//GUARD 3 BROADSCASTS -Stephen Russell MODIFIED -2 SEMITONES

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//AI SPEECH//
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//SLEEPING
schema sg3a0snlow2
archetype AI_NONE
volume -500
mono_loop 2000 3000
sg3a0sn1low2 sg3a0sn2low2 sg3a0sn3low2 
schema_voice guard3low2 1 sleeping


//AT ALERT 0
schema sg3a0
archetype AI_NONE
volume -500
mono_loop 7500 15000
sg3a0co1low2 sg3a0co2low2 sg3a0co3low2 sg3a0hu1low2 sg3a0hu2low2 sg3a0hu3low2 sg3a0th1low2 sg3a0th2low2 sg3a0th3low2 sg3a0th4low2 sg3a0wh1low2 sg3a0wh2low2 sg3a0wh3low2
schema_voice guard3low2 3 atlevelzero

//		-Less freq
schema sg3a0chlow2
archetype AI_NONE
volume -500
delay 5000
mono_loop 7500 15000
sg3a0mu1low2 sg3a0mu2low2 sg3a0mu3low2 sg3a0tc1low2 sg3a0tc2low2 sg3a0tc3low2
schema_voice guard3low2 1 atlevelzero

//		-SPARRING PARTNER ONLY
schema sg3a0whlow2
archetype AI_NONE
volume -500
mono_loop 1000 4000
sg3a0wh1low2 sg3a0wh2low2 sg3a0wh3low2
schema_voice vspar 1 atlevelzero


//TO ALERT 1, 2, 3, etc. -SPARRING PARTNER ONLY
schema sg3a0splow2
archetype AI_NONE
volume -500
sg3a0wh3low2
schema_voice vspar 1 spotplayer
schema_voice vspar 1 tolevelone 
schema_voice vspar 1 toleveltwo 
schema_voice vspar 1 lostcontact  
schema_voice vspar 1 backtozero


//TO ALERT 1
schema sg3a1low2
archetype AI_NONE
sg3a1__1low2 sg3a1__2low2 sg3a1__3low2 sg3a1__4low2 sg3a1__4low2 sg3a1__5low2 
schema_voice guard3low2 1 tolevelone  

//		+sighted
schema sg3a1vlow2
archetype AI_NONE
sg3a1v_1low2
schema_voice guard3low2 1 tolevelone (Sense Sight)

//		+heard
schema sg3a1hlow2
archetype AI_NONE
sg3a1h_1low2 sg3a1h_2low2
schema_voice guard3low2 2 tolevelone (Sense Sound)

//		+w/co
schema sg3a1_wlow2
archetype AI_MINOR
sg3a1_w1low2 sg3a1_w2low2
schema_voice guard3low2 3 tolevelone (NearbyFriends 0 20)

//		+sighted +w/co
schema sg3a1vwlow2
archetype AI_MINOR
sg3a1vw1low2 sg3a1vw2low2 sg3a1vw3low2 sg3a1vw4low2
schema_voice guard3low2 5 tolevelone (Sense Sight) (NearbyFriends 0 20)

//		+heard +w/co
schema sg3a1hwlow2
archetype AI_MINOR
sg3a1hw1low2 sg3a1hw2low2 sg3a1hw3low2 sg3a1hw4low2
schema_voice guard3low2 9 tolevelone (Sense Sound) (NearbyFriends 0 20)



//AT ALERT 1, 2, 3
schema sg3at1low2
archetype AI_NONE
volume -500
delay 5000
mono_loop 7500 25000
sg3a0tc1low2 sg3a0tc2low2 sg3a0tc3low2
schema_voice guard3low2 1 atlevelone
schema_voice guard3low2 1 atleveltwo
  

//BACK TO ALERT 0
schema sg3baklow2
archetype AI_NONE
sg3bak_1low2 sg3bak_2low2 sg3bak_3low2 sg3bak_4low2 sg3bak_5low2 sg3bak_6low2 sg3bak_7low2 
schema_voice guard3low2 1 backtozero  


//TO ALERT 2
schema sg3a2low2
archetype AI_MINOR
sg3a2__1low2 sg3a2__2low2 sg3a2__3low2 sg3a2__4low2 sg3a2__5low2
schema_voice guard3low2 1 toleveltwo  

//		+sighted
schema sg3a2vlow2
archetype AI_MINOR
sg3a2v_1low2 
schema_voice guard3low2 2 toleveltwo (Sense Sight)  

//		+heard
schema sg3a2hlow2
archetype AI_MINOR
sg3a2h_1low2 sg3a2h_2low2 
schema_voice guard3low2 5 toleveltwo (Sense Sound)



//AT ALERT 2 + Investigating, Also AT ALERT 3 THIEVE's ONLY
schema sg3at2low2
archetype AI_MINOR
delay 6000
mono_loop 10000 20000
no_repeat
sg3a2se1low2 sg3a2se2low2 sg3a2se3low2 sg3a2se4low2 sg3a3se1low2 sg3a3se2low2 sg3a3se4low2
schema_voice guard3low2 99 atleveltwo (Investigate True)
schema_voice guard3low2 99 atlevelthree (Investigate True) (Mission 15 15)



//TO ALERT 3
schema sg3a3low2
archetype AI_MAJOR
Sg3a3s_1low2 Sg3a3s_3low2
schema_voice guard3low2 1 tolevelthree 



//SPOTTED THE PLAYER -All except THIEVE's
schema sg3a3slow2
archetype AI_MORE_MAJOR
sg3a3s_1low2 sg3a3s_2low2 sg3a3s_3low2 sg3a3s_4low2
schema_voice guard3low2 1 spotplayer (Mission 1 14)
schema_voice guard3low2 1 spotplayer (Mission 16 17)

//		-THIEVE's ONLY
schema sg3a3s_m15low2
archetype AI_MORE_MAJOR
sg3a3s_1low2 sg3a3s_2low2 sg3a3s_3low2 
schema_voice guard3low2 1 spotplayer (mission 15 15)

//		-more spotted the player
schema sg3a3nalow2
archetype AI_MORE_MAJOR
sg3a3na1low2 sg3a3na2low2 sg3a3na3low2 sg3a3na4low2 
schema_voice guard3low2 1 spotplayer (Mission 1 14)
schema_voice guard3low2 1 spotplayer (Mission 16 17)

//		-THIEVE's ONLY
schema sg3a3na_m15low2
archetype AI_MORE_MAJOR
sg3a3na1low2 sg3a3na2low2 sg3a3na4low2 
schema_voice guard3low2 1 spotplayer (mission 15 15)

//		 +carrying a body
schema sg3a3blow2
archetype AI_MORE_MAJOR
sg3a3b_1low2 
schema_voice guard3low2 9 spotplayer (CarryBody True)

//		+w/co -All except THIEVE's
schema sg3telrlow2
archetype AI_COMBAT
sg3telr1low2 sg3telr2low2 sg3telr3low2 sg3telr4low2 
schema_voice guard3low2 3 spotplayer (NearbyFriends 0 20) (Mission 1 14) 
schema_voice guard3low2 3 spotplayer (NearbyFriends 0 20) (Mission 16 17) 

//		+w/co -THIEVE's ONLY
schema sg3telr_m15low2
archetype AI_COMBAT
sg3telr1low2 sg3telr2low2
schema_voice guard3low2 3 spotplayer (NearbyFriends 0 20) (Mission 15)



//LOST CONTACT W/PLAYER -All except THIEVE's
schema sg3loslow2
archetype AI_NONE
sg3los_1low2 sg3los_2low2 sg3los_3low2 sg3los_4low2
schema_voice guard3low2 1 lostcontact (Mission 1 14) 
schema_voice guard3low2 1 lostcontact (Mission 16 17) 

//		-THIEVE's ONLY
schema sg3los_m15low2
archetype AI_NONE
sg3los_1low2 sg3los_2low2 sg3los_3low2
schema_voice guard3low2 1 lostcontact (mission 15 15) 



//AT ALERT 3 +Investigating
schema sg3at3low2
archetype AI_MAJOR
delay 6000
mono_loop 10000 20000
no_repeat
sg3a2se1low2 sg3a2se2low2 sg3a2se3 sg3a2se4low2 sg3a3se1low2 sg3a3se2low2 sg3a3se3low2 sg3a3se4low2
schema_voice guard3low2 99 atlevelthree (Investigate True) (Mission 1 14)
schema_voice guard3low2 99 atlevelthree (Investigate True) (Mission 16 17)


//RE-SPOTTED THE PLAYER AFTER A SEARCH
schema sg3telclow2
archetype AI_COMBAT
sg3telc1v sg3telc2low2 sg3telc3low2 sg3telc4low2 sg3telc5low2 
schema_voice guard3low2 5 spotplayer (NearbyFriends 0 20) (Reacquire true)



//REACT 1ST WARNING
schema sg3warn1low2
archetype AI_NONE
sg3wrn11low2
schema_voice guard3low2 1 reactwarn

//REACT 2ND WARNING
schema sg3warn2low2
archetype AI_MINOR
sg3wrn21low2
schema_voice guard3low2 1 reactwarn2

//REACT ATTACK AFTER FINAL WARNING
schema sg3warnflow2
archetype AI_MORE_MAJOR
sg3wrnf1low2
schema_voice guard3low2 9 reactcharge (Reiterate 9 9)


//REACT CHARGE +alone
schema sg3chgalow2
archetype AI_MORE_MAJOR
sg3chga1low2 sg3chga2low2 
schema_voice guard3low2 1 reactcharge

//REACT CHARGE +w/co
schema sg3chgwlow2
archetype AI_MORE_MAJOR
sg3chgw1low2 sg3chgw2low2 sg3chgw3low2 
schema_voice guard3low2 9 reactcharge (NearbyFriends 0 20)


//REACT TAUNT WHILE FIRING THE BOW
schema sg3bowlow2
archetype AI_MORE_MAJOR
no_repeat
Sg3atb_1low2 Sg3atb_2low2 Sg3atb_3low2 Sg3atw_1low2 Sg3atw_2low2 Sg3chga1low2
schema_voice guard3low2 1 reactshoot 


//REACT RUN AWAY
schema sg3runalow2
archetype AI_MAJOR
sg3runa1low2 sg3runa2low2 sg3runa3low2 sg3runa4low2
schema_voice guard3low2 1 reactrun 


//REACT SOUND THE ALARMS
schema sg3almalow2
archetype AI_MORE_MAJOR
sg3alma1low2 sg3alma2low2 sg3alma3low2
schema_voice guard3low2 1 reactalarm

//		+w/co
schema sg3almwlow2
archetype AI_COMBAT
sg3almw1low2 sg3almw2low2
schema_voice guard3low2 5 reactalarm (NearbyFriends 0 20)



//FRUSTRATION
schema sg3frustlow2
archetype AI_MAJOR
Sg3a3se4low2 Sg3amb_2low2 Sg3amb_3low2 Sg3bkd_2low2 Sg3det_2low2 Sg3det_3low2
schema_voice guard3low2 1 outofreach



//FOUND BODY -All except THIEVE's
schema sg3bodlow2
archetype AI_MORE_MAJOR
sg3bod_1low2 sg3bod_2low2 
schema_voice guard3low2 1 foundbody (Mission 1 14) 
schema_voice guard3low2 1 foundbody (Mission 16 17) 

//		-THIEVE's ONLY
schema sg3bod_m15low2
archetype AI_MORE_MAJOR
sg3bod_1low2
schema_voice guard3low2 1 foundbody (Mission 15 15)


//FOUND SOMETHING MISSING -All except THIEVE's
schema sg3mislow2
archetype AI_MAJOR
sg3mis_1low2 sg3mis_3low2
schema_voice guard3low2 1 foundmissing (Mission 1 14)
schema_voice guard3low2 1 foundmissing (Mission 16 17)

//		-BAFFORD ONLY
schema sg3mis_miss2low2
archetype AI_MAJOR
sg3mis_2low2
schema_voice guard3low2 1 foundmissing (Mission 2 2)

//		-THIEVE's ONLY
schema sg3mis_m15low2
archetype AI_MAJOR
sg3mis_1low2
schema_voice guard3low2 1 foundmissing (Mission 15 15)



//NOTICED A TORCH BEING DOUSED
schema sg3torchlow2
archetype AI_MINOR
delay 1000
sg3sma_2low2 Sg3a1__1low2 Sg3a1__2low2 Sg3a1__3low2 Sg3a1__4low2 Sg3a1__5low2 
schema_voice guard3low2 1 noticetorch



//FOUND A SMALL ANOMALY
schema sg3smalow2
archetype AI_MINOR
sg3sma_1low2 sg3sma_2low2 
schema_voice guard3low2 1 foundsmall  

//FOUND A LARGE ANOMALY
schema sg3larlow2
archetype AI_MAJOR
sg3lar_1low2 sg3lar_2low2 
schema_voice guard3low2 1 foundlarge


//FOUND A SECURITY BREACH -All except THIEVE's
schema sg3seclow2
archetype AI_MORE_MAJOR
sg3sec_1low2 sg3sec_2low2 sg3sec_3low2 sg3sec_4low2
schema_voice guard3low2 1 foundbreach (mission 1 14)
schema_voice guard3low2 1 foundbreach (mission 16 17)

//		-THIEVE's ONLY
schema sg3sec_m15low2
archetype AI_MORE_MAJOR
sg3sec_1low2 sg3sec_3low2
schema_voice guard3low2 1 foundbreach (mission 15 15)



//RECENTLY SAW THE PLAYER +w/co -All except THIEVE's
schema sg3rintlow2
archetype AI_INFORM
sg3rint1low2 sg3rint2low2 sg3rint3low2
schema_voice guard3low2 1 recentintruder (Mission 1 14)
schema_voice guard3low2 1 recentintruder (Mission 16 17)

//		-THIEVE's ONLY
schema sg3rint_m15low2
archetype AI_INFORM
sg3rint1low2 sg3rint2low2
schema_voice guard3low2 1 recentintruder (Mission 15 15)


//RECENTLY FOUND BODY +w/co -All except THIEVE's
schema sg3rbodlow2
archetype AI_INFORM
sg3rbod1low2 sg3rbod2low2 sg3rbod3low2 
schema_voice guard3low2 1 recentbody (mission 1 14)
schema_voice guard3low2 1 recentbody (mission 16 17)

//		-THIEVE's ONLY
schema sg3rbod_m15low2
archetype AI_INFORM
sg3rbod1low2 sg3rbod2low2
schema_voice guard3low2 1 recentbody 



//RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's
schema sg3rmislow2
archetype AI_INFORM
sg3rmis1low2 sg3rmis2low2 sg3rmis3low2 
schema_voice guard3low2 1 recentmissing (mission 1 14)
schema_voice guard3low2 1 recentmissing (mission 16 17)

//		-SWORD ONLY
schema sg3rmis_m06low2
archetype AI_INFORM
sg3rmis3low2 
schema_voice guard3low2 1 recentmissing (mission 6 6)

//		-THIEVE's ONLY
schema sg3rmis_m15low2
archetype AI_INFORM
sg3rmis2low2
schema_voice guard3low2 1 recentmissing (mission 15 15)



//RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
schema sg3rothlow2
archetype AI_INFORM
sg3roth1low2 sg3roth2low2 sg3roth3low2 sg3roth4low2 
schema_voice guard3low2 1 recentother (mission 1 14)
schema_voice guard3low2 1 recentother (mission 16 17)

//		-THIEVE's ONLY
schema sg3roth_m15low2
archetype AI_INFORM
sg3roth1low2 sg3roth2low2 sg3roth3low2
schema_voice guard3low2 1 recentother (mission 15 15)



//COMBAT

//ATTACKING +not losing
schema sg3atnlow2
archetype AI_COMBAT
sg3atn_1low2 freq 1
sg3atn_2low2 freq 1
sg3atn_3low2 freq 2
sg3atn_4low2 freq 2
sg3atn_5low2 freq 2
sg3atn_6low2 freq 2
schema_voice guard3low2 1 comattack (ComBal Winning Even)
schema_voice vspar 1 comattack (ComBal Winning Even)

//		+winning
schema sg3atnwlow2
archetype AI_COMBAT
sg3atw_1low2 sg3atw_2low2
schema_voice guard3low2 3 comattack (ComBal Winning)
schema_voice vspar 3 comattack (ComBal Winning)

//		+winning +w/co
schema sg3atwwlow2
archetype AI_COMBAT
sg3atww1low2 
schema_voice guard3low2 4 comattack (ComBal Winning) (NearbyFriends 0 20)

//		+losing
schema sg3atllow2
archetype AI_COMBAT
sg3atl_1low2 sg3atl_2low2 sg3atl_3low2 sg3atl_4low2
schema_voice guard3low2 3 comattack (ComBal Losing)
schema_voice vspar 3 comattack (ComBal Losing)


//SUCCESSFULLY HIT THE PLAYER +not losing
schema sg3hitlow2
archetype AI_COMBAT
sg3hit_1low2 sg3hit_2low2 sg3hit_3low2 sg3hit_4low2
schema_voice guard3low2 1 comsucchit (ComBal Winning Even)
schema_voice vspar 1 comsucchit (ComBal Winning Even)

//		+not losing +w/co
schema sg3hitwlow2
archetype AI_COMBAT
sg3hitw1low2 sg3hitw2low2
schema_voice guard3low2 5 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)



//SUCCESSFULLY BLOCKED THE PLAYER +not losing
schema sg3blklow2
archetype AI_COMBAT
sg3blk_1low2 sg3blk_2low2 sg3blk_3low2
schema_voice guard3low2 1 comsuccblock (ComBal Winning Even)
schema_voice vspar 1 comsuccblock (ComBal Winning Even)

//		+not losing +w/co
schema sg3blkwlow2
archetype AI_COMBAT
sg3blkw1low2
schema_voice guard3low2 5 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)


//HIT BY THE PLAYER W/HI HIT PTS 
schema sg3hhilow2
archetype AI_MAJOR
sg3hhi_1low2 sg3hhi_2low2 sg3hhi_3low2
schema_voice guard3low2 1 comhithigh
schema_voice vspar 1 comhithigh

//HIT BY THE PLAYER W/LO PTS 
schema sg3hlolow2
archetype AI_MORE_MAJOR
sg3hlo_1low2 sg3hlo_2low2 sg3hlo_3low2
schema_voice guard3low2 1 comhitlow
schema_voice vspar 1 comhitlow

//		+w/co
schema sg3hlowlow2
archetype AI_COMBAT
sg3hlow1low2 sg3ambw3low2 sg3hlo_2low2 sg3hlo_3low2
schema_voice guard3low2 9 comhitlow (NearbyFriends 0 20)

//HIT BY THE PLAYER NO DAMAGE
schema sg3hndlow2
archetype AI_MAJOR
sg3hnd_1low2 sg3hnd_2low2 sg3hnd_3low2
schema_voice guard3low2 1 comhitnodam
schema_voice vspar 1 comhitnodam


//BLOCKED BY THE PLAYER +not losing
schema sg3bkdlow2 
archetype AI_COMBAT
sg3bkd_1low2 sg3bkd_2low2 sg3bkd_3low2
schema_voice guard3low2 1 comblocked (ComBal Winning Even)
schema_voice vspar 1 comblocked (ComBal Winning Even)

//		+not losing +w/co
schema sg3bkdwlow2 
archetype AI_COMBAT
sg3bkdw1low2
schema_voice guard3low2 5 comblocked (ComBal Winning Even) (NearbyFriends 0 20)


//DETECTED PLAYER TRYING TO BLOCK +not losing
schema sg3detlow2 
archetype AI_COMBAT
sg3det_1low2 sg3det_2low2 sg3det_3low2
schema_voice guard3low2 1 comdetblock (ComBal Winning Even)
schema_voice vspar 1 comdetblock (ComBal Winning Even)

//		+not losing +w/co
schema sg3detwlow2 
archetype AI_COMBAT
sg3detw1low2
schema_voice guard3low2 5 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)


//AMBUSHED -HIT BY UNSEEN PLAYER
schema sg3amblow2 
archetype AI_MAJOR
sg3amb_1low2 sg3amb_2low2 sg3amb_3low2 sg3amb_4low2
schema_voice guard3low2 1 comhitamb

//		+w/co
schema sg3ambwlow2
archetype AI_COMBAT
sg3ambw1low2 sg3ambw2low2 sg3ambw3low2
schema_voice guard3low2 2 comhitamb (NearbyFriends 0 20)

//DEATH BY COMBAT -LOUD
schema sg3dieclow2
archetype AI_COMBAT
sg3diec1low2 sg3diec2low2 sg3diec3low2
schema_voice guard3low2 1 comdieloud

//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
schema sg3diealow2
archetype AI_MINOR
volume -1000
sg3diea1low2 sg3diea2low2 sg3diea3low2
schema_voice guard3low2 1 comdiesoft








//MISSION 5

schema sg3m0203low2
archetype AI_NONE
sg3c3601low2 
schema_voice guard3low2 1 SG_M0203

//SEEING GARRETT EXIT THE BLDG.
schema sg3m0501low2
archetype AI_COMBAT
Sg3telc3low2 Sg3runa3low2
schema_voice guard3low2 1 sg_m0502



