Bay Window

This is a simple bay window. Although you could build 
something like this out of terrain brushes, the angles could 
create some odd looking shadows. The shape would also spilit up the 
adjoining polygons, adding to scene complexity.

This is a reskinable object, so it can blend in with a variety of 
buildings. There are two versions. Extract the required one(s) to 
your obj folder.

Version 1 (baywind1RS):
The object in the screenshot 
uses Vigil's textures (not included, but you can get them here:
http://thief.washboardabs.net/news/).
To apply the textures in the screenshot, use the following properties:
Shape >  
      - TxtRepl r0: fam\adb_brick_2\rdbrick_winlt
	  - TxtRepl r1: fam\adb_plaster_2\plaster1
	  - TxtRepl r2: fam\adb_roof_2\clayshingle
(assuming you used the same family names that Vigil used).
DO NOT USE THOSE PROPERTIES ON ARCHETYPES IN THE OBJECT HIERARCHY. 
ONLY USE THEM ON SPECIFIC (a.k.a. concrete) OBJECTS.

Version 2 (baywind2RS):
This is almost identical to version 1, but you can use a window texture 
that consists solely of a window (whereas rdbrick_winlt is a window on 
a brick wall).

Both versions:
If TxtRepl r1 is an illuminated window texture, it should be lit up 
by default. If not, add the property Renderer > Self Illumination: 1
If you want to use a darkned window texture, set the property to 0.

The plain dark texture is from cgtextures.com. It was quite bright 
but I darkened it.

R Soul