CHANGELOG OF TESTER SUGGESTIONS
	PRE-BETA 07-07-20
--added 'Can Attach:none" to Ruined/rplan05 (marbleman)
--added roombrush to fake doorway in Vizier main hall (marbleman)
--added period to Expert loot goal fiction (skacky)
--increased H on solid brush at 283.25, 115, 169.75 from 4 to 8.5, adjusted texture to match (skacky)
--added invisible object at 345.64, -37.00, -165.99 to fix Supraward wall mantling (marbleman)
--added up/down switch at 365.06, -60.76, -213.67 with frobproxy/~frobproxy to other cd switch for obj 2584 (schlock)
--adjusted 'audit' obj 1288 position to avoid model clipping (skacky/Schlock)
--added LightColor to all TorchFlameYellow with animlight (Schlock)
--added transparent pipe05 objects with immobile:true outside top Vizier windows to cast texture appropriate shadows (Schlock)
--adjusted physics dimensions on logs object at { 284.13, -68.62, -212.85; 9ed5; 0; 0; 5979; 5979} to match visual size (skacky)
--modified brushwork on upper floor Vizier stone railing (skacky)
--added { 12; 0; [None]; m02drips; ; } ambienthacked to pipe06 object at 284.39, -104.43, -241.38(skacky)
--added 'Controls:Location,Rotation' to Pail at { 295.86, -78.12, -243.46; 1036; 0; 0; 6296; 6296} (skacky)
--adjust wall art in Vizier library bedroom to look less dumb (skacky)
--adjusted position of grey brook at { 238.89, -90.84, -249.82; c4e0; e9c; 0; 7042; 7042} to reduce model clipping (skacky)
--fixed rug outside Glaen's room (Squadafroin)
--made custom fire_flame and m06bigfire schema to reduce volume on Vizier fireplace from -1000 to -1500 (skacky)
--changed waterstim max intensity from 'no max' to 0.1 on relight torches to prevent instant off/on [EDIT: also reworked stock relight torch implementation overall, adding blueroom button to relight instead of refrobbing blueroom lever] (skacky)
--added numerous diagetic ambients for natural phenomena (more wind variety, rock falls etc.) (Squadafroinx)
--added nature sounds to Supraward interior garden (Squadafroinx)
--ToEnd'd solid brush at 219, 68.75, -205 to prevent brickfl2 texture cutoff (Schlock)
--ToEnd'd solid brush at 410.25, 34.50, -133 to prevent texture cutoff (Squadafroinx)
--corrected texture alignment on air brush gratesqr texture at 323.50, 68, -157 (marbleman)
--adjusted position on obj 2154 to { 274.50, 44.25, -200.00; c000; 0; 0; 1557; 1557} to prevent gap in doorway (marbleman)
--repositioned Custodian lockbox to { 357.98, -64.42, -187.55; c000; 0; 0; 3543; 3543} so it isn't as annoying (marbleman)
--reduced 'max pick distance' on lockbox obj 2437 from 7 to 3 (Schlock)
--replaced texture on air brush top face with rwall06 from rplan06 (marbleman/Schlock)
--added additional brush detail to monolithic bridge (Schlock)
--made further stock modifications to mesh textures (Squadafroinx)

	BETA 17-07-20
--added bucket and pail to well wall to prevent player mantling unwanted direction (Schlock)
--changed attributes>hearing from 'well above average' to 'well below average' on (marbleman)
--changed physics dimensions y size on doorx obj 1000 from 0.4 to 1 to improve AI pathing (Korthak)
--moved pick obj to { 299.38, -36.15, -255.34; 3ca2; 7cb3; 65f; 5707; 5707} to avoid terrain clipping (Korthak)
--moved Carrots obj 1793 to { 326.55, 134.67, -192.71; f357; 0; 0; 934; 934} to avoid object clipping (marbleman)
--added 'path avoid: block pathfind' on barrel 0 obj at { 224.91, 20.89, -247.00; b9cc; 0; 8000; 3041; 3041} to reduce AI pathing issues (Psych0sis)
--changed door property on '' from rotating to translating and adjusted surrounding terrain to avoid clipping issues (Psych0sis)
--added 'inventory>block frob?: true' to VizierPort object to prevent lockbox unlock from outside (Psych0sis)
--changed collision type on bottle2 objects in Supraward Castle Keeper's Room from Bounce to None, to reduce ease of sequence break (Psych0sis)
--changed H dimension on solid brush at 226.75, -10.25, -234.25 from 9 to 5, and added 'path avoid:block pathfind' on tree02 obj 2881 and pail obj 2632 to reduce bad pathfinding chance (Psych0sis)
--removed custom pick bias on guildconspiracy obj to prevent janky frob hilight (marbleman)
--moved solid brush to 305.25, 28.25, -259.50 to avoid bad texturing (Korthak)
--rotated rufgryruin1 texture 90 degress on air dodecahedron faces at 227.50, 42.75, -196 to improve visuals (Squadafroinx)
--adjusted texture alignment on wedge brushes in Vizier dining room (Korthak)
--added lightcolor 0,0 to all four poly flame candles (marbleman)
--adjusted texturing on Supraward subfloor lc13 stairs to improve visuals (Psych0sis)
--changed Supraward tower windows top texture to AlignExt (Korthak)
--relocated fftree1 obj 1524 to { 264.79, -67.24, -113.56; a000; 0; 8000; 4360; 4360} so that it's actually flush with the wall (Korthak)
--removed physics model and relocated obj 2772 to { 366.06, -60.76, -213.67; 0; 4000; 0; 3761; 3761} to improve roping (Korthak)
--added 'path avoid: block pathfind' marker at { 319.20, 3.12, -274.50; 0; 0; 0; 5452; 5452} to prevent AI pathing issues (Squadafroinx)
--corrected aligment on bottom face lc03 window textures (Korthak)
--expanded the mine section around air dodecahedron at 430.50, -40.50, -208.50 (Squadafroinx)

	BETA 2 22-07-20
--remade RamirezBowMan patrolling 2106/7 to hopefully fix weird alert responses (marbleman)
--laid apple obj 3058 on its side again to stop breaking feeble minds (marbleman)
--replaced object beams with terrain ones in Custodians area to avoid immobile:false/can attach: rope dilemma (marbleman)
--added markers with 'path avoid:block pathfinding' at { 374.05, -10.80, -150.34; 0; 0; 0; 3144; 3144} and { 379.48, -8.74, -150.34; 4000; 0; 0; 3143; 3143} to prevent Randyr getting too interested in the broken camera box (marbleman)
--changed open angle on door obj 1161 from 270 to 272 to avoid clipping (Korthak)
--added 'extra light .1 additive:true' to lockbox obj 2994 at { 224.47, 110.90, -172.00; 0; 0; 0; 2270; 2270} to improve visibility (skacky)
--changed 'utility>watch link defaults' on blood1 obj 732 to ACTUALLY fix RamirezBowMan patrolling 2106/7 from going aggro for 'no reason' (marbleman)

	RELEASE CANDIDATE 1 24-07-20
--cleaned up Vizier frame4a/wdplkbnd combo in some spots (Schlock/Psych0sis)
--added more object detail to Vizier balcony entrance (Schlock)
--added TFix pail.bin object to game archive for compatibility with non-Tfix installs (Psych0sis)