
Quick refeer for the pictures

The long  room on the right is the gradient a set of emit trap and a sensor (a little door that teleport itself according with the frobbed money).
Two mid-long blue room on the Pic4 is to force the lag/frobbing time.
That's all!
The rest of the things are a set of object purchasable and a set of fake objects.
Last of the things a set of teleport trap where is the location of the object purchasable.
What you see on the long blue room (on step1,2,3) is the result of to put 16 emit trap side by side each other.
Every emit trap has a different arrow inside to throw.
(yes you must create them in the object Hierarchy).
