Goals:
~~~~~~
0. Find Switcher.
1. Rob Cunny.
2. Break into Warehouse. (hidden) (revealing by reading note)
3. Horn Quest. (hidden) (revealing when play horn first time)
4. Find Secret Passage. (hidden) (revealing after reading Switcher notes)
5. Get to the Castle and play with Necroman. (hidden) (revealing after completing fourth goal)
6,7,8. Treasure goals. Get total treasure (gold, gems, goods) (depends on difficulty level)
9. Do not kill unarmed humans (easy difficulty)
10. Do not kill inoccents. Kill no more then 7 armed humans (medium difficulty).
11. Do not kill humans. (hard difficulty)
12. Kill vile bustard. (hidden) (revealing after visiting vile dungeon)
13. Treasure goal for knightmare level.
14. Return home.

Keys:
~~~~
	1,1 - Warehouse.
	1,2 - House first door.
	1,3 - House second door.
	1,4 - Chest in the rich balcony room.
	1,5 - Hammerite Elder Temple Key.
	1,6 - Bar Secret Key.
	1,7 - Underlift door Key.
	1,8 - Coins reserved.
	1,9 - Switcher Region Portcullis


Names:
~~~~~
Name_WarehouseKey - Warehouse Key.
Name_ClockMan - Clock Man.
Name_HandLantern - Hand Lantern.
Name_WHLetter - Warehouse Letter.
Name_BBall - Billiard Ball.
Name_TempleKey - Temple Key.
Name_MagicCoins - Magic Lucky Coins.
Name_Horn - Misterious Horn.
Name_SwitcherNotes - Switcher's Notes.
Name_Stone - A stone.
Name_Pole - A pole.
Name_Switcher - Switcher.
Name_Beggar - Beggar.
Name_Cunny - Cunny.

Books:
~~~~~
Patrordr.str - (info) tells about increasing patrols & paids.
Warenote.str - (objective trigger) tells about warehouse cargo.
Hardglas.str - (info) tells about hard glass purchase.
Mosswork.str - (info) tells about moss growing.
WHwarn.str - (hint) tells about explosive barrels in WH.
BarPrice.str - (info) tells about drink prices.
Liftdown.str - (hint) tells about hidden button & key.
ClockDan.str - (info-warn) about dangerous steps in the ClockTower.
OBappear.str - (hint-device) about Odin's Boxes appearing.
OBlight.str - (hint-device) about Odin's Boxes shading.
Vile.str - (info) about Vile dungeon.
sgn_TDG.str - (info) "The Drunken Goose" pub sign.
sgn_TS.str - (info) "Traveller's Shelter" tavern sign.
fontheal.str - (info) about healing font
fontholy.str - (info) about holy font
gt_tbt.str - (info) tablet "To Bell Tower." in Grand Temple
gt_thc.str - (info) tablet "To High Chamber." in Grand Temple
RoyoArt.str - (info) about Royo's paintings.
Royo04i.str - Royo07i.str - (info) headings to Royo's paintings
Knightm1.str - Knightm3.str - (jokes) Knightmare sequence messages.
Poem1.str - Poem3.str - (????) just a ????
Tailor.str - Tailor's shop plaque.
LGS_memo - LGS dedicated...

Meshes & AIs:
~~~~~~~~~~~~
Clothes.bin
Clothes.cal - female servant (tex->replace0)
Fmage.bin
Fmage.cal - fire mage (tex->replace0)
Clothes2.bin
Clothes2.cal - female servant2 (tex->replace0)

Mesh's Textures:
~~~~~~~~~~~~~~~
Fulcloth.gif - clothes texture (clothes shop)
Jacket.gif - jacket texture (clothes shop)
Frakus.gif - Cunny's skin
Fire3.gif - Necromancer's skin
Dress.gif - dress texture (clothes shop)

Ca-bitmaps:
~~~~~~~~~~~
Switchca.gif - carrying Switcher. 
Cunnyca.gif - carrying Cunny. 
Clockmca.gif - carrying ClockMan. 


Objects:
~~~~~~~
Wagon.bin - wagon (wag.gif)
Window.bin - window (realwnd.gif)
Wsplit1.bin - window splitter 1 (realwnd.gif)
Wsplit2.bin - window splitter 2 (realwnd.gif)
Wsplit3.bin - window splitter 3 (realwnd.gif)
Secr4x8.bin - secret door (tex->replace1)
Onlybell.bin - bell w/o handle (bellwood.gif)
Anypaint.bin - painting object allowing any picture (tex->replace0)
Bball.bin - billiard ball object (tex->replace0)
Hourgl.bin - hourglass object (hgsand.gif)
Mg_door.bin - Castle door object (made by Randy Sybel)

Object's Textures:
~~~~~~~~~~~~~~~~~
Realwnd.gif - common texture for window & window splitters objects
Wag.gif - texture for wagon object
Bellwood.gif - texture for bell handler (to make it transparent)
Glass2.pcx - texture for a secret vitrage in the small temple
HGSand.gif - texture for hourglass
Ssfs.gif - for street sign near the fountain "Funny Square"
ssrot.gif - for street signs near the river "River of Tetis"
sstgt.gif - for street signs near the Grand Temple "To Grand Temple"
sstm.gif - for street signs near the Well "The Museum"
Wh.gif - for Warehouse sign
Ball1.gif - Ball6.gif - six billiard balls textures
Ball0.gif - texture for striking bball
Apaint04.gif - Apaint07.gif - four stripped Paintings (originally painted by Louis Royo)


Texture Families:
~~~~~~~~~~~~~~~~
1. Newtex
full.pcx - palette file
doorpd3 - 4x8 - violet door (metal)
doorpd2 - 4x8 - orange curious door (wood)
door12 - 4x8 - simple wood door (wood)
rustd4 - 4x8 - wood in metal door (metal)
magdoor - 4x8 - magus door (stone)
plank - wooden texture (wood)
bmbhorn - black marble with horn engraved (tile)
blackmb - black marble (tile)


NewStim Receptron Intensity reserved:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
123-124 - Basement lift sensor
43-44 - First & Third Floor lift sensors
58-59 - Second Floor lift sensor
118.5-119.5 - Clock Man's Door.
100.5-101.5, 101.6-102.5 & 102.6-103.5 - for HandLantern from Garrett.
103.6-104.5 - for Warehouse Letter from Garrett
4.5-5.5 - for six billiard triggers from bballs
105.6-106.5 - for Horn from Garrett
106.6-107.5 - for Odin's Boxes Light Scroll from Garrett
107.6-108.5 - for Odin's Boxes Appear Scroll from Garrett
108.6-109.5 - for WaterBox from Garrett
109.6-110.5 - for RightBox from Garrett
110.6-111.5 - for FireBox from Garrett
111.6-112.5 - for Castle Doors from Garrett
112.6-113.5 - for SWNotes from Garrett
113.6-114.5 - for Knightmare button from Garrett
0-infinity - Garrett (stimulates source object by [1*intensity+100])

Sources:
~~~~~~~
ClockMan - 119.
Lift - 123-124, 43-44, 58-59
HandLantern 1, 2 & 3
Warehouse Letter 4
Billiard Balls 5
Horn 6
Odin's Boxes Light Scroll 7
Odin's Boxes Appear Scroll 8
WaterBox 9
RightBox 10
FireBox 11
Castle Doors 12
SWNotes 13
Knightmare button 14


Voices currently created (waves created by Loanstar):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
vclockman
vcunny
vswitcher
vbeggar
vnec

Custom sounds used:
~~~~~~~~~~~~~~~~~~~~~~~~
clock1.wav - clock tower sound (from LoanStar)
wtr__md2.wav - waterfall sound (from Thief Gold)
m01tone3.wav - see below
m01tone4.wav - see below
m01tone8.wav - ancient notes (from Thief 2)

Garrett's comments used:
~~~~~~~~~~~~~~~~~~~~~~~
GAR004 (gar004) "AAhh, got it!" - When billiardball is placed into the hole (6 times supposed to be).

GARM0326 (GA1V0326) "Aah, this is what I'm looking for."  - When found a Temple Key.

gar046 (gar046) "Hmmm, This looks interesting." - When posessed Hourglass of Time.

GARM2301 - GARM2304 (same) "..." - Conversation with necromancer (Created by Loanstar).
GARM2305 (same) "What happened here?" - In the vile dungeon.

Various Info:
~~~~~~~~~~~~

Keys Types:
	1 - White (grey)
	2 - Yellow
	3 - Rust orange
	4 - Skull
	5 - Rust blue

Nice textures:  
	city ->
		cfwin101 & cfwinf101 -windows

Nice doors:
	Door5, Door7, 4x7rusty.
