Thief 2 - Pumpkins
--------------------------------

Four jack-o-lantern pumpkin objects to use in Halloween or Autumn themed 
missions. 

Contents
--------

This archive should contain the following files:

readme.txt                  - this file
obj/pumpkin1.bin            - object file
    pumpkin2.bin            - object file
    pumpkin3.bin            - object file
    pumpkin4.bin            - object file
    txt16/pumpkin.png       - texture
src/pumpkin1.lwo            - source lightwave object
	pumpkin2.lwo            - source lightwave object
	pumpkin3.lwo            - source lightwave object
	pumpkin4.lwo            - source lightwave object
	
The contents of the src folder are not required to use these objects,
if you are not interested in the source objects, ignore the src 
directory. 

Installing
----------

Unpack the archive somewhere, copy the obj directory into your Thief2 
directory. In theory, nothing should be overwritten, if there is a name 
clash, contact me at the addess below!

Now start dromed. To use the object you'll have to modify your 
gamesys:

 1. Open the Object Hierarchy (Editors menu)
 2. Open physical -> Lights -> lanterns
 3. Click Add
       New Object Name: Pumpkins
       Click OK
 4. Select Pumpkins
 5. Click Edit
 6. Add Renderer -> Runtime Object Shadow:
       Click the checkbox
       Click OK
 7. Add Renderer -> Animlight
       Mode: Random but coherant
       Milliseconds to brighten: 100
       Milliseconds to din: 100
       Max brightness: 150
       Min brightness: 50
       Radius: 40
       Inner radius: 0
       Quad lit: tick if you want softer projected light areas
       Click OK
 8. Add Renderer -> Extra Light
       Amount: 0.2  (I find over that looks odd)
       Addative: unchecked (but you might want to fiddle...)
       Click OK
 9. Add Renderer -> Light Color
       Hue: 0.1
       Saturation: 0.9
       Click OK
10. Add Renderer -> Runtime Object Shadow
       Tick the tickbox
	   Click OK
11. Add Object System -> Immobile
       Tick the tickbox
       Click OK
12. Add Metaproperties -> Materials -> MatSemiSoft -> MatEarth
13. Add Physics -> Model -> Controls
       Controls Acrive: Location, Rotation
       Click OK
13. Click Done
14. Select Pumpkins
15. Click Add
       New Object Name: Pumpkin1
       Click OK
16. Select Pumpkin1
17. Click Edit
18. Add Shape -> Model Name
       Model Name: pumpkin1
       Click OK
19. Click Done.
20. Select Pumpkins
21. Click Add
       New Object Name: Pumpkin2
       Click OK
22. Select Pumpkin2
23. Click Edit
24. Add Shape -> Model Name
       Model Name: pumpkin2
       Click OK
25. Click Done.
26. Repeat steps 21 to 25 for Pumpkin3 and Pumpkin4, using the model names
    pumpkin3 and pumpkin4 respectively.
27. Click Close.

Now save your gamesys (don't overwrite dark.mis!). If you were not using
a custom gamesys before, remember to use set_gamesys and save your .mis,
or save your mission as a .cow

Known Bugs
----------


Contact Information
-------------------

Author: Chris <chris@starforge.co.uk>
The Watcher on the ttlg forums.

Email or PM me if you have problems, want an enhancement or find this 
useful :)

Legal Blurb
-----------

This object and any included original graphics are copyright (c) 2008 
Chris Page and released under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit 

http://creativecommons.org/licenses/by-sa/1.0/ 

or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, 
California 94305, USA.

Essentially this means you can do what you want with it as long as you
include credit and don't try to prevent anyone else from using it or
any derivative of it.
