§§§§§§§---Demo Shop in Game v 1.0---§§§§§§§
OFFICIAL RELEASE DATE: 12 feb 2004

Game:  Thief 2: The Metal Age
Mission Title:          FunnyDemo Of a shop in game
Files name:              MISS24.MIS
Difficulty Settings:    no
Equipment store:        no - A PERMANENT SHOP IN GAME.
Map / automap:          no
New graphics: 		no
New sounds: 		no
EAX support:            no 
Multi language support: no
Briefing:		     no

This is a demo about to build up a PERMANENT shop in game.

The meaning of Permanent is: 
Every object purchasable is immortal, doesn't vanish when the player frob it, so if we create a method (for Garrett) to acquire always some money the circle of buying is complete.
There are a lot of features that someone of you sure will find obsolete, or "old style".
Cause i'm not so experienced like some in the TTLG forum, but this is the best i can do, for the moment.
So please fell free to e.mail to me some suggests, some details about possible errors or obsolete way to solve a matter.

Problems not yet solved:

1 - when the player buy an object it can't go automatically in the inventory, if someone know a very usefull method for this please speak !

Please report any other bugs or trouble. thanks
  

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In this demo there is also a Training room just for fun.
To win something you must hit the center of the first Bullseye OR the center of the moving target.

In the zip file you can find also the detailed tutorial and some pics.
In the demo there is a funny training room, hope you enjoy that.

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IMPORTANT: For an easy way to implement the shop on your mission, feel free to start from this demo to build up a mission.
	   I that case please put somewhere my Name. Thanks !




This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. 

Sterlino.

 