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February 29, 2004
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Title		: A guard called Benny
Author		: Dark Arrow (Jari Mäkinen)
Contact info	: jari@virpi.net
Date of release	: February 29, 2004
Description	: For a very long time the players have been 
                  playing the game from the viewpoint of a 
                  thief. Players have made the guards to be
                  fools. Let's see how you can perform in
                  guarding a manor.

***NOTE: TO PLAY THIS LEVEL YOU MUST HAVE INSTALLED GAYLESAVER'S
CUSTOM SCRIPTS.***

YOU CAN DOWNLOAD THESE SCRIPTS FROM:
http://www.thief-thecircle.com/dromed/tools.asp
http://www.thiefmissions.com/scripts/

So what is going on:

You play this game as Benny the guard. The guard who worked
in Bafford's, Ramirez, Sheriff Thruart's and Gervaisius manor,
but he was always fired because either someone broke in, 
something got lost or someone got killed. But this time will be
different. This time our hero Benny won't get fire. This time
YOU will make sure of that.

Lord Myrdon has hired you three weeks ago to guard his manor.
You don't know why he hired you, and you don't actually care about
that, but it has raised your curiosity. Whatever the reason may 
be, you have been hired to protect the lord and his most precious
item: The Golden Skull of the Dead. This is a very important job
and you don't want to get yourself fired. Failing in this simple
job may result in your own death. Your reputation is not the 
best amongst the guards. Try not to decrease it any more. 

*Note: You can visit the barracks next to the starting point and 
play ThiefPoker with the other guards to gain some extra cash. You
can only buy items from the store the first time you enter the armory!
*
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* Play Information *

Game                    : Thief 2: The Metal Age
Level name		: A guard called Benny
File name		: c5Benny
Difficulty Settings     : Yes
Equipment store         : Yes (ingame)
Map/Automap             : Yes/Yes
New graphics            : Yes (skins)
New sounds              : Yes
New conversations       : Yes
New models              : Yes
EAX Support             : No
Multi language support  : No
Briefing                : Text

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* Construction *

Base            : None
Map Size        : Contest rules: Eight 40x40x40 cubes.
Build Time      : About three months
		
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* Loading Information *

Do not unzip. Use darkloader to do the unzipping.

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Known bugs:

You may experience some slowdown when playing the party game.
This is caused by the huge music files.

On expert, one of thieves may function strangely. Should be
fixed by now, but you can never be certain.

Your inventory items may not function correctly after being bought.
They should work correctly after leaving the armory.

Caltrops can not be picked up after throwing. They get deleted when
picked up.
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* Thanks To *

ShadowSpawn-The amazing work with the motion database editor.
            Help with the SwordDraw system.

Dark Arrow-Burrick riders and carryable torches.
           Technical help in scripting the Thief AI.

Weyoun-For the amazing motion editor.

NameLessVoice-3dstobin program.
              Candelabrum object.

LJT-The skins used in the burrick rider.

Targa-For The Blade and dome custom objects.               

GayleSaver-For his custom scripts. This level would definetly not
           exist in the form that it is today without his help.

Schwaa-Quill set

Rob Hicks-Caltrops

Telliamed-Information about the normal scripts.

Music files are downloaded from TheCircle archive (LGS music).

Beta testers:
Yandros
comfortably numb
MOG

All the people at TTLG and also to those people I might have 
forgotten to mention. 

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* Copyright *
This level is (c)2004 by Dark Arrow (Jari Mäkinen)

You may freely distribute this mission, but the file must be kept whole 
and intact. You may not edit the level and use parts of it in your 
level, without my permission.
 
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.

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