===================================================================================
06/12/2000
===================================================================================

Title		: Equilibrium
Filename		: Equil.zip
Author		: Conor Armstrong (SilentSleep)
Contact info	: sleepy@redbrick.dcu.ie 
Homepage	: http://www.redbrick.dcu.ie/~sleepy/thief
Date of release	: 6th of December, 2000
Version		: 1.0

Description	: This mission takes place around the start of Thief 2. 

	"Some days you just feel lucky. A local fence told me some homeless
	 guy stumbled on something very interesting. From the sound of it,
	 the bum found an entrance to a Keeper facility. Standard practice
	 for the Keepers would be to seal up the place after that, but I'm
	 hoping I might find some way in. I'd love a couple of hours inside
	 to catch up on old times, and maybe find put why the hell they're
	 so interested in me these days. "

===================================================================================

* Play Information *

Game			: Thief 2: The Metal Age
Level Names		: Equilibrium
File names		: Miss20.mis.
Difficulty Settings		: Yes.
Equipment store		: No.
Map/Automap		: (Yes, No)
New graphics		: Yes.
New sounds		: No.
New conversations		: No.
New models		: Yes.
EAX Support		: Unlikely.
Multi language support	: No.
Briefing			: No.

* Construction *

Base		: None.
Map Size		: Small, ~6000 cells.
Build Time	: About 3 months. I've been busy.
Build Info		: Optimised perfectly, no coplanar case warnings, Objcast lighting.
		Polycount is typically < 300, but in some areas can increase to
		450, possibly even slightly more.

===================================================================================

* Loading information *

Use DarkLoader. Put this zip in your missions directory, and let the loader do the rest.

* Thanks To *

LGS studios. At least most of them have cool jobs now. Way better than mine.
The pre-Beta-testers: David, Drom_Editor, camelhammer, and Saturnine too. :)
The final-Beta-testers: NightWalker, Buglesoft, sneak, and Howie.
Too many people from various forums to mention in this line. Thanks.
All custom object models were built with Anim8or, http://www.Anim8or.com.
Custom graphics were all done using Paint Shop Pro and Texture Maker, equally.
You, as usual. :)

* Copyright *

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
One having closed down and the other in its death throes, y'see.

===================================================================================

* Hints & Tips *

See Spoilers.txt. I'd suggest you dive right in the first time though.
You might be a little frustrated initially, but please persevere.

===================================================================================
Have fun. That's why I made it.
===================================================================================