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Portable Lantern object for Thief 2: The Metal Age
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Author: Vaughan Cooper (Sluggs)
Email: sluggs@ntlworld.com
Homepage: http://homepage.ntlworld.com/vaughn.cooper
Date: 28/11/04
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Object name: handlamp
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Usage:

First extract the contents of this .zip file into your main Thief 2
directory.

Create a marker and change it's shape to "handlamp" (or add these
properties as a new object type in the Hierarchy)

Now add these properties...

1) Renderer/Render Type = Normal (Not required for a new Archetype)
2) Physics/Model/Type = OBB with 6 Submodels.
3) Physics/Model/Dimensions (X)=0.74 (Y)=0.74 (Z)=1.51
4) Physics/Model/Controls = Location/Rotation
5) Physics/Misc/Collision Type = Bounce
6) Schema/Material Tags = Material Metal
7) Renderer/Transparency Alpha = 1.00
8) Renderer/Dynamic Light = 12
9) Renderer/Light Color = hue 0.20 saturation 0.70

Particle FX...

This object has a VHOT for attaching particle FX. (Optional)

1) Create an SFX/FireFX/FireParticleFX/FireplaceFX/FireplaceYellow 
and change it's settings to = (See Pic1.jpg/Pic2.jpg)

2) Attach the FX to the lamp via "ParticleAttachment" (See Pic3.jpg)

To make an AI carry the lamp, link the AI to the lamp via
"CreatureAttachment" and in the "Link Data" box, choose "Left Fingers" 

Please give me a mention in the credits if you use this object,
thankyou. NOT FOR COMMERCIAL USE!!

Sluggs

PS. Thanx for using this object and good luck with your FM. ;-)

This object is Copyright Vaughan Cooper 2004