First, THE OBJECT:

mace.bin goes in Thief2/obj folder, textures are already in the game.

Second: THE WEAPON:

If you want the player to be able to wield the mace, you'll
need to put the .gif files in Thief2/mesh/txt16, and
put armmace.bin and armmace.cal in Thief2/mesh folder. 

The easy way is to not give the player the default sword, and
rename armmace.xxx files to armsw2.bin and .cal, which is the
default.

If you want the player to have the original sword, then later pick 
up this mace and wield it, you'll need to figure out how to do that!

I don't know how to accomplish that.  I know in the FM "Inverted
Manse" it was done, so you could check that.  You'll also need to
ADD > Inventory > Object Name > Name:"yournamehere" (with quotes)
to give it a name besides "sword" when the player picks it up.

Umm...Garrett's sword is under Physical>weapons>swords>sword (-236)
I believe.  You can add it under that IF you want the player to wield it.

In cases of the rare vanishing mace, you need to add (or change) the
property Rendered > Has Refs = True

Enjoy!

Feel free to use and distribute these files.  They are free for use,
as long as they are not used in any commercial venture.  Plz mention
me in the credits if you use my stuff.

-Targa
targa@optonline.net
