	CHANGES FROM 17-06-19 BETA file
--Deleted superfluous/duplicate mesh and obj textures
--Realigned and rotated various other textures I noticed were suboptimal
--Deleted thumbs.db files (Mat99)
--Increased flowerbed in mstn house to 3H from 2H (marbleman/Schlock)
--Added flush solid brush at -133.25, 79.75, -43.50 to improve texturing
--Rotated top texture 180 degrees on brush at -128, 83.75, -43.50 (marbleman)
--Changed Initial Velocity X from 0 to 60 on two broadheads (Korthak/Mat99)
--Added m06wind ambient outside Burrowing Burrick entrance (Schlock/marbleman)
--Added m06wind to Hall House top level exterior (marbleman/Schlock)
--Added roombrush to secret plaque location
--Added solid brush at -102.25, 116, -25 to improve texturing
--Changed textures on brush at 70.75, 99.50, -32.50 from rwall03 to bsrock.
--Added Face Object 'SchlockSuggestedFaceObj' to '301Trol' AIWatchObj link data. (Schlock)
--Changed lore9.str from "Closed on account'a the 'crisis'" to "Closed on account of the 'crisis'" (Schlock)
--Fixed skyhack texture on south face of brush at -107.25, -31.50, -63.75 (skacky)
--Raised and rotated 'logs' object at -244.14, -117.43, -57.57 to avoid 'obvious' clipping into geometry (skacky)
--Readjusted 'cratenofrob' object at -99.49, 58.61, -93.50 to avoid clipping into geometry (skacky)
--Resized and readjusted 'metalcrate' and 'metalcrateopen' objects inside airbrush at -122.50, -105.00, -22.5 to avoid clipping into geometry and objects (skacky)
--Resized and readjusted 'metalcrate' and 'metalcrateopen' objects inside airbrush at -91.75, 61.25, -79.75 to avoid clipping into geometry (skacky)
--Removed schema material tags on unopenable doors and grates (skacky/Squadafroinx)
--Adjust open angle on 'shutter' object at -70.67, 50.02, -73.24 from 270 to 310; is now closeable (marbleman)
--Resized and readjusted 'silvercoinstack' objects inside airbrush at -69.75, 50, -73.25 to be standing up instead of knocked over and clipping the floor (Korthak)
--Readjusted 'HealingPotion' object at -81.49, 17.27, -122.98 to avoid clipping into crate bottom (Korthak)
--Fixed texture alignment on Greengrocer bath at -89.75, 80.75, -41.50 (Korthak)
--Changed material tag on 'pipe04' object at -98.63, 72.92, -44.60 from Material Wood to Material Stone. (marbleman/Korthak)
--Replaced bottom texture on fill water brush at -113.50, 39.25, -18.75 with Thief 2 rustgi4a. (Korthak)
--Increased depth of 'SecretDoor7x4' object at -135.50, 62.98, -72.50 from 4 to 4.05 to avoid block vision blackness being visible. (Korthak)
--Fixed weird transparent bit on object texture for 'LgVicDinTable' object at -279.26, 37.35, -67.30 (Korthak)
--Changed time and textures on airbrush at -328, 28, -72
--Changed texture on solid brush at 51.25, -4.25, -75.50 from 'rwood03' to 'rwall12', to avoid confusion about using rope arrows instead of mantling to access ruined 'mezzanine'. (marbleman/Psych0sis)
--Floored a 'FineWine' object at -346.47, -53.01, -41.62 so that it wasn't slightly levitating (Psych0sis)
--Readjusted a 'CrateNoFrob' object at 79.07, -59.16, -85.88 to avoid it clipping into another object. (Korthak)
--Replaced a 'MetalDoor21' object at 56.50, -87.50, -84.00 with another one that has correct LockState (None instead of On) (marbleman)
--Corrected JointPosition and LockState on a 'Door5' object at -87.00, 35.10, -29.25. (marbleman)
--Removed quiver arrows from inaccessible AI (skacky)
--Added airbrush at -141.75, -139.75, -11.75 to stop gear clipping into wall (Aemanyl)
--Readjusted and removed 'block pathfinding' tag for Path Avoid property on 'VicCushyChair2' object at -96.25, 58.75, -41.21 (marbleman)
--Resized texture on north face of brush at -263.00, 21.50, -66.00 from 16 scale to 14.
--Changed City Hall dining room 'toilet' texture from Thief 2 wdplnks to darbasic.
--Changed Schema Material property on 'VicCushyChair1'; 'VicCushyChair2'; 'VicOttoman' archetypes from 'Material Wood' to 'Material Carpet' (marbleman)
--Added t1g14L1 ambient outside vault at -262.38, -27.12, -86.00 (marbleman)
--Added flush solid brushes around -231.75, 11.75, -21.75 to improve texturing detail (marbleman)
--Lowered three 'quiver2' objects placed on 'plankwd2' object at -226.75, 6.77, -18.00
--Re-oriented most stair textures in Burrowing Burrick
--Added solid brush at -98, -8, -107.75 to improve texturing
--Added solid brush at -84.25, -12, -112.75 to improve texturing
--Added solid brush at -84.50, -20.75, -118.25 to improve texturing
--Remove physics type from 'quiver2' objects on CabT2 object at 59.58, -90.43, -85.50
--Added Physics Type 'OBB 6' and Dimensions Size X1,Y1,Z1 to all Bush01/02/03 objects.
--Added 'Difficulty Destroy 2' property to WaterCrystal at -69.39, 24.87, -58.85 (Mat99)
--Added 'Difficulty Destroy 2' property to WaterCrystal at -297.00, 56.23, -75.33 (Mat99)
--Added 'Difficulty Destroy 2' property to WaterCrystal at -295.69, 53.93, -73.11 (Mat99)
--Added LockBox at -58.19, 39.22, -67.62 to unlock SecretDoor7x4 at (marbleman)
--Changed texture on airbrush at -10.50, -30, -9.25 from Thief 1 filston to rwall13a
--Made numerous changes to FrontGateGuard at gold castle, including changing from 'BaffordSergeantX' to 'bowman3' (Schlock)
--Applied M-NeverEfficient to 'Creature' archetype. (marbleman)
--Changed two openable windows from 'Extra Light 1.0 additive FALSE' to 'Extra Light .1 additive TRUE'.
--Changed light radius on OmniLightPoint at -110.04, 102.56, -41.40 from 3 to 4.
--Added 'GrandTick' ambient to both grandfather clocks. (skacky/marbleman)
--Changed Joint3 rate on 'GrandfatherClock' objects at 271.75, -73.71, -65.23 and -329.34, -23.03, -42.73 from 1 to 0.98333333333333 to match ambient rate.
--Rotated, resized and moved carpet at -155.25, 80.50, -34.00 to avoid clipping under wall (Schlock)
--Rotated, resized and moved carpet at -275, -4, -39.75 to improve clipping under wall (Schlock)
--Added 12 cylinder solid brush at -280, -4, -39.75 to improve visual quality.
--Rotated numerous stair textures in sdst164 house
--Added flush solid brushes to walls of airbrush at -24.25, 116.25, -95 to improve texturing detail.
--Reoriented ropearrow EmitterTrap at -117.78, 84.81, -75.83 from 299.66 pitch to 310 pitch, to make the rope easier to get onto from below (marbleman)
--Deleted powderkeg at -125.96, 69.82, -94.19 to avoid confusion about keeper stone wall being destructible (marbleman)
--Added Controls 'Location, Rotation' and Physics Type 'OBB 2' to rotten barrels inside airbrush at -75.25, 60.25, -91.75.
--Changed west texture on solid brush at -90.25, 71.25, -40 from grst7128 to Thief 2 wood.
--Added animlight, GasLight script, FrobInfo properties to NiceTorch at -87.48, 72.38, -33.24
--Adjusted dimensions on railing in Hall House (skacky)
--Added flush solid brush at -82, -12.25, -30 to improve texturing detail
--Added goldwall object at 
--Reoriented and modified textures in gold home bedroom (skacky)
--Relocated ladder to -31.90, 56.37, -88.44 (Aemanyl)
--Relocated WeldingMask object to -88.75, 64.31, -83.43
--Added HangSpotFlush light at -89.98, 109.75, -57.02
--Added 'Difficulty Destroy 2' to Flashbomb at -98.03, 85.00, -69.70 (Mat99)
--Added 'Difficulty Destroy 2' to Flashbomb at 69.11, -7.66, -67.67 (Mat99)
--Added 'Difficulty Destroy 2' to InvisiPotion at -94.73, 107.28, -30.73 (Mat99)
--Added HangSpotFlush light at -127.06, -151.50, -3.43
--Added woodbeams to Greengrocer's roof (skacky)
--Added flush solid brushes to stairs in Hall House
--Added flush solid brush at -123.50, 75.50, -47.50 to improve texturing
--Added HangSpotFlush light at -71.10, 41.25, -67.89
--Changed texturing on brush at -67.75, 41.25, -71 from brickdark5 to Thief 2 brick1
--Added Extra Light .1 Additive True to 'sdor7x4' object at -62.73, 21.25, -50.50 to improve obj lighting
--Added flush solid brush at -124, 17.50, -33.50 to improve texturing
--Added NewGuard1 and Pause3; Pause4 TrolPausePt objects.
--Added NewGuard2 and Pause5; Pause6 TrolPausePt objects.
--Added NewGuard3 and Pause7; Pause8 TrolPausePt objects.
--Changed Wait Time on TrolPausePt at -344.56, -48.16, -63.00 from 5000 to 10000
--Changed Wait Time on TrolPausePt at -293.61, 30.57, -64.33 from 5000 to 10000
--Added 'block pathfind' Marker at -134.10, -1.04, -39.22
--Relocated 'MovedTrGobPurp1' object to -71.07, -118.93, -19.35
--Added sandbag object at -345.41, 20.98, -73.36
--Added 'nofrobgrey' object at -343.33, 21.19, -73.70
--Added NewGuard4 and Pause9; Pause10 TrolPausePt objects.
--Adjusted textures on airbrush at -333, -15.25, -78
--Relocated '2839TrolPt' object to -45.79, 49.17, -72.35
--Relocated airbrush to -120, 16, -2

	CHANGES FROM 20-06-19 BETA
--Replaced removed mesh texture 'thiefwz1.gif' (Korthak/marbleman)
--Realigned brickf12 textures on solid brushes at -106.50, -43.75, -37.75 and -96.75, -51.50, -38.25.
--Added ambientsound object at -248.52, -4.11, -23.70 (marbleman/Squadafroinx)
--Added ambientsound object at -253.98, -41.65, -19.07
--Copied marker with ambienthacked and moved it to -343.82, -2.83, -62.43 (Squadafroinx)
--Changed time on airbrush at -70.25, -24.75, -57 to prevent later time solid brush clipping (Squadafroinx)
--Adjusted texture on Hammer shelf inside airbrush at 9.50, -92.75, -54.50 (Korthak)
--Rotated and added 'Location,Rotation' controls to 'RotBarrelBroke' at -111.72, 51.21, -54.19 to improve appearance/clipping (Squadafroinx)
--Resized and moved 'sdor7x4' crate at -116.85, 52.78, -54.50 to avoid clipping
--Deleted LockState property on Keeper4x8 at -68.60, 0.50, -22.00 (marbleman)
--Added JointPositions '90' property to KeeperDoor at -121.72, 25.99, -92.50 (marbleman)
--Adjusted alignment on sdst164 texture on side 8 of airbrush at -61.25, 71.50, -39.50
--Resized and moved 'metalcrate' object at -192.58, -79.01, -61.59
--Change Door5 object at -98.20, 49.75, -19.00 open angle from 270 to 275, to avoid clipping into terrain (Squadafroinx)
--Reoriented bricks textures on cylinder brushes in sewer (Korthak)
--Moved Up/Down switch object to -101.72, 46.16, -60.45 (Schlock)
--Added ambienthacked property to OmniLightPoint at -97.45, 42.93, -59.35
--Added ambientsound object at -97.59, 43.81, -59.35
--Added ambienthacked property to OmniLightPoint at -97.45, 51.81, -59.35
--Added roombrush at -69.50, 49, -95.50 (Squadafroinx)
--Changed TxtRepl r0 on adoor1 at -129.00, -64.25, 10.26 from cityt1/winwd64s to core_2/woodblt (Squadafroinx)
--Added 3 flush solid brushes to top side of airbrush at -129, -70.75, 5 to make retextured adoor1 less obvious
--Changed Door4 object at -138.83, -71.79, -8.00 open angle from 270 to 275, to avoid doorhandle clipping into terrain
--Added ActiveMine at -123.77, -69.13, 13.90 (Aemanyl)
--Rotated numerous stair textures
--Reoriented and resized textures on Bouncing Burrick windows (Squadafroinx)
--Reoriented more Burrowing Burrick stair textures
--Added flush solid brush at -98, -17.25, -112.25 to improve stair texturing
--Changed north texture on solid brush at -141, 89.25, -2.50 from rof02 to shingles (Squadafroinx/Korthak)
--Changed side 10 texture on dodecahedron at 4.75, 18.50, -40 from Thief 1 cavrgh5 to Thief 2 cavrgh5 (Korthak)
--Added non-env t1g10trans ambient to 'SecretDoor7x4' object at -76.00, 10.00, -120.25
--Removed ambienthacked property from unlit sewerlite object at -31.70, 5.16, -116.71
--Added ambienthacked property to AnimLightPoint at -26.82, 8.13, -122.58
--Added ambientsound object to -15.33, -13.54, -109.96
--Added non-env t1g10trans ambient to EmergencyLight object at -19.06, -15.30, -102.48
--Added airbrushes and objects to improve turbine clipping in room at -16.50, -36.50, -116.25
--Added two TrolPt objects and made minor changes to assist BankSarge in Mstn1128 house
--Increased dimensions on 'block pathfind' marker at -119.12, 98.64, -57.50 from Y7 to Y10
--Added 'block pathfind' marker at -115.32, 95.05, -57.50
--Added Ramirez column textures to CarpetTex material in Object Heirarchy.
--Increased depth on solid brush at -117.25, 93.50, -60.50 from 3 to 5
--Added schema t1gbreath to AMB_COMPEG.sch
--Changed aux schema on ambientsound object at from t1g10howlB to t1gbreath (Squadafroinx)
--Increased dimensions on 'block pathfind' marker at -85.66, -51.73, -25.06 from X2 and Y20 to X3 and Y24.
--Added 'block pathfind' marker to -107.68, -43.80, -35.70
--Changed Wait time on Pause3 object from 6000 to 10000
--Added pathable object property to two bookpile objects in Hall of Records
--Moved TrolPausePt in Hall of Records to -387.28, -101.17, -55.35
--Increased radius on ambienthacked property for chandelier at -385.54, -84.25, -25.60 from 40 to 50
--Reoriented and replaced textures on seating above Council Chambers
--Added 'dynamic light radius 20' property to lantern object detailattached to SwordGuardRedFem
--Added 'dynamic light 5' 'dynamic light radius 1' 'visibility control low light 2' to RamirezSergeantX at -228.31, -13.49, -66.65 and BaffordSergeantX at -226.36, -17.41, -66.65 (Squadafroinx)
--Moved flush solid brush to -328.50, -29, -84.25 to avoid running under terrain. (marbleman)
--Removed fake door object at with cdoor5 texture. (skacky/Squadafroinx)
--Added airbrush at -11.50, -8.75, -112.25 to replace silent grate3 object. (skacky/Squadafroinx)
--Added airbrush at -12.5, -33.5, -112.25 to replace silent grate3 object. (skacky/Squadafroinx)
--Deleted 'SecretDoor7x4' object at -90.05, 83.75, -91.77, replaced with texture. (skacky/Squadafroinx)
--Deleted 'SecretDoor7x4' object at -83.26, 18.28, -91.75, replaced with texture. (skacky/Squadafroinx)
--Deleted 'sdor7x4' object at -89.25, 54.50, -81.75, replaced with texture. (skacky/Squadafroinx)
--Deleted 'sdor7x4' object inside airbrush at -118.25, -111.75, -23.50, replace with texture and resized airbrush from 3 width to 2 width. (skacky/Squadafroinx)
--Deleted 'sdor7x4' object inside airbrush at -103, -133.50, -18 replace with texture and resized airbrush from 3 width to 2 width. (skacky/Squadafroinx)
--Deleted 'sdor7x4' object at -20.98, -124.93, -60.50, replaced with texture (skacky/Squadafroinx)
--Added solid brush at 8, -123.25, -47 to improve detail
--Added a number of carrots to the BigTable at -3.70, -120.13, -51.25
--Changed and adjusted numerous textures.
--Added 'ambientsound' object at -124.87, 117.00, -63.80
--Added 'ambientsound' object at -117.86, 86.32, -77.48
--Added 'ambientsound' object at -117.82, 82.18, -71.04
--Added 'ambientsound' object at -118.16, 85.86, -92.14
--Added 'ambientsound' object at -105.24, 93.60, -71.04
--Deleted 'ambienthacked' property on object 'lookvase'
--Moved and resized BigLiquidTank at -78.56, -68.68, 1.64 (marbleman)
--Moved Transformer02 to -77.67, -63.26, 3.98 (marbleman)
--Moved BigLiquidTank to -75.05, -66.63, 1.90 (marbleman)
--Added 'ambientsound' object at -99.85, 58.57, -58.99 (marbleman)
--Added Idling Directions to SwordGuardRedFemX at -115.65, 90.27, -44.17 (marbleman)
--Added 'dynamic light 5' and 'dynamic light radius .1' properties to marker object at -299.17, -30.09, -39.15, to make NVSuspiciousTrap work despite extinguished torch.
--Changed physics type to none on Lever01 objects on solid brush at -273, -1.50, -78.50
--Added 'location,rotation' controls and changed radius to 1 on barrel at -68.42, 4.75, -120.75 (Squadafroinx)
--Added 'location,rotation' controls and changed radius to 1 on SmallBarrel0 at -145.28, 104.01, -45.78 (Squadafroinx)
--Added 'location,rotation' controls and changed radius to 1 on SmallBarrel0 at -145.51, 106.51, -45.97 (Squadafroinx)
--Added 'block pathfind' marker to -120.11, 91.76, -57.00
--Added 'block pathfind' marker to -89.35, 8.44, -23.17
--Added 'block pathfind' marker to -94.43, -49.10, -32.25
--Added 'block pathfind' marker to -99.17, -44.30, -32.25
--Added ambientsound object to -112.55, -59.42, -9.50 (marbleman)
--Changed material tag on 'pipe04' object at -98.63, 72.92, -44.60 back from Material Stone to Material Metal. (marbleman/Korthak)
--Added 'ambienthacked' property to 4x4secretdoor object at -69.50, -58.56, -65.23
--Added flush airbrush at -69.50, -58.50, -65.25 to improve texturing
--Changed model on 4x4secretdoor object at -69.50, -58.56, -65.23 from sdor4x4 to sdor7x4 to avoid model gaps
--Changed Z dimension on FancyTable object at -67.73, -48.90, -67.50 from 3 to 2.5, to improve jumping through window
--Increased size of solid dodecahedron at 89.25, 8.50, -37.75 to D24, W24, H24
--Relocated powderkeg objects around solid dodecahedron at 89.25, 8.50, -37.75
--Resized and adjusted bottom texture on solid brush at -59.50, -59.75, -83.50
--Added ambienthacked { 12; 0; [None]; t1g10trans; ; } property to GoldHammerPlaque at -59.50, -59.00, -81.75
--Resized and adjusted brickdark7 textures at Burrowing Burrick entrance
--Added ambienthacked { 12; 0; [None]; t1g10trans; ; } property to door_ham_panel at -11.41, -81.75, -84.50
--Added ambienthacked { 15; 0; NoSharpCurve; t1g05endtrans; ; } property to Door7 at -62.50, -3.74, -96.00
--Added ambienthacked { 14; 0; NoSharpCurve; t1g03arcs; ; } property to ElecWallLight at -81.80, -20.75, -111.72 (Squadafroinx/marbleman)
--Changed depth of roombrush at -76, 10.50, -120.25 from 21 to 10 to improve transition ambient cutoff.
--Added 'block pathfind' marker at -117.77, 102.73, -45.02 to assist mstn2128 BankSarge
--Added 'block pathfind' marker at -120.51, 102.73, -38.06 to assist mstn2128 BankSarge
--Changed aux schema 1 on BoundsTrigger object at -54.17, -15.93, -30.54 from t1g03trans to t1g02cave, so that the ambient is affected by the Ambient Volume slider.
--Added ambientsound object at -31.88, 55.81, -88.44
--Relocated ambientsound object to -246.43, -43.22, -59.75, so that it triggers almost exactly as Garrett's feet hit the floor from climbing in the window
--Added M-NeverEfficient to mstn2128 house BankSarge
--Added ambientsound object at -260.67, -21.12, -64.14
--Changed current mode property on opguarsw at -242.06, -26.33, -65.65 from super efficient to normal
--Changed current mode property on RamirezGuardX at -247.41, -17.95, -64.65 from super efficient to normal.
--Replaced ORGAN1/2.wav; BLUECRY1/2/3.wav; EEES1/2/3.wav; m17fh.wav; MINES2.wav with Sound Enhancement Pack equivalent (Mat99)
--Moved 'block pathfind' marker to -117.95, 101.71, -57.50
--Deleted ambienthacked { 15; 0; NoSharpCurve; t1g05endtrans; ; } property on Door7 at -62.50, -3.74, -96.00
--Added ambienthacked { 15; 0; NoSharpCurve; t1g05endtrans; ; } property to ambientsound object at -62.42, -3.71, -96.00
--Deleted ambienthacked { 18; 0; NoSharpCurve; t1g05endtrans; ; } property on Door7 at -137.99, 78.80, -42.00
--Added ambienthacked { 18; 0; NoSharpCurve; t1g05endtrans; ; } property on ambientsound object at -137.92, 78.85, -42.00
--Added ambientsound object at -120.94, 100.45, -18.72
--Reoriented top texture on airbrush at -153.75, 29.25, -35
--Added bookpile object at -384.56, -95.30, -59.40 with 'block pathfind' to hopefully avoid AI getting stuck.
--Deleted AI Collides With and Collision on Port3Vert2Hortz object at -128.76, 107.75, -57.60
--Changed top texture on airbrush at -84, 58, -16.75 to Jorge, for pure black in-game
--Adjusted Dimensions on Armoire1 object at -119.37, 92.85, -31.98 to X 1.5 and Y 3.7
--Deleted AIWatchObj links and Does Patrol property on BankSarge at -113.57, 95.81, -31.98, to minimise chance of moonwalking and geometry clipping.
--Deleted 1837Trol object
--Deleted TrolPausePt at -113.52, 90.66, -42.64
--Added airbrush at -137.25, 96.50, -16.75 to improve texturing
--Moved ambientsound object to -120.92, 100.96, -18.72
--Added ambientsound object at -137.25, 96.50, -18.75
--Moved ambientsound object to -137.94, 77.97, -42.00
--Moved 'WaitHereLads' object to -352.35, -3.09, -67.00 to avoid invalid position
--Added ambienthacked { 10; 0; [None]; t1g10trans; ; } property to sdor7x4 at -118.25, 87.00, -30.75
--Added airbrush at -118.25, 87.25, -30.75 to improve texturing
--Moved ambientsound object to -124.87, 117.00, -63.00
--Adjusted multiple roombrushes inside sandstone house
--Swapped location of rugs in sandstone house bedroom to avoid clipping
--Adjusted multiple stair textures in sandstone house
--Changed schema on ambientsound object at -117.82, 82.18, -71.04 from m07domecym to guildhits to avoid clipping
--Added solid brush at to improve texturing (Psych0sis)
--Reduced schema volume of 't1g02tile2'; 't1g17lib'; 't1g02tiles'; 't1g02cave'; 'm10substr'; 't1gstr1/2/3/4' to prevent/reduce clipping at ambient volume 1100 (Squadafroinx)
--Added ambienthacked { 15; 0; [None]; t1g10trans; ; } property to 4x4SecretDoor object at -251.82, -2.56, -16.00 (Squadafroinx/marbleman)
--Added ambienthacked { 15; 0; [None]; t1g10trans; ; } property to 4x4SecretDoor object at -250.50, -40.09, -16.00 (Squadafroinx/marbleman)
--Added ambienthacked { 20; 0; [None]; t1g10trans; ; } property to Candle+Stick1 object at -259.59, -22.49, -17.66

	CHANGES FROM 24-06-19 BETA
--Adjusted numerous instances of slight texture misalignment
--Reduce schema volume of 't1g15down2' (Squadafroinx)
--Added airbrush at -117.25, 40.75, -59 to improve texturing
--Modified textures on airbrush at -107.50, 29.50, -62
--Adjusted roombrushes in Burrowing Burrick (marbleman)
--Increased radius of ambienthacked property on marker at  from 8 to 12 (marbleman)
--Changed Open Angle on Mechanist4x8-1 door at -308.81, -7.00, -35.50 to prevent door handle clipping, and occasional centre clipping (marbleman)
--Added ambientsound object at -248.52, -39.39, -23.70 (marbleman)
--Removed 'Can Attach: Rope' property from concastleT1/carpet texture archetype
--Deleted ControlDevice links from DestroyTrap to Anim1650 and Anim1651, added Inverter at -122.14, 58.74, -73.23, added ControlDevice links from that Inverter to Anim1650 and Anim1651, added ControlDevice link from CamoButton-Book object at -148.64, 27.01, -89.37 to same Inverter (solution mine, problem reported by marbleman)
--Changed AnimS and Joint1AnimS JointsState property on VicLightSwitch at -293.28, -4.02, -77.88 from None to On (Mat99)
--Changed AnimS and Joint1AnimS JointsState property on VicLightSwitch at -282.09, -67.95, -63.99 from None to On (Mat99)
--Adjusted some bookcase textures in Hall of Records (Mat99)
--Removed ambienthacked { 20; 0; NoSharpCurve; m14fridge; ; } property on Icicle1 at -74.93, -115.78, -26.27 (Mat99)
--Added ambientsound object with { 20; 0; NoSharpCurve; m14fridge; ; } property at -77.97, -114.91, -25.58 (Mat99)
--Removed ambienthacked { 20; -1; [None]; t1g13subson1; t1g11subson2; t1g17bsTr} property on blood1 object at -106.39, 70.49, -13.00 (Mat99)
--Added ambientsound object with { 20; -1; [None]; t1g13subson1; t1g11subson2; t1g17bsTr} property at -106.14, 70.74, -13.00 (Mat99)
--Added ControlDevice links from DestroyTrap to Skulls at -83.69, 44.45, -45.13 and -84.02, 49.14, -45.13
--Adjusted textures on airbrush at -88, -64.75, -38.50
--Added ambientsound object at -56.75, -16.37, -24.12
--Added ambientsound object at -137.28, 96.00, -18.75
--Added flush solid brush at -85.75, 75.50, -51 to improve texturing
--Changed Z dimension on BrownFancyTable at -75.79, 66.66, -59.00 from 3 to 2.
--Changed Z dimension on VicShrtRndTab at -103.54, 17.09, -48.00 from 2.5 to 2.
--Adjusted textures on airbrush at -62.50, 1, -62
--Changed Time Warp on SwordGuardRedX at -156.03, 8.19, -38.40 from .95 to .90
--Fixed dimensions on BStoneBlock object at to match model size (Mat99)
--Modified 'something' in the gamesys to fix ActiveMine falling through terrain when disarmed (Mat99)
--Added object names for HamKey and HallKey objects (Squadafroinx)
--Added object name for SmalSlulBarel object at -91.56, -10.23, -120.50 (Squadafroinx)
--Moved solid brush to -117.25, 94, -60.50
--Added TestPause1 and TestPause2 objects, AIPatrol links between them, moved BankSargePITA to -116.15, 89.19, -57.45, added AIWatchObj links and Does Patrol True (Mat99)
--Added airbrush at -60, 25.75, -62 to improve texturing
--Changed south texture on solid brush at -93.75, -43, -46.75 from brickf12 to b07.
--Moved solid dodecahedron to -3, 8, -83.25
--Changed dimensions on BStoneBlock at -93.35, -16.22, -32.50 to match model size
--Changed dimensions on BStoneBlock at 142.22, -7.77, -50.26 to match model size
--Changed dimensions on sidedark object at -91.64, 34.04, -71.60 to match model size
--Added BStoneBlock object at -33.95, 54.50, -78.80 to improve mantling (Aemanyl)
--Added solid brush at -15.25, -80.25, -88.50 to improve texturing
--Added solid brushes inside airbrush at -235.75, -40, -86 to improve detail
--Moved Retchin Letter to -236.39, -38.65, -95.85
--Added flush solid brushes inside airbrush at -19.25, -118.25, -55 to improve texturing
--Moved SewerLite object to -8.51, -131.14, -44.08
--Added solid brush at -10.75, -130.75, -47 to improve detail
--Reduced schema volume 't1g15down'; 't1g15beat1' (Squadafroinx)
--Added airbrush at -63.50, 15.75, -37 to improve texturing
--Added Sword and Detailed Sword objects inside airbrush at -78.75, -120.75, -27.50
--Added HangSpotFlush object at -161.75, 13.00, -27.20
--Moved torch object to -129.80, -60.00, -37.40
--Added ElecWallLight object at -107.24, -60.25, -39.50
--Changed Wait time link on TrolPausePt at -90.32, -24.70, -23.17 from 10000 to 8000
--Moved OmniLightPoint to -122.49, -59.85, -37.68
--Added OmniLightPoint at -116.75, -59.85, -37.68
--Changed DeleteState property on GlassFlinders objects inside airbrush at -46.50, 37.25, -57.25 from On to [None]
--Added object name Name_BlueWPaperKey property to Key2 object at -98.16, 87.75, -69.75
--Changed model on pipe01 object at -142.45, 120.22, -45.14 from shuttrz to sdor7x4
--Added Locked True, KeyDst { FALSE; 1; 14}, Receptron KeyStim 24 Min 25 Max Intensity to Door7 at -137.99, 78.80, -42.00
--Added HallFrontKey object with KeySrc { FALSE; 1; 14} property at -157.94, 94.33, -42.31
--Made Tray object at -160.67, 90.45, -40.41 FrobInert
--Moved Pail to -108.23, 39.31, -56.21 to stop floating
--Made MetalPlate object at -88.26, 12.30, -35.99 FrobInert
--Added WallSpotLight object at -357.44, -32.51, -34.55
--Added WallSpotLight object at -386.50, -31.00, -34.54
--Raised airbrush and GoldCStick object .25 units
--Added Name_Barrel to SmalBarrel0 object at -166.76, -4.35, -58.68
--Moved SmalBarrel0 to -166.76, -4.35, -58.68 to avoid clipping
--Adjusted roombrush at -250.80, 4, -60.75 to avoid sound bleeding through stone wall

	CHANGES FROM 30-06-19 BETA
--Replaced Jorge texture on Landlord fireplace with 24 scale backdr02 (Schlock)
--Moved ambientsound object to -104.71, 93.80, -71.04 (Schlock)
--Added ambientsound object at -97.99, 93.80, -71.04 (Schlock)
--Added ambienthacked { 12; 0; NoSharpCurve; t1g10trans; ; } property to Door7 at -100.91, 93.75, -69.50 (Schlock)
--Removed t1g02cave aux schema 1 from ElecWallLight at (Schlock)
--Added ambienthacked { 12; 0; [None]; t1g02cave; ; } property to Door7 at -56.60, -41.00, -25.25 (Schlock)
--Added ambienthacked { 6; 0; Environmental; t1g02tiles; t1g02cave; } property to BoundsTrigger at -54.36, -40.89, -27.47 (Schlock)
--Added ambienthacked marker at -66.93, -27.20, -21.08 (Schlock)
--Added ambienthacked marker at -65.91, -7.76, -21.08 (Schlock)
--Added ambienthacked marker at -71.61, -16.58, -21.08 (Schlock)
--Added ; before ambient_volume 1100 command in fm.cfg (Schlock)
--Added 10'ironFence object at -41.44, 58.77, -92.02
--Increased height of airbrush at -39.50, 57.50, -92 from 6 to 10
--Added airbrush at -44, 59.25, -94.50
--Added airbrush at -44, 59.25, -92
--Increased height of airbrush at -59.50, 58.25, -94 from 6 to 10
--Added airbrush at -53.50, 56, -96.50
--Added airbrush at -53.50, 56, -94
--Added SewerLite at -42.43, 66.27, -92.25
--Added flush cylinder brushes to walls of airbrush at -24.25, 100.25, -98 to improve detail
--Added flush cylinder brushes to walls of airbrush at -122, 116.25, -84.50 to improve detail
--Added EarthArrow with 'stack count 2' and 'difficulty destroy 1,2' properties with ~Contains 'StartPoint' link (marbleman)
--Added WaterCrystal with 'stack count 2' and 'difficulty destroy 1,2' properties with ~Contains 'StartPoint' link (marbleman)
--Added HealingPotion with 'difficulty destroy 1,2' property at 31.42, -103.07, -84.83 (marbleman)
--Moved Pipe02 object to -75.54, -25.03, -93.80
--Moved ambienthacked marker to -84.26, -10.41, -122.09
--Moved MetalCrate to -93.22, -0.74, -118.90 to avoid clipping
--Added SteamWhistle object at -31.06, -30.90, -119.56
--Added Candle+Stick2 object at -93.37, 67.16, -37.27
--Added Candle+Stick1 object at -113.34, 61.98, -38.66
--Added 10'ironFence object at -17.68, -34.98, -115.75
--Moved Pipe01 object to -53.54, 24.04, -110.70
--Added 'location,rotation' controls to Powderkeg at -66.88, 81.49, -97.60
--Added SecretDoor7x4 with SEWDOORobj texture at -66.00, 67.90, -95.75; -138.00, 83.30, -91.75; and -95.07, 64.11, -91.74
--Added airbrush at -133.25, 88.50, -90.25 with SewerLite inside
--Added airbrush at -161, 64, -40
--Added flush solid cylinder brushes inside airbrush at 35.75, -111.75, -79.25 to improve texturing
--Added flush solid cylinder brush at -15.25, -27.50, -121.25 to improve texturing
--Added flush solid cylinder brush at -25.50, -37.75, -120.50 to improve texturing
--Added airbrush at -83.75, 35.25, -64 containing adoor1 .80 transparent window and flush solid and airbrushes to improve texturing.
--Added airbrush at -114, 42.50, -56.25 to improve texturting
--Increased width of flush solid brush at -134, 89.25, -34 to improve scaling
--Added flush solid brush at -83, -1.75, -92.75 to improve texturting
--Added flush solid brush at -86, .50, -97 to improve texturting
--Changed model name on Pipe01 object at -61.02, 10.52, -55.75 from 'sdor4x4b' to 'sdor7x4' to avoid obvious model gaps.
--Changed model name on numerous objects from 'sdor4x4b' to 'sdor7x4' to avoid obvious model gaps.
--Increased time on ~AIWatchObj link on Pause5 from 5000 to 15000
--Added transparency 0 table object at -205.75, -53.30, -48.44 to improve physics of SpotStreetLamp at -204.65, -53.41, -53.23 (Mat99/idea copied from Korthak)
--Added airbrush at -303.50, -7, -35.75 and -307.50, -7, -35.75 to prevent door handle clipping/improve detail
--Moved HangSpotFlush to -90.25, -95.56, -15.08 to avoid clipping
--Added solid brush to -94.25, -90.50, -14.75; -89, -87.50, -14.75 and -105, -88.50, -14.75 to improve detail
--Added 10'ironFence object at -161.77, 87.09, -65.02, airbrush at -164,25, 86.75, -67.50, and -164,25, 86.75, -63 to improve detail
--Added airbrush at 19, 20.25, -89 to improve texturing
--Added 'path avoid: block pathfind,repel' and 'pathable object FALSE' properties to VicDesk2 object at -271.58, -21.75, -37.68
--Added solid brushes at -89.50, 35.25, -90; -86.50, 35.25, -87.50; -81.25, 35.25, -90 to improve detail
--Added dodecahedron airbrush at -85, 35.25, -90.50 to improve detail
--TO END'd flush solid brush at -306.75, -6.25, -68.25 so rug is on top of adjacent floor detail
--TO END'd solid brush at -100.25, 34.50, -63.75 to prevent airbrush carving
--Increased width on solid brush at -74.50, 35.25, -65.75 to improve detail
--Added airbrush at -179.75, 2, -54.75 and -179.75, 2.75, -56.50 to improve detail
--Added airbrush at -46, 35, -57.25 to improve texturing
--Added solid corner-apex brushes at -25.25, 118.25, -97.75 and -123.75, 119.25, -87 to improve detail
--Added numerous Pipe08/01 objects, six 4x4x2 solid cube brushes, an airbrush at -104, 83.25, -90, a flush solid brush at -102, 68.25, -90, and three 1x16x3 flush solid brushes in main run-off to improve detail
--Added six solid brushes and moved ElecWallLight object inside Stonemason's shop to improve texturing and detail.
--Moved ElecWallLight object to -73.40, 22.23, -64.00
--Increased depth on four res_cube objects inside airbrush at -92.25, 34.50, -61 from 1 to 1.5
--Added solid brushes at -92, 74.75, -54; -92, 74.75, -56.50 and -92, 74.75, -60 to improve texturing
--Moved litemush_fragil to -122.80, 119.91, -84.80 to improve lighting
--Adjusted dimensions on BstoneBlock objects to match scale size.
--Reduced X dimensions on Skull Barrel object at -92.38, -7.15, -119.61 from 2.56319 to 2 to improve access
--Added { 15; 0; NoSharpCurve; t1g02cave; ; } property to Keeper4x8 door at -117.75, 21.60, -61.50
--Deleted 'dynamic light 5' property on RamirezSergeantX at -228.31, -13.49, -66.65 and BaffordSergeantX at -226.36, -17.41, -66.65; added lantern object at -225.95, -14.12, -69.01 (Squadafroinx)
--TO END'd solid brush at -164.25, -83.75, -66.25 to avoid airbrush carving