Victorian Field Camera
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This is a Victorian Field Camera model for Thief 2 with NewDark Patch.
It uses 7 PNG textures and clocks in at 1515 polygons.

Model created by gamophyte.
Textures modified by gamophyte and are free to use, generally original creators ask not to redistributed as your own. 
Texture credits:
blackflt.png - Black felt-ish cape  - Owner unknown, it floats around free online as "seamlesstexture3_1200.jpg".
blklethr.png - Black leather strapping - "Brown leather 1" by Flickr user Sharandra.
camwood.png - Wood box of camera - "Bg Texture - wood" by nortago.deviantart.com.
gldbrush.png - Fine polished brass lens hood - "Gold brushed" by dabbex30.deviantart.com.
lensglnt.png - The glass lens - Basically a green to black gradient I made.
vcambolt.png - A rough metal texture - Owner unknown, never found again online but I typically only used free textures.
vcamleg.png - Wood camera legs - Owner unknown, it floats around free online as "seamless-wood-texture-free-72.jpg".

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Feel free to use this in any way you want.

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Instructions for DromEd:
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1. Place the bin file into your /obj folder within your Thief install folder. Place the textures in /obj/txt16.

2. Assuming you have set up a custom gamesys, create a new archetype under any object in the Object Hierarchy (f5) that makes sense to inherit that object's properties.
Example with being mostly wood and blocking AI: Physical>Furniture>Tables>table, then hit ADD button.
(see "Object_Hierarchy.png" in zip) but in this example a good name could be "VicCamera".

3. Double click on your new object. Add the property Shape>Model Name and type "viccam".
(see "Object_Hierarchy_shape.png" in zip)

4. Add property Physics>Model>Dimensions and set "Size" X to 1.5, Y to 1.8, and Z to 5.4.

5. Create an instance of "VicCamera" in game.