U-W-A-G-A ! 
PLIK MOE BY ROZPOWSZECHNIANY WYCZNIE WRD CZONKW "THE MASTER TEAM"!

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16/05/2002
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Title		 : MISTRZ: Efekty Specjalne
Filename	 : MistrzFX.zip
Author		 : Bukary (Pawe Wrzesie)
Contact info	 : bukary@poczta.onet.pl
Homepage	 : http://www.free.of.pl/m/mistrzfm (strona domowa projektu "THE MASTER")
Date of release	 : 16 maj 2002
Version		 : 1.0 BETA

Description	 : To misja-demo, przedstawiajca kilka efektw specjalnych, ktre znajd si w "MISTRZU". Finalnej (publicznej) wersji dema (ukae si tu po wydaniu "MISTRZA") towarzyszy bd zapewne poradniki.
                   Efekty specjalne powstay gownie w oparciu o Traps & Triggers (m.in. Relay, Destroy, QuestVar, RoomPlayer, TimedRelay, Inventer, Reverse, Bounds, VOTrap), Sources & Receptrons (FireStim, HolyWaterStim), SFX (FireFX, GasFX), jak te poprzez modyfikacj niektrych waciwoci przedmiotw, AIs (np. Tweq, Renderer, Physics, AI Ability Settings, Light, Door), dodanie/odjcie skryptw (TrigDoorOpen, StdDoor, StdElevator, StopAtWaypoints etc.) lub wykorzystanie konwersacji (TrapConverse) i custom textures (Blk). Pewne efekty wymagay dokonania zmian w hierarchii obiektw (podkategorie w M-PosedCorpse>CorpseObject, Tulz>Grenadz>CamFlashbombs, SFX>FlashFX>RenderFlash, Debris>Flinders>CrateFlinders), a co za tym idzie - zachowania GAMESYS.

	"Tej nocy Garrett zapomnia zabra ze swojej chaty Zotego Wytrycha. Musi po niego wrci."
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* Play Information *

Game			 : Thief: The Metal Age
Level Names		 : MISTRZ: Efekty Specjalne
Mission file		 : miss20.mis
Custom Gamesys file      : intro.gam
Difficulty Settings	 : Nie (Demo)
Equipment store		 : Nie
Map/Automap		 : Tak (pusta)
New graphics		 : Nie
New sounds		 : Tak
New conversations	 : Nie
New models		 : Nie
EAX Support		 : Nie
Multi language support	 : Demo zostao w peni spolszczone (dlatego sprawd, co masz w inwentarzu) -:)
Briefing		 : Nie

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* Construction *

Base		: Idea (lokalizacja: gowa Bukarego)
Map Size	: Bardzo maa
Build Time	: Kilka dni
Build Info	: Demo do rozpowszechniania wrd czonkw "THE MASTER TEAM"

UWAGA! Demo nie zostao zoptymizowane (optimize), niektre bryy nie s waciwie poczone etc. 
		
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* Loading Information *

Runs from Dark Loader.  Leave the file ZIPPED - DO NOT UNZIP this file, but put the whole "MistrzFx.zip" file into whatever folder/directory you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show up in the Darkloader main screen.

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* Thanks To *

Everyone who wrote the good tutorials I learned from.

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* Copyright Information *

This level is  by Bukary

Distribution of this level is allowed in any way, shape, or manner you wish.  However, you must leave the mission intact and give me credit for it (not that you'd want to claim credit for this mission!).

This level was not made and is not supported by Looking Glass Studios or Eidos 
Interactive.

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