[GLCENTER][GLTITLE]Blue Rose[/GLTITLE][GLNL]
[GLSUBTITLE]A Thief 3 - Deadly Shadows Fan Mission[/GLSUBTITLE][GLNL]
[GLSUBTITLE]By Savar[/GLSUBTITLE][/GLCENTER][GLNL][GLNL]
[GLAUTHOR]Author : Savar[/GLAUTHOR][GLNL]
[GLAUTHOR]Contact Info : savar@ukr.net[/GLAUTHOR][GLNL]
[GLAUTHOR]Homepage : http://darkfate.org/news[/GLAUTHOR][GLNL]
[GLFMINFO]Version : 3.0[/GLFMINFO][GLNL]
[GLFMINFO]Date of Release : 1 November 2013 (Update: v3.0)[/GLFMINFO][GLLINE]
[GLWARNINGS]Scripts Required : [/GLWARNINGS][GLNL][GLLINE]
[GLBRIEFING]Description :[/GLBRIEFING] [GLNL][GLFMSTRUCTURE]
The Blue Rose is the third part of 'The Keeper' fan-mission series. The map is built from scratch this time. In TDS FMs, Hammers, Pagans, City Watch and other factions were presented. In my third FM, I decided to show the most interesting faction - the Enforcers Order - and to give it a sort of masonry style.
[GLNL]Before bringing The Book of Shadows to The Keepers, Garrett found an interesting manuscript between its pages not knowing where it would lead him. Now, the eye of the great master thief is rewarded with the sight of a place that even the Keepers couldn't find.
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[GLFMSTRUCTURE]Game : Thief 3 - Deadly Shadows[/GLFMSTRUCTURE][GLNL]
[GLFMSTRUCTURE]Mission Title : Blue Rose[/GLFMSTRUCTURE][GLNL]
[GLFMSTRUCTURE]Mission File Name(s) : BlueRose[/GLFMSTRUCTURE][GLNL]
[GLFMSTRUCTURE]Difficulty Settings : NO[/GLFMSTRUCTURE][GLNL]
[GLFMSTRUCTURE]Equipment Store : NO[/GLFMSTRUCTURE][GLNL]
[GLFMSTRUCTURE]Map : NO[/GLFMSTRUCTURE][GLNL]
[GLFMSTRUCTURE]Auto Map : NO[/GLFMSTRUCTURE][GLNL]
[GLFMSTRUCTURE]New Graphics : YES[/GLFMSTRUCTURE][GLNL]
[GLFMSTRUCTURE]New Sounds : YES[/GLFMSTRUCTURE][GLNL]
[GLFMSTRUCTURE]New Objects : YES[/GLFMSTRUCTURE][GLNL]
[GLFMSTRUCTURE]Multi language support : YES[/GLFMSTRUCTURE][GLNL]
[GLFMSTRUCTURE]Readme Language : English[/GLFMSTRUCTURE][GLNL]
[GLFMSTRUCTURE]Difficulty Level Info : Easy, Normal, Hard, Expert[/GLFMSTRUCTURE][GLNL][GLNL]
[GLWARNINGS]Known Bugs : No French language as Russian is instead of it.[GLNL]
None[/GLWARNINGS][GLNL][GLLINE]
[GLBUILD]Video Briefing Length : [/GLBUILD][GLNL]
[GLBUILD]Video Briefing Size : [/GLBUILD][GLNL]
[GLBUILD]Base : Scratch[/GLBUILD][GLNL]
[GLBUILD]Build Time : 10 month[/GLBUILD][GLNL][GLLINE]
[GLINFO]Notes : 
[GLNL]- If the game crashes on loading, add the content of "user_patch.ini" to 
your "user.ini file":
[GLNL]
[PCVertexPools]
[GLNL]
DynamicVertexPool0=31457280
[GLNL]
StaticVertexPool=26214400
[GLNL]
StaticShadowVertexPool=15728640
[GLNL]
DynamicVertexPool=31457280
[GLNL]
- I would also recommend avoiding quicksaving. This may cause some known glitches. Please use hard save slots instead.
[GLNL]
[/GLINFO][GLNL][GLLINE]
[GLINFO]Thanks : [GLNL]
- Tiens for her help with the editor.
[GLNL]
- Pavlovscat for follow-up correction of English texts.
[GLNL]
- Glypher, Lolkab, SHB for correction of Russian texts.
[GLNL]
- SHB for English translation.
[GLNL]
- Beleg Cúthalion for German translation.
[GLNL]
- Krenim, Angelot for Italian translation.
[GLNL]
- Models: Massimiliano Goi, Flux, Tiens, Ziemanskye, Chuzhoi, ShadowSneaker, Beleg, str8g8.
[GLNL]
- Musics: M.Isham, A.Silvestri, Linkin Park.
[GLNL]
- Video: Serge.
[GLNL]
- Textures&Matlib: authors Flux, Renzatic, Judith, str8g8, S.Sneaker, Chuzhoi, Tiens.
[GLNL]
- Testers: Glypher, Lolkab.
[GLNL]
- Thanks to Glypher for getting all the work and information required for this mission.
[GLNL]
- Clearing - hor constant P.R. for my missions.
[GLNL]
- And thanks to everyone whose works were used while working on my mission, but who I accidentally didn't mention.
[GLNL]
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[GLLOADING]*Loading Information* [GLNL]GarrettLoader Ready (Created for version 1,41) .  DO NOT UNZIP THIS FILE!![/GLLOADING][GLNL][GLLINE]
[GLCOPYRIGHT]*Copyright Information* [GLNL]"This level was created by Savar November 2013 (Update: v3.0)[GLNL]Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission. No one may edit this mission or modify it in any way.[GLNL]This level was not made and is not supported by Looking Glass Studios, Ion Storm or Eidos Interactive. [/GLCOPYRIGHT][GLNL][GLLINE]