Place .bin files in Thief2/obj and .gif files in Thief2/obj/txt16
folders.

I suppose there are many places to add this in Dromed.  For my test,
I added it under Editors > Object heirarchy > physical > furniture >
tables > table > bigtable.  Why?  Mainly because I had no idea where
to put it. :p  I suppose you could add it under Terrainlike > fence, 
where it would inherit the ability to have vine arrows attach to it,
I'm going to leave it up to you to figure out...I just make the stuff!

In order to allow Garrett to walk under this arbor, I had to make it 
in two pieces.  What you have in this zip file is one side "arbor.bin"
and the top, "arbortop.bin".  I'll give you the dimensions and setup
below.  I suppose you'll need to make this "wood" in the game engine,
since someone's bound to try to shoot a rope arrow into it, or climb
on top of it.

ADD the arbor and arbortop in dromed.  You're going to have to do 
some math to get this set up properly.  Create an arbor and click 
on "properties", go to Physics> Model> and double-click on "dimensions".  
Set them as follows:

Offset: 0,0,0
Size: X=.5  Y=4, Z=4

Make note of the position of your arbor in the X,Y,and Z axis.
Now create another "arbor" and place it exactly 6.72 units away from the
other one in a parallel line, so you have your two sides.  

ie: arbor1: X= -47.00   Y= 30.00    Z= -3.75
    arbor2: X= -53.72   Y= 30.00    Z= -3.75

Now you'll need to change the Dimensions of the second "arbor" to
the same as mentioned earlier.

Double-click your "arbortop" in object heirarchy and go to Physics>Model>
Dimensions and change them to this:

Offset: 0,0,.5
Size: 5.5, 2.6, .6

Create your arbortop.  Add 4.00 to the Z location of your arbors.
ie: Using above example, Z= -3.75 for arbors, arbortop should be
placed at Z= .25 (-3.75 + 4.00)

In the X direction, it should be centered exactly between the two, so
since we know the two are 6.72 units apart, we'll place the arbortop
at 3.36, which in this case would be X= -50.36, and all the Y locations
would be 30.00.

Now you should be able to walk under and on top of the arbor.  You
could probably use those climbing vines on the sides of this, if you
added and changed a Scale modifier to them.  Enjoy!


-Targa
targa@optonline.net

Feel free to use and distribute these files.  They are free for use,
as long as they are not used in any commercial venture.  Plz mention
me in the credits if you use my stuff.
