//START MISSION
schema t1g01start
archetype T1G_M01
volume -500
keehit_s   

//HALLWAYS
schema t1g01halls
archetype T1G_M01
mono_loop 0 0
volume -1000
abyss1

//SIGHT ROOM HUM
schema t1g01sightrm
archetype T1G_M01
volume -1500 //was -100 
mono_loop 0 0
windlp1

//AUDIO ROOM HUM
schema t1g01audiorm
archetype T1G_M01
volume -1500  //was -100
mono_loop 0 0
windstil

//WIND ENV. -SOFT
schema t1g01windp
audio_class ambient
archetype T1G_M01
volume -700  //was -1400
pan_range 3000   
poly_loop 2 4000 7000
windlit1 windlit2

//WIND OBJECT
schema t1g01wind
archetype T1G_M01
volume -700  //was -200 
poly_loop 2 4000 7000
windlit1 windlit2

//NIGHT LOOP
schema t1g01nightlp
archetype T1G_M01
mono_loop 0 0
volume -2200  //was -2500 
nightlp

//BIRDS
schema t1g01birds
archetype T1G_M01
delay 3000
poly_loop 2 4000 20000
pan_range 2000
volume -2500  //was -3500
bird1 bird2 bird3 

//TRANS INSIDE-OUTSIDE
schema t1g01trans
archetype T1G_M01
mono_loop 0 0
volume -1500
windstil

//WATER
schema t1g01water
archetype T1G_M01
mono_loop 0 0
volume -1000 
waterlp1

//WATER IN TUNNELS
schema t1g01waterslo
archetype T1G_M01
mono_loop 0 0
volume -1000 
waterlp2

//START
schema t1g02start
archetype T1G_M02
volume -500
keehit_s   

//WIND ENVIRONMENT
schema t1g02wind
archetype T1G_M02
delay 2000
poly_loop 2 4000 5000
pan_range 2500
volume -1200  //was -2000
wind1 wind2 wind3 wind1lo wind2lo

//WIND OBJECT
schema t1g02windobj
archetype T1G_M02
poly_loop 2 4000 5000
volume -1200  //was -100
wind4 wind5 wind1 wind2 wind3

//INSIDE-OUTSIDE TRANS
schema t1g02cave
archetype T1G_M02
mono_loop 0 0
volume -2000 //was -1500
caveamb

//INSIDE TONES
schema t1g02tones
archetype T1G_M02
poly_loop 2 4000 10000
volume -1500
pan_range 2500
tone1 tone2 tone3 tone4 tone5

//BASEMENT 1 -AT WATER
schema t1g02basement1
archetype T1G_M02
mono_loop 0 0
volume -2000
m02bs1

//BASEMENT 2 -AT BLACKJACK GUY
schema t1g02basement2
archetype T1G_M02
poly_loop 2 2000 15000
pan_range 2500
volume -2700
m02bs2A m02bs2B m02bs2C m02bs2D

//BASEMENT 2A -BJACK GUY CUE
schema t1g02bjcue
archetype T1G_M02
volume -1500
tension7

//BASEMENT 3 -SERVANT LEVEL CUE
schema t1g02svcue
archetype T1G_M02
volume -1500
tension11

//BASEMENT - 1st FL TRANS
schema t1g02voxtrans
archetype T1G_M02
mono_loop 0 0
volume -1800 
voxtrans


//INSIDE 1st FLOOR
schema t1g02vox
archetype T1G_M02
mono_loop 0 0
volume -1800  //was -1700
voxloop

//TILED FLOOR
//schema t1g02tiles
//archetype T1G_M02
//mono_loop 0 0
//volume -1400
//tilelp1

//TILED FLOOR
schema t1g02tiles
archetype T1G_M02
poly_loop 2 2000 3000
pan_range 1000
volume -1500 //was -1000
vox1 vox2 vox3


//CUE1 -UPSTAIRS LOCKED ROUND ROOM NEW SCEPTRE
schema t1g02cue1
archetype T1G_M02
volume -1600
tension3

//CUE2 -SCEPTRE ROOM
schema t1g02cue2
archetype T1G_M02
volume -1800
tension2

//RAFTERS
schema t1g02rafters
archetype T1G_M02
volume -1500
mono_loop 0 0
voxtrans


//DOWN BACK STAIRS RANDOMS
schema t1g02creaks
archetype T1G_M02
volume -2000
poly_loop 2 500 7000
pan_range 3000
delay 2000
drip1 freq 1
drip2 freq 1
drip3 freq 1
squeaks1 freq 2

//DOWN BACK STAIRS ENVIRON
schema t1g02abyss
archetype T1G_M02
volume -1000
mono_loop 0 0
abyss1

//COURT YARD

//CRICKETS
schema t1g02crickets
archetype T1G_M02
mono_loop 0 0
volume -2400
crickets

//NIGHTLOOP
schema t1g02nightlp
archetype T1G_M02
mono_loop 0 0
volume -2400
nightlp

//SEWERS

//CALM WATER
schema t1g02watercalm
archetype T1G_M02
mono_loop 0 0
volume -1500  //was -2000
waterlp2

//WATER
schema t1g02water
archetype T1G_M02
mono_loop 0 0
volume -1500  //was -1500
waterlp1

//MANHOLE TRANS
schema t1g02mhtr
archetype T1G_M02
mono_loop 0 0
volume -1500
caveamb

//DRIPS
schema t1g02drips
archetype T1G_M02
mono_loop 1000 6000
volume -2700
drip1 drip2 drip3



//MACHINES

//TAPPING BOX
schema t1g02tapping
archetype T1G_M02
mono_loop 0 0
volume -2400
tapping

//PIPES
schema t1g02pipes
archetype T1G_M02
mono_loop 0 0
volume -1500
bubblelp

//PEOPLE1
schema t1g02people1
archetype T1G_M02
mono_loop 0 0
volume -2600
crowdbar

//PEOPLE2
schema t1g02people2
archetype T1G_M02
mono_loop 0 0
volume -2600
crowdba2

//MISSION 3 -PRISON

///////////
//OUTSIDE//
///////////

//WIND ENVIRONMENT
schema t1g03wind
archetype T1G_M03
poly_loop 2 5000 9000
pan_range 2000
volume -1300
windlit1 windlit2

//BIRDS
schema t1g03birds
archetype T1G_M01
delay 3000
poly_loop 2 2000 30000
pan_range 2500
volume -3000
bird1 bird2 bird3 

//CAVE TRANSITION
schema t1g03trans
mono_loop 0 0
volume -1500
caveamb

/////////
//WATER//
/////////

//CALM WATER
schema t1g03watercalm
archetype T1G_M03
mono_loop 0 0
volume -1500
waterlp2

//WATER
schema t1g03water
archetype T1G_M03
mono_loop 0 0
volume -2000
waterlp1

//WATERFALL
schema t1g03waterfall
archetype T1G_M03
mono_loop 0 0
volume -500
waterfal

/////////
//MINES//
/////////

//MINES AMB
schema t1g03mines
archetype T1G_M03
mono_loop 0 0
volume -1500  
mines2

//RANDOM SOUND IN MINES
schema t1g03mines_var
archetype T1G_M03
volume -2000
poly_loop 2 500 7000
pan_range 3000
delay 3000
drip1 drip2 drip3 squeaks1 
zommoan1 zommoan2 zommoan3 zommoan4
rat1 rat2

//RANDOM SOUND IN MINES2 NO ZOMBS
schema t1g03mines_var2
archetype T1G_M03
volume -2200
poly_loop 2 500 7000
pan_range 3000
delay 3000
rat1 rat2 squeaks1 

//BIG ZAP ARC
schema t1g03zaparc
archetype T1G_M03
volume -1800
mono_loop 0 0
zaparc

//HOLYWATER
schema t1g04holywater
archetype T1G_M04
poly_loop 3 3000 5000
volume -2000
aahs1 aahs2 aahs3

///////////
//FACTORY//
///////////

//LOWER FACTORY 
schema t1g03factory
archetype T1G_M04
mono_loop 0 0
volume -1500
abyss1

//MINES FADE OUT
schema t1g03mines_p1
archetype T1G_M03
mono_loop 0 0
volume -1800
mines2

schema t1g03mines_p2
archetype T1G_M03
mono_loop 0 0
volume -2200
mines2

schema t1g03mines_p3
archetype T1G_M03
mono_loop 0 0
volume -2700
mines2

schema t1g03mines_p4
archetype T1G_M03
mono_loop 0 0
volume -3300
mines2

//MACHINE ROOM

//MACH ROOM THROB
schema t1g03machrm
archetype T1G_M03
mono_loop 0 0
volume -800
throbhi


//MACHINE ROOM FADE
schema t1g03machrm_p1
archetype T1G_M03
mono_loop 0 0
volume -1200
throbhi

schema t1g03machrm_p2
archetype T1G_M03
mono_loop 0 0
volume -1500
throbhi

schema t1g03machrm_p3
archetype T1G_M03
mono_loop 0 0
volume -1800
throbhi

schema t1g03machrm_p4
archetype T1G_M03
mono_loop 0 0
volume -2300
throbhi

schema t1g03machrm_p5
archetype T1G_M03
mono_loop 0 0
volume -3000
throbhi

//MACHINE ROOM 2 -UPPER

schema t1g03machrm2
archetype T1G_M03
mono_loop 0 0
volume -750
throblo

//MACHINE ROOM 2 FADE
schema t1g03machrm2_p
archetype T1G_M03
mono_loop 0 0
volume -900
throblo

schema t1g03machrm2_p1
archetype T1G_M03
mono_loop 0 0
volume -1200
throblo

schema t1g03machrm2_p2
archetype T1G_M03
mono_loop 0 0
volume -1500
throblo

//MISC MACHINERY
schema t1g03tapping
archetype T1G_M03
mono_loop 0 0
volume -1800
tappingr

schema t1g03arcs
archetype T1G_M03
mono_loop 0 0
volume -2500
arcsr

schema t1g03gears2
archetype T1G_M03
mono_loop 0 0
volume -800
gears2r

schema t1g03shockhmr
archetype T1G_M03
mono_loop 0 0
volume -1700
shockhmr 

schema t1g03pipes1
archetype T1G_M03
mono_loop 0 0
volume -1000
pipelp1

schema t1g03pipes2
archetype T1G_M03
mono_loop 0 0
volume -1500
bubblelp

schema t1g03fan
archetype T1G_M03
mono_loop 0 0
volume -1000  //was -1500
fan

schema t1g03zot
archetype T1G_M03
poly_loop 2 5000 10000
volume -2800
zotr 

//////////
//PRISON//
//////////

//PRISON
schema t1g03prison
archetype T1G_M03
mono_loop 0 0
volume -900
abyss1

//PRISON RANDOMS
schema t1g03prison_var
archetype T1G_M03
volume -1200
poly_loop 2 4000 10000
pan_range 3000
delay 3000
rat1 freq 1
rat2 freq 1
chain1 freq 2
moan1 freq 7
moan2 freq 7
moan3 freq 7
moan4 freq 2
plead1 freq 1
plead2 freq 1
plead3 freq 1

////////////
//UPSTAIRS//
////////////

//DRUMLOOP
schema t1g03drumloop
archetype T1G_M03
mono_loop 0 0
volume -1200
drumloop

//MEES
schema t1g03mees
archetype T1G_M03
poly_loop 2 2000 3000
pan_range 2500
volume -2200
me1 me2 me3p

//CHANTS
schema t1g03chants
archetype T1G_M03
mono_loop 0 0
volume -1500
chantlo

//BELLTHUMP
schema t1g03bellthump
archetype T1G_M03
volume -1000
bellthmp

//EEES
schema t1g03eees
archetype T1G_M03
mono_loop 0 0
volume -1800
eees1 eees2 eees3


//Mission 4 -Catacombs

//Haunt Trap -speech
schema t1g0401
archetype OTHER_CONV
hh1m0401

//Stone Face
schema t1g0402
archetype OTHER_CONV
fac001

//Stone Face laughter
schema t1g0402a
archetype OTHER_CONV
fac002

//Thank you
schema t1g0403
archetype OTHER_CONV
gh1gold

//Horn of Quintus
schema Horn_of_Quintus
archetype T1G_M04
audio_class speech
volume -500
mono_loop 0 0
hornofq

///////////
//OUTSIDE//
///////////

//START
schema t1g01start
archetype T1G_M04
volume -500
keehit_s

schema t1g04wind
archetype T1G_M04
volume -2000
pan_range 3000
poly_loop 2 5000 6000
wind1lo wind2lo wind3lo

//TRANS1 WIND
schema t1g04trans
archetype T1G_M04
volume -1500
mono_loop 0 0
caveamb

////////////
//1ST ROOM//
////////////

//CATACOMBS AMB 1 1st BIG ROOM 
schema t1g04cat1
archetype T1G_M04
mono_loop 0 0
volume -400
subson1

//RANDOMS
schema t1g04cat1var
archetype T1G_M04
volume -1600
pan_range 500
poly_loop 2 5000 15000
m04cat1a m04cat1b m04cat1c 

//CUE1
schema t1g04cue1
archetype T1G_M04
volume -1500
m04cat2a m04cat2b m04cat2c


//CUE -OVERLOOKING THE LEDGE
schema t1g04ledge
archetype T1G_M04
volume -100
howltxtb howltxta

//SPARKLY BELLS
schema t1g04bells
archetype T1G_M04
volume -3000
poly_loop 2 5000 5500
bells1 bells2


//RUMBLES
schema t1g04rumble_p
archetype T1G_M04
volume -1
mono_loop 20000 30000
rumble1 rumble2

//MOANS
schema t1g04moans
archetype T1G_M04
volume -1200
pan_range 2500
delay 2000
poly_loop 2 4000 15000
zommoan1 zommoan2 zommoan3 zommoan4

//CREAKING WOOD
schema t1g04creak
archetype T1G_M04
volume -2000
delay 3000
mono_loop 8000 10000
squeaks1
 
//JUMP CUE 	
schema t1g04jump
archetype T1G_M04
volume -500
bellthmp

//REDBOOK ROOM OBJ  
schema t1g04redbook
archetype T1G_M04
mono_loop 0 0
volume -2600
beams		

//HOLY WATER ROOM OBJ
schema t1g04holywater
archetype T1G_M04
poly_loop 3 3000 5000
volume -2000
aahs1 aahs2 aahs3


//CATACOMBS AMB 2 HALLWAY  <<lo music2
schema t1g04cat2
archetype T1G_M04
volume -500
mono_loop 0 0
subson2

//CUE2
schema t1g04cue2
archetype T1G_M04
volume -1800
pan_range 3000
poly_loop 2 4000 30000
m04cat2a m04cat2b m04cat2c


//TRAP1 -CREAKING FALLING ROCKS  <<get rickety snd 
schema t1g04trap1    
archetype T1G_M04
volume -500
mono_loop 4000 8000
rumble3  

///////////////////
//BURRICK TUNNELS//
///////////////////

//TRANS2 TO TUNNELS
schema t1g04trans2
archetype T1G_M04
volume -1200
mono_loop 0 0
caveamb

//NARROW TUNNELS
schema t1g04tunnels
archetype T1G_M04
mono_loop 0 0
volume -1500
lostcity

//CAVES AMB
schema t1g04caves
archetype T1G_M04
poly_loop 2 5000 7000
pan_range 3000
volume -2000
cave1 cave2 cave3

//CATACOMBS 3 -AFTER TUNNELS   
schema t1g04cat3
archetype T1G_M04
mono_loop 0 0
volume -500
subson1

//CATACOMBS 3 CUE	<<??
schema t1g04cue3
archetype T1G_M04
volume -100
howltxtb

//PYRAMID ROOM OBJ
schema t1g04pyramid
archetype T1G_M04
volume -100
mines2

//RUMBLES2
schema t1g04rumbles
archetype T1G_M04
volume -1
pan_range 3000
poly_loop 2 5000 30000
rumble1 rumble2 rumble3

schema t1g04hornhum
archetype T1G_M04
volume -250
mono_loop 0 0
subson2

schema t1g04cat4
archetype T1G_M04
volume -1200
pan_range 3000
delay 3000
mono_loop 3000 25000
m04cat2a m04cat2b m04cat2c

//WATER
schema t1g04water
archetype T1G_M04
mono_loop 0 0
volume -500
waterlp2

//WATER QUIET
schema t1g04water_p
archetype T1G_M04
mono_loop 0 0
volume -2000
waterlp2

//MISSION 5 ASSASSIN

//START INSIDE
schema t1g05in1
archetype T1G_M05
mono_loop 0 0
volume -1500
windstil

//FOLLOW THE ASSASSINS

//wind
schema t1g05wind
archetype T1G_M05
poly_loop 2 3000 6000
delay 1000
pan_range 2500
volume -1250
wind1lo wind2lo wind3lo wind4

//Loop1
schema t1g05L1
archetype T1G_m05
mono_loop 0 0
volume -1200  
m05Loop1

//Loop2
schema t1g05L2
archetype T1G_m05
mono_loop 0 0
volume -1200 
m05Loop2

//Loop3
schema t1g05L3
archetype T1G_m05
mono_loop 0 0
volume -1200
m05Loop3

//End of trail trans
schema t1g05endtrans
archetype T1G_m05
mono_loop 0 0
volume -500
voxtrans



//PIPES
schema t1g05pipes
archetype T1G_M05
mono_loop 0 0
volume -800
pipelp1


//WIND TRANS
schema t1g05windtr
archetype T1G_M05
mono_loop 0 0 
volume -1500
windlp1

//TUNNEL
schema t1g05tunnel
archetype T1G_M05
mono_loop 0 0
volume -1500
caveamb

//beet
schema t1g05beet
archetype T1G_M05
mono_loop 0 0
volume -1400
beet1jgb

//feedback
schema t1g05fb
archetype T1G_M05
poly_loop 2 3000 4500
pan_range 3000
volume -1000
fb1 freq 2
fb2 freq 2
fb3 freq 2
fb4 freq 1


//crickets loop
schema t1g05crickets
archetype T1G_M05
mono_loop 0 0
volume -2000
crickets

//night loop
schema t1g05nightlp
archetype T1G_M05
mono_loop 0 0
volume -2400
nightlp


//tavern1
schema t1g05tavern1
archetype T1G_M05
mono_loop 0 0
volume -200
crowdba2

//tavern2 soft
schema t1g05tavern2
archetype T1G_M05
mono_loop 0 0
volume -2600
crowdre2

//tavern3 soft
schema t1g05tavern3
archetype T1G_M05
mono_loop 0 0
volume -2600
crowdbar

//INSIDE RMZ HOUSE
schema t1g05sqlo
archetype T1G_M05
mono_loop 0 0
volume -500
squarelo

//INSIDE 2
schema t1g05rising
archetype T1G_M05
mono_loop 0 0
volume -1800  //was -1300
rising


//BALC CUE1
schema t1g05bellthump
archetype T1G_M05
volume -1000
bellthmp



//waterfall1
schema t1g05waterfall
archetype T1G_M05
mono_loop 0 0
volume -1200
waterfal

//WATER
schema t1g05water
archetype T1G_M05
mono_loop 0 0
volume -1700
waterlp1

//CALM WATER
schema t1g05watercalm
archetype T1G_M05
mono_loop 0 0
volume -1700
waterlp2

//MACHINES

//PUMP1
schema t1g05pump1
archetype T1G_M05
mono_loop 0 0
volume -2200
genera2r

//TWIN COILS
schema t1g05coils
archetype T1G_M05
mono_loop 0 0
volume -700
metalhrt

//TURBINE
schema t1g05turbine
archetype T1G_M05
mono_loop 0 0
volume -1200
turbinlp

//SHOCKHMR
schema t1g05shockhmr
archetype T1G_M05
mono_loop 0 0
volume -500
shockhmr

//THROB IN SKY
schema t1g05throbhi
archetype T1G_M05
mono_loop 0 0
volume -100
throbhi

//THROB
schema t1g05throb
archetype T1G_M05
mono_loop 0 0
volume -500
throblo

//cauldron bubbling
schema t1g05cauldron
archetype T1G_M05
mono_loop 0 0
volume -1000
lavalp1


//MISSION 6 -STEAL FROM CON

//OUTSIDE

//START WIND
schema t1g06wind
archetype T1G_M06
delay 2000
poly_loop 2 5500 6000
volume -1200
wind1lo wind2lo wind3lo

//CRICKETS
schema t1g06crickets
archetype T1G_M06
mono_loop 0 0
volume -2000
crickets

//NIGHTLOOP
schema t1g06nightlp
archetype T1G_M06
mono_loop 0 0
volume -2000
nightlp

//TRANS AT FRONT ENTRANCE
schema t1g06trans
archetype T1G_M06
mono_loop 0 0
volume -1500
windstil

//1ST FLOOR

//1ST FLOOR MAIN
schema t1g06f1
archetype T1G_M06
mono_loop 0 0
volume -1300
abyss1

//BALCONY CUE
schema t1g06balcue
archetype T1G_M06
volume -500
bellthmp

//1ST FLOOR CUE1 -IN & OUT OF ROOMS
schema t1g06f1cue1
archetype T1G_M06
volume -1000
howltxta   //try string or synth note

//1ST FLOOR CUE2 -IN & OUT OF ROOMS
schema t1g06f1cue2
archetype T1G_M06
volume -1000
howltxtb

//1ST FLOOR CUE3 -IN & OUT OF ROOMS
schema t1g06f1cue3
archetype T1G_M06
volume -1000
bellthmp

//GARDEN
schema t1g06garden
archetype T1G_M06
mono_loop 0 0
volume -3000
nightlp

//GARDEN RANDOMS
schema t1g06forest
archetype T1G_M06
mono_loop 0 0
volume -1500
forest1 forest2 forest3 forest4 forest5 forest6


//CAVE BEHIND GARDEN
schema t1g06cave
archetype T1G_M06
mono_loop 0 0
volume -500
subson1

//CAVE TRANS
schema t1g06cavetrans
archetype T1G_M06
mono_loop 0 0
volume -500
subson1

//PUFFY
schema t1g06puffyL
archetype T1G_M06
mono_loop 0 0
pan -2500
volume -600
puffy

schema t1g06puffyR
archetype T1G_M06
delay 50
mono_loop 0 0
pan 2500
volume -1200
puffy



//2ND FLOOR

//2ND FLOOR MAIN
schema t1g06f2
archetype T1G_M06
mono_loop 0 0
volume -700
subson2

//2ND FLOOR CUE1
schema t1g06f2cue1
archetype T1G_M06
volume -500
bellthmp

//2ND FLOOR CUE2
schema t1g06f2cue2
archetype T1G_M06
volume -1000
diffuse

//2ND FLOOR CUE3 -Con's room
schema t1g06f2cue3
archetype T1G_M06
volume -1000
voceerie

//HARSH
schema t1g06harsh
archetype T1G_M06
mono_loop 0 0
volume -1000
harsh1 harsh2




//3rd FLOOR
schema t1g06F3
archetype T1G_M06
mono_loop 0 0
volume -400
subson1

//VIK GIGGLE
schema t1g06vikgig
archetype T1G_m06
mono_loop 1000 5000
volume -2500
delay 1000
pan_range 3000
vikgig1 vikgig2 vikgig3 vikgig4

//growls & Vik
schema t1g06grvik
archetype T1G_m06
mono_loop 1000 5000
volume -2500
delay 1000
pan_range 3000
vikgig1 vikgig2 vikgig3 vikgig4 gr1 gr2 gr3 gr4 gr5 gr6 gr7 gr8 gr9


//SPACE WHISPERS
schema t1g06westarve
archetype T1G_m06
poly_loop 2 1500 8000
no_repeat
pan_range 2500
volume -2500
vneedyou vplease vhearme vhungry vwestarv 

//CURLY ROOM
schema t1g06warble
archetype T1G_m06
no_repeat
poly_loop 2 2000 3000
pan_range 2500
volume -3200
warble1 warble2 warble3 

//SPACE
schema t1g06space
archetype T1G_m06
mono_loop 0 0
volume -2200
bridge1
 


/////////
//WATER//
/////////

//WATER SMALL -FOUNTAIN
schema t1g06watersm
archetype T1G_M06
mono_loop 0 0
volume -2500
waterlp1

//WATERCALM
schema t1g06watercalm
archetype T1G_M06
mono_loop 0 0
volume -2000
waterlp2

//WATER STREAM
schema t1g06water
archetype T1G_M06
mono_loop 0 0
volume -1800
waterlp1

//DRIPS IN BATHROOM
schema t1g06drips
archetype T1G_M06
poly_loop 2 1500 8000
volume -2500
drip1 drip2 drip3

//WATER IN SMALL TOWN & GIANT HOUSE


//WATER FALL IN SMALL TOWN
schema t1g06townfalls
archetype T1G_M06
mono_loop 0 0
volume -1000
wtr__md2

//WATER LAKE1 IN SMALL TOWN
schema t1g06townlake1
archetype T1G_M06
mono_loop 0 0
volume -1000
wtr__md3

//WATER LAKE1 IN SMALL TOWN
schema t1g06townlake2
archetype T1G_M06
mono_loop 0 0
volume -1000
wtr__md4


//WATER STREAM IN SMALL TOWN
schema t1g06townstream
archetype T1G_M06
mono_loop 0 0
volume -1500
wtr__sm3

//BIG HOUSE

//FIRE IN BIG HOUSE
schema t1g06bigfire
archetype T1G_M06
mono_loop 0 0
volume -1000
firelp2

//BIG HOUSE AMBS

schema t1g06belleamb
archetype T1G_M06
mono_loop 0 0
volume -1000
belles

schema t1g06choirLo
archetype T1G_M06
mono_loop 0 0
volume -1500
choirLo

schema t1g06tonebend
archetype T1G_M06
mono_loop 0 0
volume -1000
tonebend


//3rd FLOOR-KEMAL///////

//ENTER 3rd FLOOR GRASS TUNNELS
schema t1g06f3cue1
archetype T1G_M06
volume -1000
howltxta 
//change snd to cymbal???

//ENTER CON'S SWORD  ROOM
schema t1g06f3cue2
archetype T1G_M06
volume -1000
howltxtb 

//SWORD  ROOM
schema t1g06sword
archetype T1G_M06
poly_loop 2 1500 3300
volume -2200
eees1 eees2 eees3
//replace snd with pulsing sword //sound

//OVERLOOK GARDEN
schema t1g06f3cue3
archetype T1G_M06
volume -1000
bellthmp
//replace snd with ahh
//sound

//MISSION 7

//LEVEL 1

//LEVEL1 AMB
schema t1g07L1
archetype T1G_M07
volume -1400
mono_loop 0 0
windstil

//FEEDBACK
schema t1g07fb
archetype T1G_M07
volume -1800
pan_range 2500
poly_loop 2 3000 5000
fb1 fb2 fb3 fb4

//CRICKETS
schema t1g07crickets
archetype T1G_M07
volume -2400
mono_loop 0 0
crickets

//NIGHTLOOP
schema t1g07nightlp
archetype T1G_M07
volume -2400
mono_loop 0 0
nightlp

//CUE1
schema t1g07cue
archetype T1G_M07
volume -1300
howltxta howltxtb voceerie 

//LEVEL2 AMB
schema t1g07L2
archetype T1G_M07
volume -800
mono_loop 0 0
subson1



//QUEST2 -two pedestals
schema t1g07organ
archetype T1G_M07
volume -1500
pan_range 2500
no_repeat
poly_loop 2 8200 8200
organ1 organ2


//TRANS TO CAVES
schema t1g07trans
archetype T1G_M07
mono_loop 0 0
volume -2000
caveamb

//CAVES
schema t1g07caves
archetype T1G_M07
poly_loop 2 3000 4000
volume -1500
pan_range 2500
cave1 cave2 cave3

//BIG CAVE
schema t1g07drips
archetype T1G_M07
poly_loop 2 2000 10000
delay 2000
volume -2500
drip1 drip2 drip3 squeaks

//OUTSIDE WIND
schema t1g07wind
archetype T1G_M03
poly_loop 2 3000 4000
pan_range 2000
volume -1200
wind1 freq 5
wind2 freq 5
wind3 freq 5
wind4 freq 1
wind5 freq 1


//HAUNTS
schema t1g07haunts
archetype T1G_M07
poly_loop 2 7500 30000
no_repeat
pan_range 2400
volume -2100
HH1a0mo1 HH1a0mo2 HH1a0mo3 HH1a0wh1 HH1a0wh2 HH1a0wh3

//BELLTHUMP
schema t1g07bellthump
archetype T1G_M07
volume -500
mono_loop 0 0
bellthmp




//WATER

schema t1g07watercalm
archetype T1G_M07
mono_loop 0 0
volume -1500
waterlp2

schema t1g07water
archetype T1G_M07
mono_loop 0 0
volume -1500
waterlp1

schema t1g07waterfall
archetype T1G_M07
mono_loop 0 0
volume -1500
waterfal

//Mission 9 LOST CITY

//WIND OUTSIDE
schema t1g09wind
archetype T1G_M09
delay 2000
poly_loop 2 4000 5000
pan_range 2500
volume -1500  //was -2000
wind1 wind2 wind3 wind1lo wind2lo

//WATER

schema t1g09water
archetype T1G_M09
mono_loop 0 0
volume -1500
waterlp1

schema t1g09waterfall
archetype T1G_M09
mono_loop 0 0
volume -700
waterfal

schema t1g09watercalm
archetype T1G_M09
mono_loop 0 0
volume -1500
waterlp2

schema t1g09watercalm_p
archetype T1G_M09
mono_loop 0 0
volume -1800
waterlp2

schema t1g09drips
archetype T1G_M09
mono_loop 0 0
volume -2500
waterlp1



//LOST CITY

//Cavern hum1
schema t1g09cave1
archetype T1G_M09
poly_loop 2 5000 7000
pan_range 3000
volume -2000
cave1 cave2 cave3

//Cavern hum quiet 
schema t1g09cave2
archetype T1G_M09
poly_loop 2 7500 8000
pan_range 3000
volume -2400
cave3

//Cavern tran to inside
schema t1g09trans
archetype T1G_M09
mono_loop 0 0
volume -1800
caveamb

//Inside building
schema t1g09inside
archetype T1G_M09
mono_loop 0 0
volume -1800
lostcity

//earthquake lo rumble
schema t1g09quake1
archetype T1G_M09
mono_loop 10000 30000
volume -1
rumble1

//earthquake hi rumbles SOFT
schema t1g09quake2
archetype T1G_M09
mono_loop 10000 30000
volume -300
rumble2 rumble3

//earthquake all rumbles LOUD
schema t1g09quake3
archetype T1G_M09
poly_loop 1 10000 30000
volume -100
rumble2 rumble3 rumble1






////////
//LAVA//
////////

//Lava1 -burbling
schema t1g09lava1
archetype T1G_M09
mono_loop 0 0
volume -400
lavalp1

//Lava2 -more intense
schema t1g09lava2
archetype T1G_M09
mono_loop 0 0
volume -400
lavalp2

//Lava3 -slurping
schema t1g09lava3
archetype T1G_M09
mono_loop 0 0
volume -400
lavalp3

//Lava4 -soft bubbles
schema t1g09lava4
archetype T1G_M09
mono_loop 0 0
volume -500
lavalp4

//lava falls
schema t1g09falls1
archetype T1G_M09
mono_loop 0 0
volume -400
lavapour

//lava steam1 -lava blasts
schema t1g09steam1
archetype T1G_M09
poly_loop 2 3000 6000
pan_range 1000
volume -500
lavabst1 lavabst2 lavabst3

//lava steam2 -soft bubbling steam
schema t1g09steam2
archetype T1G_M09
mono_loop 0 0
volume -1000
steamlp1

//lava crackle1
schema t1g09crackle1
archetype T1G_M09
mono_loop 0 0
volume -750
crackle1

//lava crackle2
schema t1g09crackle2
archetype T1G_M09
mono_loop 0 0
volume -750
crackle2

//Bubble -random blurps
schema t1g09bub1
archetype T1G_M09
poly_loop 2 3000 6000
pan_range 2000
volume -1000
bubble1 bubble2 bubble3 bubble4

//Bubble fast
schema t1g09bub2
archetype T1G_M09
poly_loop 2 500 2000
pan_range 2000
volume -1000
burble1 burble2 burble3 

//bubble slow -soft bubble loop
schema t1g09bub3
archetype T1G_M09
mono_loop 0 0
volume -1000
bubblelp

//blue lights on
schema blue_light_on
archetype T1G_M09
volume -1200
blueon1 blueon2
env_tag (Event Activate) (DeviceType BlueLight)

//blue lights off
schema blue_light_off
archetype T1G_M09
volume -1700
blueoff1 blueoff2
env_tag (Event Deactivate) (DeviceType BlueLight)


//tower
schema t1g09tower
archetype T1G_M09
poly_loop 3 3000 5000
volume -3000
aahs1 aahs2 aahs3

//talisman room
schema t1g09talisman
archetype T1G_M09
mono_loop 0 0
volume -2000
eees3



//MISSION 10 UNDERCOVER

//5-SWITCH PUZZEL SUCCESS
schema switch_succ
archetype DEVICES
volume -100
m10succ

//5-SWITCH PUZZEL FAIL
schema switch_fail
archetype DEVICES
volume -100
m10fail

//OUTSIDE FRONT

//WIND
schema t1g10wind
archetype T1G_M10
poly_loop 2 3000 4000
pan_range 2000
volume -1000
wind1 wind2 wind3

//SINGING
schema t1g10singing
archetype T1G_M10
volume -1700
poly_loop 2 7000 8000
singing1 freq 2
singing2 freq 1

//PEOPLE1
schema t1g10tavern1
archetype T1G_M10
volume -2200
mono_loop 0 0
crowdres

//PEOPLE2
schema t1g10tavern2
archetype T1G_M10
volume -2500
mono_loop 0 0
crowdbar

//PEOPLE3
schema t1g10tavern3
archetype T1G_M10
volume -2700
mono_loop 0 0
crowdre2

//BELLCHURCH
schema t1g10bellchur
archetype T1G_M10
volume -2000
poly_loop 1 5000 5010
bellchur freq 6
silenc9s freq 1

//WIND TRANS
schema t1g10trans
archetype T1G_M10
mono_loop 0 0
volume -800
windstil

//GEARS
schema t1g10gears
archetype T1G_M10
mono_loop 0 0
volume -1500
gears1r 

//INSIDE LOOP
schema t1g10inside
archetype T1G_M10
volume -1500
mono_loop 0 0
diffuse

//INSIDE RANDOMS
schema t1g10insidevar
archetype T1G_M10
volume -1000
poly_loop 2 4000 30000
pan_range 2000
howltxta freq 2
howltxtb freq 2
voceerie freq 2

//GARDEN

//CRICKETS
schema t1g10crickets
archetype T1G_M10
mono_loop 0 0
volume -1700
crickets

//MIGHTLP
schema t1g10nightlp
archetype T1G_M10
mono_loop 0 0
volume -2000
nightlp

//CHAPEL
schema t1g10chapel
archetype T1G_M10
poly_loop 2 2000 3000
volume -2500
me1 me2 me3

schema t1g10chapelvar
archetype T1G_M10
mono_loop 100 200
volume -1000
singing1 singing2


//HAMMER RHY1
schema t1g10hamrhy1
mono_loop 0 0
volume -1000
hammer2

//HAMMER RHY2
schema t1g10hamrhy2
mono_loop 0 0
volume -1000
hammer2

//DRUMLOOP
schema t1g10drumloop
mono_loop 0 0
volume -1000
drumloop

//BASEMENT


//bell thump
schema t1g10bellthump
archetype T1G_M10
volume -1000
mono_loop 0 0
bellthmp


//vocal eerie
schema t1g10voceerie
archetype T1G_M10
volume -1000
mono_loop 5000 10000 
pan_range 2000
voceerie

//howltexture A
schema t1g10howlA
archetype T1G_M10
volume -700
mono_loop 5000 10000 
pan_range 2000
howltxta

//howltexture B
schema t1g10howlB
archetype T1G_M10
volume -700
mono_loop 5000 10000 
pan_range 2000
howltxtb

//washroom drips
schema t1g10drips
archetype T1G_M10
volume -3200
poly_loop 1 2000 4000 
pan_range 3000
drip1 drip2 drip3

//Pipes
schema t1g10pipes
archetype T1G_M10
volume -1000
mono_loop 0 0 
bubblelp

//AT TALISMANS
schema t1g10eees
archetype T1G_M10
mono_loop 0 0
volume -2000	
eees1

//TALISMAN ROOM
schema t1g10talisrm
archetype T1G_M10
mono_loop 0 0
volume -100	
SquareLo

//crypt transition
schema t1g10crypt
archetype T1G_M10
mono_loop 0 0
volume -1500
caveamb

//AMB LEDGE
schema t1g10cue1
archetype T1G_M10
volume -500
voceerie

//AMB CHANT NEAR LEDGE
schema t1g10ledgetrans
archetype T1G_M10
mono_loop 0 0
volume -500
SquareLo


//random snds below basement
schema t1g10crypt_var
archetype T1G_M10
volume -3000
mono_loop 7000 20000
pan_range 3000
delay 3000
rat1 rat2 squeaks1

//AMBIENT ENVIRONMENTS & OBJECTS

//WARDS
schema unlock_fireward
archetype T1G_M11
volume -1
wardfire
env_tag (Event statechange) (Lockstate unlocked) (DeviceType FireWard)

schema unlock_earthward
archetype T1G_M11
volume -1
warderth
env_tag (Event statechange) (Lockstate unlocked) (DeviceType EarthWard)

schema unlock_waterward
archetype T1G_M11
volume -1
wardh20
env_tag (Event statechange) (Lockstate unlocked) (DeviceType WaterWard)

schema unlock_airward
archetype T1G_M11
volume -1
wardair
env_tag (Event statechange) (Lockstate unlocked) (DeviceType AirWard)

//MURUS APPEARING & DISAPPEARING
schema t1gur_appear
archetype T1G_M11
volume -2000
murappr

//TASK DONE
schema task_done
archetype T1G_M11
volume -1500
taskdone

//FF IN FRONT OF DOOR
schema ffield
archetype T1G_M11
volume -500
mono_loop 0 0
bridge1

//EYE ACTIVATED
schema the_eye
archetype T1G_M11
volume -1000
mono_loop 0 0
theeye





//OUTSIDE

//OUTSIDE WIND
schema t1g11wind
archetype T1G_M03
poly_loop 2 3000 4000
pan_range 2000
volume -1700
wind1 freq 5
wind2 freq 5
wind3 freq 5
wind4 freq 1
wind5 freq 1

//MAIN CATHEDRAL

//GASP AT DOORS
schema t1g11gasp
archetype T1G_m11
mono_loop 30000 30000
volume -1000
whgasp

//MAIN CATHEDRAL TONE
schema t1g11subsonic
archetype T1G_m11
mono_loop 0 0
volume -1 //was -500
subson1

//HOLYWATER ROOM
schema t1g11holywater
archetype T1G_m11
poly_loop 2 4000 6000
volume -1300
aahs1 aahs2 aahs3

//UPPER FLOORS

//LEDGE1
schema t1g11ledge1
archetype T1G_m11
volume -1000
vbreath

//LEDGE2
schema t1g11ledge2
archetype T1G_m11
volume -1000
vooh

//LEDGE3
schema t1g11ledge3
archetype T1G_m11
volume -1500
vforever

//ENCLOSED AREAS
schema t1g11caveamb
archetype T1G_m11
mono_loop 0 0
volume -1500
caveamb

//SPARKLY BELLS AT EYE
schema t1g11bells
archetype T1G_M11
poly_loop 2 5000 5500
volume -2700
bells1 bells2

//PANTING ON EYE
schema t1g11pant
archetype T1G_M11
mono_loop 0 0
volume -2200
panting

//BELL TOWER
schema t1g11windbells
archetype T1G_m11
mono_loop 0 0
volume -1500
windbell

//WE STARVE WHISPERS
schema t1g11westarve
archetype T1G_m11
poly_loop 2 1500 6000
pan_range 1500
volume -2000
vneedyou vplease vhearme vhungry vwestarv 


//BASEMENT

//drips
schema t1g11drips
archetype T1G_m11
mono_loop 10 10000
volume -2500
drip1 freq 4
drip2 freq 4
drip3 freq 4
rat1 freq 1
rat2 freq 1

//SQUEAKS
schema t1g11squeaks
archetype T1G_m11
mono_loop 10000 20000
volume -1500
squeaks1

//WATER IN BASEMENT
schema t1g11watercalm
archetype T1G_m11
mono_loop 0 0
volume -1500
waterlp2

//PIPES IN BASEMENT
schema t1g11pipes
archetype T1G_m11
mono_loop 0 0
volume -1000
bubblelp

//TRAP1 COLLAPSING CORNER
schema t1g11trap1
archetype T1G_m11
mono_loop 10000 10000
volume -1200
squeaks

//OUTSIDE IN REAR

//STILL WIND IN BACK
schema t1g11windstil
archetype T1G_m11
mono_loop 0 0
volume -1500
windstil

//1ST BUILDING

//1st BLDG HUM
schema t1g11hum
archetype T1G_m11
mono_loop 0 0
volume -600
hum

//MOANS
schema t1g11moans
archetype T1G_m11
volume -2000
pan_range 2500
poly_loop 2 4000 15000
zommoan1 zommoan2 zommoan3 zommoan4

//BELLTHUMP
schema t1g11bellthump
archetype T1G_m11
volume -700
bellthmp

//WHISPER ONE SHOT
schema t1g11comehere
archetype T1G_m11
volume -1500
vcomhere vcomher2 vforever

//HOLY ROOM
schema t1g11holyroom
archetype T1G_m11
volume -1500
mono_loop 0 0
belltoll

//2nd BLDG
schema t1g11subson2
archetype T1G_m11
volume -1 //was 1200
mono_loop 0 0
subson2

//UNDERGROUND TUNNELS
schema t1g11tunnels
archetype T1G_m11
volume -2500
pan_range 1500
poly_loop 2 3000 15000
m04cat1a m04cat1c m04cat2a m04cat2b m04cat2c

//LIBRARY

//WHISPERS
schema t1g11whispers
archetype T1G_m11
poly_loop 2 1500 6000
pan_range 2500
volume -1500
vneedyou vplease vhearme vhungry vwestarv 

//PUFFY
schema t1g11puffyA
archetype T1G_m11
mono_loop 0 0
pan -3000
volume -1000
puffy

schema t1g11puffyB
archetype T1G_m11
mono_loop 0 0
delay 50
pan 3000
volume -1000
puffy

//GRAVEYARD
schema t1g11windlite
archetype T1G_m11
poly_loop 2 5000 5000
volume -1000
windlit1 windlit2

schema t1g11aahs
archetype T1G_m11
poly_loop 2 5000 6000
pan_range 3000
delay 3000
volume -2500
aahs1 aahs2 aahs3 empty

//MISSION 12

//START
schema t1g12room1
archetype T1G_M12
poly_loop 2 4000 4500
pan_range 2000
volume -1000
howltxta howltxta voceerie

//HARSH
schema t1g12harsh
archetype T1G_M12
mono_loop 0 0
volume -1000
harsh1

//LEVEL 1
schema t1g12L1
archetype T1G_M12
poly_loop 2 5000 7000
pan_range 3000
volume -1500
cave1 cave2 cave3

schema t1g12trans
archetype T1G_M12
mono_loop 0 0
volume -1500
caveamb

schema t1g12cue1
archetype T1G_M12
volume -2000
ten9

schema t1g12cue2
archetype T1G_M12
volume -1000
howltxta howltxta voceerie

schema t1g12L1var
archetype T1G_M12
delay 2000
poly_loop 2 5000 20000
pan_range 2500
volume -1500
lo1 lo2 lo3 lo4 lo5

//BELLTHUMP
schema t1g12bellthump
archetype T1G_M12
volume -500
bellthmp

//FOR TREE ROOM
schema t1g12cicadas
archetype T1G_M14
volume -3000
poly_loop 2 2000 2500
cicad1 cicad2 cicad3 cicad4



//L2
schema t1g12L2
archetype T1G_M12
mono_loop 0 0 
volume -700
subson2

//feedback
schema t1g12fb
archetype T1G_M05
poly_loop 2 3000 4500
pan_range 3000
volume -1000
fb1 freq 2
fb2 freq 2
fb3 freq 2
fb4 freq 1


//space
schema t1g12vooh
archetype T1G_M12
volume -800
vooh


/////////
//HOUSE//
/////////




//WATER
schema t1g12watercalm
archetype T1G_M12
volume -2000
waterlp2

//MISSION 13 UNDERSEIGE

//WIND
schema t1g13wind
archetype T1G_M13
poly_loop 2 5000 5500  
pan_range 3000
volume -1000   
wind1lo wind2lo wind3lo

//WIND TRANS
schema t1g13trans
archetype T1G_M13
mono_loop 0 0
volume -1000
windstil

//WIND SOFT
schema t1g13wind_p
archetype T1G_M13
mono_loop 0 0
volume -1500
mines2

//BELL THUMP
schema t1g13bellthump
archetype T1G_M13
volume -500
bellthmp

//FRONT GATE CUE1
schema t1g13cue1
archetype T1G_M13
volume -1000
tension11

//EEES
schema t1g13eees
archetype T1G_M13
volume -1500
mono_loop 0 0
eees1 eees2 eees3

//SUBSONIC
schema t1g13subson1
archetype T1G_M13
mono_loop 0 0
volume -100
subson1

//RUMBLES
schema t1g13rumbles
archetype T1G_M13
poly_loop 2 6000 30000
delay 3000
pan_range 2500
volume -1000
rumble1 rumble2 rumble3

//GARDEN GROWLS
schema t1g13gr
archetype T1G_M14
volume -2000
delay 3000
pan_range 2500
poly_loop 2 1000 30000
gr1 gr2 gr3 gr4 gr5 gr6 gr7 gr8 gr9

//DRIPS
schema t1g13drips
archetype T1G_M14
volume -2700
pan_range 2500
poly_loop 2 1000 8000
drip1 drip2 drip3

//EERIE CUES
schema t1g13eerie
archetype T1G_M14
volume -800
voceerie howltxta howltxtb


//DOWN THE WELL TRANS
schema t1g13well
archetype T1G_M13
mono_loop 0 0
volume -1000
caveamb

//UNDERGROUND
schema t1g13ug
archetype T1G_M13
mono_loop 0 0
volume -350
subson2

//UNDERGROUND LO VOICE
schema t1g13lo
archetype T1G_M13
delay 2000
poly_loop 2 5000 30000
pan_range 2500
volume -1500
lo1 lo2 lo3 lo4 lo5


//CICADAS
schema t1g13cicadas
archetype T1G_M14
volume -3000
poly_loop 2 2000 8000
cicad1 cicad2 cicad3 cicad4

//m13vooh
schema t1g13vooh
archetype T1G_M14
mono_loop 30000 30000
volume -1500
vooh

//WATERCALM
schema t1g13watercalm
archetype T1G_M14
volume -1500
mono_loop 0 0
waterlp2

//WATER
schema t1g13water
archetype T1G_M14
volume -1500
mono_loop 0 0
waterlp1

//WATERFALL
schema t1g13waterfall
archetype T1G_M14
volume -1000
mono_loop 0 0
waterfal

//MISSION 14 ENDGAME


//EMDGAME SFX

//PEDESTAL WHIRLWIND
schema t1g14pedww
archetype T1G_M14
volume -800
egpedww

//PEDESTAL LOOP
schema t1g14pedlp
archetype T1G_M14
mono_loop 0 0
volume -1
egpedlp

//CENTER WHIRLWIND
schema t1g14ctrww
archetype T1G_M14
poly_loop 2 2500 3000
volume -1
windgst1 windgst2 windgst3

//LASER ZAP
schema t1g14laserzap
archetype T1G_M14
volume -1
egzap

//LASER LOOP
schema t1g14laserlp
archetype T1G_M14
mono_loop 0 0
volume -500
eglaser

//You win stage2 -center explodes
schema t1g14ctrexp 
archetype T1G_M14
volume -1
expctr




////////////
//AMBIENTS//
////////////

//LEVEL1 LOOP
schema t1g14L1
archetype T1G_M14
volume -1500 //was -800
pan_range 1200
poly_loop 2 7000 7500
pitch1 pitch2 pitch3

//LEVEL1 RANDOMS
schema t1g14L1var
archetype T1G_M14
volume -2000
delay 2000
pan_range 2500
poly_loop 2 1000 30000
gr1 gr2 gr3 gr4 gr5 gr6 gr7 gr8 gr9

//PURPLE DRIPS
schema t1g14pdrips
archetype T1G_M14
volume -1500
mono_loop 0 0
purple1 purple2 purple3

//CAVE AMB
schema t1g14cave
archetype T1G_M14
poly_loop 2 5000 7000
pan_range 3000
volume -1500
cave1 cave2 cave3

//CAVE TRANS
schema t1g14cavetr
archetype T1G_M14
mono_loop 0 0
volume -1000
caveamb

//CAVE AMB SOFT
schema t1g14cave_p
archetype T1G_M14
mono_loop 0 0
volume -2500
mines2


//EGGS LOOP
schema t1g14eggs
archetype T1G_M14
mono_loop 0 0
volume -1
egglp1

//PORTAL LOOP
schema t1g14portal
archetype T1G_M14
mono_loop 0 0
volume -1600
portal1

//PARTICAL BRIDGE
schema t1g14pbridge
archetype T1G_M14
mono_loop 0 0
volume -500
bridge1

//Cue1
schema t1g14cue1
archetype T1G_M14
volume -1000
vooh

//BLUE CRYSTALS
schema t1g14bluecry
archetype T1G_M14
mono_loop 0 0
volume -500
bluecry1 bluecry2 bluecry3

//ICE
schema t1g14ice1
archetype T1G_M14
volume -2300
poly_loop 2 5000 5500
bells1 bells2

schema t1g14ice2
archetype T1G_M14
volume -2300
poly_loop 2 3000 3500
bells3 bells4

//RUMBLE
schema t1g14rumble
archetype T1G_M14
volume -1000
mono_loop 10000 30000
rumble1 rumble2 rumble3

//ENDGAME RUMBLES
schema t1g14rumble_end
archetype T1G_M14
pan_range 2500
volume -800
delay 5000
mono_loop 1000 30000
rumble1 rumble2 rumble3


//L2
schema t1g14L2
archetype T1G_M14
volume -400
mono_loop 0 0
subson1

schema t1g14bellthump
archetype T1G_M14
volume -1000
bellthmp



//FOR TREE ROOM
schema t1g14cicadas
archetype T1G_M14
volume -3000
pan_range 2500
poly_loop 2 2000 2500
cicad1 cicad2 cicad3 cicad4

//SPIDER ROOM RANDOMS
schema t1g14L2var
archetype T1G_M14
volume -2000
delay 2000
pan_range 2500
poly_loop 2 1000 15000
gr1 gr2 gr3 gr4 gr5 gr6 gr7 gr8 gr9

//VIK GIG
schema t1g14vik
archetype T1G_M14
volume -2400
pan_range 2500
mono_loop 1000 10000
vikgig1 vikgig2 vikgig3 vikgig4

//L3
schema t1g14L3
archetype T1G_M14
volume -400
mono_loop 0 0
subson2


//LO VOICE
schema t1g14Lo
archetype T1G_M14
delay 2000
poly_loop 2 5000 20000
pan_range 2500
volume -1300
lo1 lo2 lo3 lo4 lo5


////////
//LAVA//
////////

schema t1g14lava1
archetype T1G_M14
volume -900
mono_loop 0 0
lavalp1

schema t1g14lava2
archetype T1G_M14
volume -900
mono_loop 0 0
lavalp2

schema t1g14lava3
archetype T1G_M14
volume -900
mono_loop 0 0
lavalp3

schema t1g14lava4
archetype T1G_M14
volume -900
mono_loop 0 0 
lavalp4

schema t1g14lavafalls
archetype T1G_M14
volume -100
mono_loop 0 0 
lavapour

/////////
//WATER//
/////////

schema t1g14waterfall
archetype T1G_M14
volume -500
mono_loop 0 0 
waterfal

schema t1g14water
archetype T1G_M14
volume -500
mono_loop 0 0 
waterlp1

schema t1g14watercalm
archetype T1G_M14
volume -1500
mono_loop 0 0 
waterlp2

schema t1g14drips
archetype T1G_M14
volume -2600
poly_loop 2 1000 10000 
drip1 drip2 drip3


//MISSION 15 -THIEVES GUILD

//START MISSION
schema t1g15start
archetype T1G_M15
volume -500
keehit_s   

//WIND ENV. -SOFT
schema t1g15windp
archetype T1G_M15
volume -700  
pan_range 3000   
poly_loop 2 4000 7000
windlit1 windlit2

//WIND OBJECT
schema t1g15wind
archetype T1G_M15
volume -700  
poly_loop 2 4000 7000
windlit1 windlit2

//INSIDE 1ST FLOOR
schema t1g15loop
archetype T1G_M15
mono_loop 0 0
volume -1400
thloop1

//TRANS 
schema t1g15trans
archetype T1G_M15
mono_loop 0 0
volume -1200  //was -1500
caveamb

//INSIDE 1ST FLOOR
schema t1g15loop
archetype T1G_M15
mono_loop 0 0
volume -1400
thloop1

schema t1g15bigbeet
archetype T1G_M15
mono_loop 0 0
volume -800
Beet1812

//tones
schema t1g15btones
archetype T1G_M15
delay 3000
poly_loop 2 4000 6000
pan_range 3000
volume -2000
fb5 fb6 fb7 fb8 fb9 fb10

//TRANS FROM BIG BEET
schema t1g15ahhs
archetype T1G_M15
mono_loop 0 0
volume -1200
velour2


//DOWNSTAIRS HUM (S)
schema t1g15down
archetype T1G_M15
mono_loop 0 0
volume -1300 //was -1000 
thdown

schema guildhits
archetype T1G_M15
poly_loop 2 1000 10000
delay 2000
pan_range 3000
volume -1300 //was -400, clipped at 1100
guildH1 guildH2 guildH3 guildH4

//tones
schema t1g15tones
archetype T1G_M15
poly_loop 2 4000 20000
pan_range 3000
volume -2200
fb5 fb6 fb7 fb8 fb9 fb10

//beat1
schema t1g15beat1
archetype T1G_M15
mono_loop 0 0
volume -1300  //was -1200, was -800
tonebend

//tension
schema t1g15tension
archetype T1G_M15
volume -1400  
tension11 tension2 tension3 tension7


////////////////////////////////

//NIGHT LOOP
schema t1g15nightlp
archetype T1G_M15
mono_loop 0 0
volume -2200  
nightlp

//BIRDS
schema t1g15birds
archetype T1G_M15
delay 3000
poly_loop 2 4000 20000
pan_range 2000
volume -2500  
bird1 bird2 bird3 



//WATER SMALL1
schema t1g15waterS1
archetype T1G_M15
mono_loop 0 0
volume -1600 
Wtr__sm1 

//WATER SMALL2
schema t1g15waterS2
archetype T1G_M15
mono_loop 0 0
volume -1600 
Wtr__sm2 

//WATER SMALL3
schema t1g15waterS3
archetype T1G_M15
mono_loop 0 0
volume -1600 
Wtr__sm3


//WATER MEDIUM1
schema t1g15waterM1
archetype T1G_M15
mono_loop 0 0
volume -1900 
Wtr__md1

//WATER MEDIUM2
schema t1g15waterM2
archetype T1G_M15
mono_loop 0 0
volume -1900 
Wtr__md2 

//WATER MEDIUM3
schema t1g15waterM3
archetype T1G_M15
mono_loop 0 0
volume -1900 
Wtr__md3

//WATER MEDIUM4
schema t1g15waterM4
archetype T1G_M15
mono_loop 0 0
volume -1900 
Wtr__md4


//WATER IN TUNNELS
schema t1g15waterslo
archetype T1G_M15
mono_loop 0 0
volume -1000 
waterlp2

//WATER DRIPS
schema t1g15water_drip
archetype T1G_M15
poly_loop 2 3000 6000
volume -1600 
Drip1 Drip2 Drip3
Drip4 Drip5 Drip6

//TICKING MACHINES
schema t1g15ticking
archetype T1G_M15
mono_loop 0 0
volume -1000 
tapping

//TICKING MACHINES2
schema t1g15ticking2
archetype T1G_M15
mono_loop 0 0
volume -1000 
printing




schema t1g15down2
archetype T1G_M15
mono_loop 0 0
volume -600 //was -200 
thdown2




schema t1g15down3
archetype T1G_M15
mono_loop 0 0
volume -1100 
thdown3









//throbs hi
schema t1g15throbH
archetype T1G_M15
mono_loop 0 0
volume -1400
throbhi

//throbs low
schema t1g15throbL
archetype T1G_M15
mono_loop 0 0
volume -1400
throblo

//MISSION 16 MAGES' TOWER


//START
schema t1g16start
archetype T1G_M16
volume -500
keehit_s   

//OUTSIDE HUM
schema t1g16cavetone
archetype T1G_M16
mono_loop 0 0
volume -1500
cavetone

//WIND LO
schema t1g16windobj
archetype T1G_M16
volume -800  //was -1800
poly_loop 2 6000 6500
windele1 windele2 windele3 windele4 windele5

//WIND HI
schema t1g16windhi
archetype T1G_M16
volume -2300
poly_loop 2 3800 4200
windgst1 windgst2 windgst3 wind3 wind5

//NIGHTLOOP
schema t1g16night
archetype T1G_M16
mono_loop 0 0
volume -1200
nightlp nightlp2 crickets cricket2



//INSIDE-OUTSIDE TRANS
schema t1g16trans
archetype T1G_M16
volume -1500
caveamb


//FIRE TOWER

//FIRE TOWER HUM
schema t1g16firetower
archetype T1G_M16
volume -500
mono_loop 0 0
humfire

//FIRE CRYSTAL LOOP
schema t1g16firecrystal
archetype T1G_M16
volume -1500
mono_loop 0 0
redcrys1 redcrys2 redcrys3


//Lava 1 -burbling
schema t1g16lava1
archetype T1G_M16
mono_loop 0 0
volume -400
lavalp1 lavalp2

//lava 2 -steam blasts
schema t1g16lava2
archetype T1G_M16
poly_loop 2 3000 4500
volume -500
lavabst1 lavabst2 lavabst3

//lava 3 -soft bubbling steam
schema t1g16lava3
archetype T1G_M16
mono_loop 0 0
volume -1000
steamlp1

//lava 4 -crackle
schema t1g16lava4
archetype T1G_M16
mono_loop 0 0
volume -750
crackle2


//AIR

//AIR TOWER TONES
schema t1g16airtower
archetype T1G_M16
delay 1000
volume -1700
pan_range 3000
poly_loop 2 3000 10000
airtone1 airtone2 airtone3 airtone4 airtone5 airtone6

//AIRTOWER HUM
schema t1g16airhum
archetype T1G_M16
volume -1500  //was -1200
mono_loop 0 0
humair
 
//ROCKLIFT LOOP
schema t1g16rocklift
archetype T1G_M16
volume -1800 //was -2500
mono_loop 0 0
rocklif1 rocklif2 rocklif3 rocklif4 rocklif5

//WATER TOWER

//WATER TOWER HUM
schema t1g16watertower
archetype T1G_M16
volume -1500
mono_loop 0 0
waterlp4

//WATER
schema t1g16water
archetype T1G_M16
mono_loop 0 0
volume -2000
waterlp1

//CALM WATER
schema t1g16watercalm
archetype T1G_M16
mono_loop 0 0
volume -2000
waterlp2

//VERY CALM WATER
schema t1g16water3
archetype T1G_M16
mono_loop 0 0
volume -2000
waterlp3

//EARTH HUM
schema t1g16earthhum
archetype T1G_M16
mono_loop 0 0
volume -1000
abyss2

//EARTH TOWER CHANTS
schema t1g16earthtower
archetype T1G_M16
poly_loop 2 8000 30000
pan_range 2000
volume -1000
rumble2 rumble3 rumble1


//MISSION 17 OPERA HOUSE

//BEGINNING OUTSITE SEWERS

//START
schema t1g17start
archetype T1G_M17
volume -500
keehit_s   

//WIND OBJ
schema t1g17windobj
archetype T1G_M17
volume -700
poly_loop 2 5000 6000
wind1lo wind2lo wind3lo

//WIND LITE OBJ
schema t1g17windlite
archetype T1G_M01
volume -50
poly_loop 2 4000 7000
windlit1 windlit2

//NIGHTLOOP
schema t1g17night
archetype T1G_M17
mono_loop 0 0
volume -1000
nightlp

//CRICKETS
schema t1g17crickets
archetype T1G_M17
mono_loop 0 0
volume -1000
crickets

//INSIDE TOWER
schema t1g17tower
archetype T1G_M17
mono_loop 0 0
volume -800
lostcity

//SEWER PUMP
schema t1g17pump
archetype T1G_M17
mono_loop 0 0
volume -500  //was -1000
metalhrt

//SEWER PIPES
schema t1g17pipes
archetype T1G_M17
mono_loop 0 0
volume -1000  //was -1800
pipelp1 pipelp2 pipelp3

//WATER
schema t1g17water
archetype T1G_M17
mono_loop 0 0
volume -1800
waterlp1


//CALM WATER
schema t1g17watercalm
archetype T1G_M17
mono_loop 0 0
volume -2000
waterlp2

//VERY CALM WATER
schema t1g17waterlp3
archetype T1G_M17
mono_loop 0 0
volume -1600
waterlp3

//IN THE CAVERNS

//CAVE TR
schema t1g17cavetr
archetype T1G_M17
mono_loop 0 0
volume -2000
caveamb

//CAVE HOLLOW HUM
schema t1g17cave
archetype T1G_M17
mono_loop 0 0
volume -2000
mines2

//DRIPS IN CAVE
schema t1g17drips
archetype T1G_M17
poly_loop 2 2000 12000
volume -2200
pan_range 2500
drip4 drip5 drip6

//CAVE WITH LO TONE
schema t1g17cavetone
archetype T1G_M17
mono_loop 0 0
volume -1200
cavetone

//CAVE FALLS
schema t1g17cavefalls
archetype T1G_M17
poly_loop 2 6000 20000
delay 3000
pan_range 3000
volume -700
cave4 cave5 cave6 cave7

//HERMIT ECHOS
schema t1g17hermit
archetype T1G_M17
no_repeat
mono_loop 100 5000
volume -1500  //was -1300
hmA12100 hmA12101 hmA12102 hmA12103 hmA12104 hmAa0co1 hmAa0co2 hmAa0co3 hmAa0co4 hmAa0co5 hmAa0hu1 hmAa0hu2 hmAa0hu3 hmAa0si1 hmAa0si2 hmAa0si3 

//SHRINE ROOM HUM
schema t1g17shrine
archetype T1G_M17
no_repeat
poly_loop 2 6000 7500
pan_range 3000
volume -600
cave8 cave9 cave10

//OPERA HOUSE OUTSIDE

//WIND OUTSIDE OPERA HOUSE
schema t1g17wind2
archetype T1G_M17
volume -1800
poly_loop 2 5000 6000
wind1lo wind2lo wind3lo

//OPERA HOUSE TRANS
schema t1g17optr
archetype T1G_M17
mono_loop 0 0
volume -300
metalp4

//TAPPING BOX
schema t1g17tapping
archetype T1G_M17
mono_loop 0 0
volume -2400
tapping


//INSIDE BASEMENT

//BASEMENT TRANSITION
schema t1g17bsTr
archetype T1G_M17
mono_loop 0 0
volume -100
subson3

//BASEMENT HUM (S)
schema t1g17bs
archetype T1G_M17
mono_loop 0 0
volume -100
subson3

//BASEMENT LO STRINGS
schema t1g17bsstr
archetype T1G_M17
volume -1300  //was -1200
mono_loop 5000 15000
pan_range 500
no_repeat
m17A1 m17A2 m17A3 m17A4 m17A5 m17A6

//BASEMENT HITS
schema t1g17bshit
archetype T1G_M17
no_repeat
delay 5000
volume -1000  //was -1500
pan_range 3000
mono_loop 2000 20000
m17str1 m17str2 m17str3 m17str4 m17bells m17bells2 m17pizz m17fh

//BASEMENT LOOPED OBJS
schema t1g17bslp
archetype T1G_M17
volume -1700
mono_loop 0 0
m17clu1 m17clu2 m17clu3 m17clu4 m17aug1 m17aug2 



//1ST FLOOR AUDITORIUM
schema t1g17orchtune
archetype T1G_M17
poly_loop 2 8000 10000
pan_range 2000
volume -1500
orchtun1 orchtun2 orchtun3 orchtun4 orchtun5 orchtun6

//1st FLOOR LOOP
schema t1g17voxloop
archetype T1G_M17
volume -1800
mono_loop 0 0
voxloop2

//LIBRARY
schema t1g17lib
archetype T1G_M17
volume -1700  //was -1200
mono_loop 0 0
hum

//3rd FLOOR LOOP
schema t1g17pulsebs
archetype T1G_M17
volume -1500
mono_loop 0 0
pulsebsq


//FURNACE ROOM
schema t1g17furnace
archetype T1G_M17
mono_loop 0 0
volume -600
throblo

//FOUNTAIN
schema t1g17fountain
archetype T1G_M17
mono_loop 0 0
volume -2700
waterfal