]; [None]}
Physics: Model: Attributes: { 100.00000; 30.00000; 1.00000; 1.00000; 0.96000; 0.00000, 0.00000, 0.00000; [None]; [None]; 0.00000}
Physics: Model: Controls: { Location, Rotation; 0.00000, 0.00000, 0.00000; 0.00000, 0.00000, 0.00000; 0.00000, 0.00000, 0.00000}
Editor: Design Note: NVRelayTrapOn="FrobWorldEnd"; NVRelayTrapOff="Null"; NVRelayTrapTDest="TheTSHanger";
MetaMatMetal (-2419)
Receptrons
	BashStim (-900): { 0.00; ; Frob Object; This Sensor (-2105); }
	SlashStim (-901): { 0.00; ; Frob Object; This Sensor (-2105); }
	PokeStim (-902): { 0.00; ; Frob Object; This Sensor (-2105); }
	WeaponStim (-1261): { 0.00; ; Frob Object; This Sensor (-2105); }
	Touch (-5328): { 0.00; ; Frob Object; This Sensor (-2105); }


Shape: Model Name: TSHanger
Physics: Misc: Collision Type: Bounce
Scripts: { DescribeSounds; NVRelayTrap; ; ; FALSE}
Physics: Model: Type: { OBB; 6; FALSE; FALSE}
Physics: Model: Controls: { Location, Rotation; 0.00000, 0.00000, 0.00000; 0.00000, 0.00000, 0.00000; 0.00000, 0.00000, 0.00000}
Editor: Design Note: NVRelayTrapOnDelay=160; NVRelayTrapOff="SchemaDone";NVRelayTrapExclusiveDelay=1; NVRelayTrapTDest="TheConcreteThunderSheet"
MetaMatMetal
Link SoundDescription: ThunderSh

Create concrete ThunderSheet and name it TheConcreteThunderSheet
Create concrete TSHanger, name it TheTSHanger, and add:
	Link ControlDevice: TheConcreteThunderSheet


> Suggested ThunderSheet Schema  <

//THUNDER SHEET
schema ThunderSh
archetype AMB_MISC
thunder

You can get the thunder sound file from Finals at the Academy or make your own sound file for it.



>    Copyright    <

    2015 LarryG

This package is free software and related materials: you can redistribute it 
and / or modify it for non-commercial use without restriction EXCEPT AS NOTED.

This package is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.  See the GNU General Public License for more details. 
	see <http://www.gnu.org/licenses/>.

You are permitted to use any of this material in your Thief Fan Mission. If 
you do, I would appreciate a brief mention, but you are not obliged to do so.

If you repackage and / or redistribute any of the contents of this package I would
also appreciate acknowlegement of the content that I created and attribution for all 
others who provided content. 

You may not commercially exploit this package or its contents in any way without 
my explicit permission.

LarryG
