

Easy Bank vers 1 : 30/6/2006

                        
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Author                  : Sterlino (Menguzzo Stefano)
Contact Info            : Sterlinoy@libero.it
Homepage                : www.sterlino.tk
Date of first beta Release: 05/02/2004

Description             : DEMO MISSION to show totally random code generation

WarningMessage          : This mission zip file contains the script.osm module, courtesy of Gaylesaver. 
		I did this so it would be fast and easy. If you don't agree then - BEFORE INSTALLING THIS MISSION - You are strongly advised to go to
                          his site and download the latest release.

                        Time location: between t2 and t3. 

			Many things have changed since the death of Karras. The opening of
                        a new sophisticated bank has you dreaming
                        about the old times, when you broke into the bank and succeeded in opening the vault door. 
                        It was an incredible moment.
			Rumor says that the creator of the bank mechanism is a former follower of Karras.
                        He has created various alarm systems, as usual, and a code lock for the vault door. 
                        The code is changed every day so it's very difficult to find out what it is and use it.
                        This all sounds like a really exciting challenge.

                        After two nights of not being able to sleep you decided to put together a plan, 
                        scratching some ideas out on paper but not coming up with anything really good.
			Just when you were about to give up on the whole thing, a bird flew in through your 
			window. He had a little message tied to his neck.

			"Garrett,
				 I'm employed at the new Mistriver Bank.
				 You probably know it well. I've heard talk about you and your abilities.
				 Meet me at "Sunspot Cafe'" tomorrow at sunset..."

			The next day you met the man and he told you that he was angry with the bank because 
                        they owed him 2 months worth of salary. 
                        So he decided to get even and came up with a plan designed to get you into the vault.
			In return for his help, he asked for 50% of your haul.	
                        Naturally you agreed but it wasn't as simple as it first sounded.
			He told you how to enter the bank and he gave you a map on
			graph paper.	

			"They treated me badly and now it's time for me to have my revenge. 
                         The bank's security isn't as impenetrable as they think. The vault is 
			 easily accessed from the rear of the bank. You must use this weakness to enter, 
                         but I must warn you about one thing: 
                         there are two alarm systems. Before you do anything else you will first have to deactivate them."

                        "It is imperative that you find the code before you enter the bank. 
                         This would have been impossible up until 2 weeks ago, but fortunately
 			that has changed. 
                        A new employee was given the responsibility of safeguarding the code. 
                        That idiot gets drunk every night and he has misplaced
			the code at least three times before.
			Tonight should be the perfect night for you to break in. 
                        Two days ago I saw Gilberto staggering around the office with a bottle in his hand and the morning 
			after he muttered something about not wanting to be seen by the Director 
                        because he'd lost the code yet again.
			
			This job is like a dream come true for you. It's time to get your equipment ready for tonight.
			
 
			
	    
Additional Info		: While working on HoC2 I found the time (creating the code generation system) to build this 
			  small mission.
			  LOOK AT THE TUTORIAL and open this mission in Dromed to understand better how it works.
			  I wish to thank Rsoul who built the Code Object. It's a simple object that has four texture places that are 
			  changeable. That is the base used to create a random code generation written that also has a code display that is very similar to an Odometer. 
			  
Extra note (30/6/2006) : the reason of the late release of this Demo was the project of a Joint between me and MOG.
			 at the time i tested this mission we choose to make another version with his adds on it but
                         after two years of waiting i decide to release this simple version. Hope he is yet working on 
			 the other version that surely will be amazing.  
	

 
Briefing                : No

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* Playing Information *

Game                    : Thief 2: The Metal Age
Mission Title           : Easy Bank 
File Name               : Miss18
Difficulty Settings     : No - the only difference is at medium/expert level if you kill someone the game will ends.
Equipment Store         : No
Map                     : No
Auto Map                : No
New Graphics            : No
New Sounds              : No 
Multi-Language Support  : No

Briefing                : No
     Length             : n/a
     Size               : n/a

Difficulty Level Info   : -NORMAL    : you can kill but the Don't kill objective will fail
                        : -Medium/exper : if you kill someone the game will ends.			 
			  

* Construction *

Base                    : From my imagination
Build Time              : Approx. 3 days

GOD BLESS NIGHTWALKER for the translation helps.

Special Thanks to:	MOG, Gaylesaver for the scripts module, without him none of this would be possible.

Credits          :      RSoul, for his customized object

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* Loading information * 

ThiefLoader and DarkLoader ready. File name RandomGenCodeDemo.zip. 
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* Copyright * 

Copyright (c) june 2006 by Sterlino (Menguzzo Stefano)

Permission is granted to freely play and distribute this level providing it remains whole and intact.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.


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