Thief 2 - Hanging Brazier
-------------------------
A hanging brazier, with chain and ceiling plate, designed to be hung
from stone beams or ceilings. If set up with Object System -> Immobile
and Renderer -> Runtime Object Shadow enabled, this produces some 
interesting light and shadow zones.

Contents
--------

This archive should contain the following files:

readme.txt                  - this file
obj/hangbrse.bin            - object file
    txt16/BlkPltes.gif      - texture
src/hangbrse.e              - source .e file
    hangbrse.lwo            - source lightwave object

Installing
----------

Unpack the archive somewhere, then copy the obj directory into your 
Thief2 directory. In theory, nothing should be overwritten unless you
are using any of my other objects (in which case, you may already have 
the texture file installed), if there is an unexpected name clash, 
contact me at the addess below!

Now start dromed. To use the object you'll have to modify your 
gamesys:

 1. Open the Object Hierarchy (Editors menu)
 2. Open Physical -> Lights -> Extinguishable
 3. Select Extinguishable
 4. Click Add 
       New Object Name: HangBrazier
       Click OK
 5. Select HangBrazier
 6. Click Edit
 7. Add: Renderer -> Light Color
       hue: 0.10
       saturation: 0.75
       Click OK
 8. Add: Shape -> Model Name
       hangbrse
       Click OK
 9. Add: Twew -> Models state
       AnimS: [none]
	   AnimC: [none]
	   Cur Time: 0
	   Frame #: 0
	   Click OK
10. Add: Tweq -> Models
       Halt: Stop Tweq
       AnimC: [none]
       MiscC: [none]
       rate: 125
       Model 0: hangbrse
       Model 1:
       Model 2:
       Model 3:
       Model 4:
       Model 5: 
       Click OK
11. Add: MetaProperty -> RendEffects -> Particle_combos -> TorchBasic
12. (Optional) Add: Object System -> Immobile 
       Tick box
	   Click OK
13. Click Done
14. Click Close

Step 12 will cause shadows to be cast by the brazier object itself. Some 
authors do not like this effect, they should skip step 12!

Now save your gamesys (don't overwrite dark.mis!). If you were not using
a custom gamesys before, remember to use set_gamesys and save your .mis

Contact Information
-------------------

Author: Chris <chris@starforge.co.uk>
The Watcher on the ttlg forums.

Email or PM me if you have problems, want an enhancement or find this 
useful :)

Legal Blurb
-----------

This object and the associated original graphics are copyright (c)2011 
Chris Page and released under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit 

http://creativecommons.org/licenses/by-sa/1.0/ 

or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, 
California 94305, USA.

Essentially this means you can do what you want with it as long as you
include credit and don't try to prevent anyone else from using it or
any derivative of it.
