These are 'grey' versions of my improved gold pipe objects. They use the plain metal pipe textures instead of the gold ones.

Also included are the Enhancement Pack pipe textures, because these objects require them for proper texture mapping, and a nicer version of the 'RustsDar' texture.

There is also a set of lower poly models for each pipe (e.g. pipearm1 and piprarm1LOD) so the player can be shown a simpler model at a distance.
To use this system: Shape > Model Name should still be used in Dromed.
Example:
Shape > Model LOD: 
LOD 0: grpipearm1
LOD 1: piprarm1LOD

The default LOD 1 distance of 40 should be fine.

R Soul