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11/12/2019
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Title		 : Down in the Old Vault
Filename	 : DownintheOldVault.zip
Author		 : Vegetables (Hank Muller)
Contact info : hankgmuller@gmail.com
Date of release: November 12, 2019
Version	 	 : 1.0

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* Play Information *

Game			 : Thief Gold
Level Names		 : Down in the Old Vault
File names		 : miss20.mis
Difficulty Settings	 : Yes
Equipment store	 	 : Yes
Map/Automap		 : Yes/No
New graphics		 : Yes
New sounds		 : Yes
New conversations	 : No
New models		 : Yes
EAX Support		 : No
Multi language support	 : EN/DE/FR/RU
Briefing		 : No

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* Story *

I caught word that a nobleman named Lord Caldwell has been looking 
for a bank to store a large amount of gold. Some well-placed inquiries 
have led me to believe that the bank he settled on is the Mossgate Bank, 
located in one of the more remote districts of the city. The bank 
is run by a nobleman named Fitzgerald, whose family has apparently 
been running the bank for a very long time. Despite its age the bank 
is relatively small, so the security shouldn't be too tough to crack. 
I should also try to steal some keys for the deposit boxes in the bank vault 
from the other residents of the district, they're bound to have some good stuff in them.

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* Notes *

- Newdark 1.25 or later is required.
- Please disable any mods before playing this mission.

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* Credits *

Playtesters
- Cardia
- Fortuni
- Marbleman
- Zappenduster

Translators
- Athalle (French)
- Zappenduster (German)
- MoroseTroll (Russian)

Writing
- Many readables written/expanded by Marbleman
- One readable taken from a Thief 1 cutscene

Textures
- "calendra" texture family by Undule, taken from Calendra's Legacy by Purah
- "drktex" texture family by DrK
- "lux" texture family by Melan, taken from Disorientation
- "carp26" in the "newkeep" family by R Soul
- "scarletcascabel" texture family taken from The Scarlet Cascabel by PukeyBrunster and Tannar
- "skacky" texture family by Skacky
- "t2tex" texture family taken from Thief 2
- "texturescom" texture family from textures.com
- "tootv" texture family taken from The Order Of The Vine by SilentSleep
- "yandros" texture family by Yandros
- "zontik" texture family taken from The Golden Book by Zontik
- All other textures are stock textures edited by me

Objects/Meshes
- 10boogry74, 10boored74, 3boogry74, 3boored74, 5boogry74, brokcrate, upbody, and uphandle by Nielsen74
- alrmbut, bushfal2, bushj2, bushspr2, bushwin2, drapeR, fish1, mkeyring, paglit, pbroom, potj1, roof4820, treefal3, treej3, vaultdor, vinej, vinej3, and win4x8gr taken from Thief 2
- armiora, deska, monboxa, sofaa, sofchaira, tabcabnta, and tablefana use textures taken from The Scarlet Cascabel by PukeyBrunster and Tannar
- baum-1 by Von.Eins
- bookgr2, brkdoor2, machine01, machine04, pipe01b...pipe08b, pipej1...pipej7, and bthrone textures by FireMage, some taken from The Chalice Of Souls
- vhotted candle objects (candle1, candle2, canstic2, chdlro) by voodoo47
- fence, fencf, and vinotto textures by Jason Otto
- NVSausage and NVSausages by Nameless Voice
- oplight by Team CoSaS (Schwaa, Phantom, SilentSleep, Yametha, Phanton, Schwaa, Digital Nightfall)
- res_cube, res_pnth, res_pntv, and res_poster by Yandros
- RSWallspot by R Soul
- cobweb1...cobweb4 and glyph1 by Vigil
- goldstack by Vegatables (me)
- cwall texture by Undule
- flame2 textures taken from Project Hammer - Secret Connections by DarkThief
- Meshes converted using MeshUp by Shadowspawn
- "constatu" mesh texture by FireMage taken from The Whistling of the Gears
- "purple" mesh texture taken from Calendra's Cistern by Purah
- Other objects/mesh textures are stock edits by me

Many custom sounds and schemas by Gigagooga, as well as a couple of sounds taken from Thief 2

Scripts by Nameless Voice, Telliamed, and vfig


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* Construction *

Base		: None
Build Time	: About 11 months

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* Loading Information *

Do not unzip, load with the FM loader of your choice. DarkLoader not recommended.

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* Copyright Information *

This level is  2019 by Hank Muller

Distribution of this level is allowed as long as the archive 
and this file are kept intact.

This level was not made and is not supported by 
Looking Glass Studios or Eidos Interactive.