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September 22, 2000
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AUTHOR:	Jeremy D. "Feanor" Mitchell
CONTACT INFO:	jd_mitchell98@hotmail.com
HOMEPAGE:	n/a
RELEASE DATE:	September 22, 2000

DESCRIPTION:  Garrett must sneak, fight, and backstab his way through Baron Bisfult's keep in
order to earn his money.  'Hard Luck' is a straight-out burglary of a noble's house; nothing
complicated, but you will soon find out that life is not so simple within the walls of this keep.
Just jump in and have fun thwarting the less-than-motivated guards and stealing another unworthy
noble's treasure.

"Hard Luck" is my first level for Thief and and was started with the express purpose
to test the limits of and aquaint myself with DromEd (not to mention my limits and capacity for
level design).  My goal, before moving on to more complex and interesting Thief ventures, was to
finish a large mansion just to prove to myself that I could.  After a while, however, it became an
entity of its own and I had to flesh it out completely.

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BRIEFING:

A recent contact of mine has contacted me.  I did her a favour and now she wants to return the
gesture.  My contact is a servant of Lord Bisfult, a local Baron of disrepute.  By all accounts
he's a liar and a cheat, among other things.  All in all: a shining example of societies' "upper
crust."

Getting inside the outer walls of Bisfult's keep would normally be a problem, but my contact has
provided me with a key to the front gate.  Apparently there is only one guard, and she'll make sure
he's 'properly stimulated' before I arrive.

In addition to the key, she has provided me with a map of the lower level of the keep.  Servants of her
station aren't permitted into the "noble areas" upstairs, so I'll have to wing it up there.  Nothing I
can't handle, though.

I'm not sure exactly what Lord Bisfult did to my contact to make her so angry: but I imagine it has
something to do with the payroll.  I'll admit that most of this rests on this one woman, but
I do trust her.  Maybe I'm getting soft; but, like always, the rent is due...

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* Play Information * 

Game:				Thief: Gold
Mission Title:			Hard Luck
File name:			miss15.mis
Difficulty Settings:			yes
Equipment store:			yes
Map / automap:			yes/no
New graphics:			no
New sounds:			no
Multi language support:		no
Briefing:				yes

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* Construction * 

Base: 			From the ground up.
Build Time:		Roughly 280 hours.

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* Special Thanks *

Caeyer		Automap tutorial
Deep Qantas	Conversations tutorial
Kevin Goodsell	Books tutorial
Koobze		Secret Doors tutorial
LiquidEgg		Ambient Sounds tutorial
Silver		Store tutorial
Trimfect		Briefing tutorial and flames animation, ControlDevices tutorial
Dan Mitchell	Indispensible aid in creating the briefing

Thanks also goes out to everyone who participated on the TTLG forums and the people who brought that
resource to life.  And, of course, "The Circle of Stone and Shadow," the one place we can go to
satisfy those Thievery cravings.

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* Loading information * 

DarkLoader compliant.  If you do not have DarkLoader, simply unzip the file into your Thief
directory and play Thief normally.  When you are finished, delete (not the ZIP of course)
the files: miss15.map and hardluck.txt as well as the directories <intrface>, <scripts>, and
<books>.

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* Copyright * 

Copyright(c) September 22nd, 2000 by Jeremy D. Mitchell
Permission is given to distribute this .ZIP file in unmodified form via electronic means.
Permission is NOT given to alter the files within the original .ZIP file.
This mission is not supported by Looking Glass Studios (R.I.P.) or Eidos Interactive.

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