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 25/01/2003
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Author                  : mopgoblin
Contact Info            : mopgoblin@paradise.net.nz
Date of Release         : 25/01/2003

Description             : There are two "real" difficulty levels. Easier and Harder
			have regular gameplay. The other (Silly) contains some
			unusual elements, and should not really be taken seriously.

                        Your main objective is to obtain loot. There is also a 
                        "return home" objective. On "Easier", there is an optional 
                        no kill objective, and on "Harder", there is an enforced no 
                        kill/3 knockout limit objective. The limit on knockouts was
                        added because the mission is still too easy without it.
                        There are a couple of additional objectives on "Silly", but
                        you can see those for yourself in-game.

                        You may want to know that you can climb the drainpipe, and
                        the pickpocket-counting bug has been compensated for - 
                        there are four pickpockets available.

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* Playing Information *

Game                    : Thief 2: The Metal Age
Mission Title           : A Mission Witn No Name
File Name               : miss19.mis
Difficulty Settings     : Yes
Equipment Store         : Yes
Map                     : No - the mission is small enough that a map is not needed
New Textures (terrain)  : Yes
New Sounds              : No
New Object Models       : Yes
Multi-Language Support  : No
Briefing                : No

Difficulty Level Info   : Easier, Silly, Harder

* Construction *

Base                    : New

* Credits *

Fraying mantis - some book writing
Fred Chook     - random number generator
mopgoblin      - some object models
sailoreagle    - texture advice/random number generation
Tumbleweed     - advice on custom texture

* Known Bugs *

If you are playing the Silly difficulty level, the basketball sometimes gets jammed
against the door of No. 3. Be extremely cautious when opening this door from the
inside. In addition, one of the items you start with looks very ugly in the shop, 
but it's fine in-game.

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* Loading Information *

Use DarkLoader.

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* Copyright Information *

This level is  by Michael Haskell.

Distribution of this level is allowed as long as it is free and the package 
is kept intact. You may not include this level to any map pack without my 
permission. No one may edit and re-distribute this mission without my express 
permission.

This level was not made and is not supported by Looking Glass Studios or Eidos 
Interactive.

(This text file was based on a text file created with the Homemade Mission Text Wizard)
