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23rd of August, 2025
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Title                  : It's a Summer Vacation Every Night
Filename               : SummerVacation_v1.1.zip
Author                 : pootispaghetti
Contact info           : TTLG, Discord, or pootispaghetti@proton.me
Date of release        : 23rd of August, 2025
Version                : Version 1.1
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* Update Notes *

Version 1.1:
- fixed Decress getting stuck on table
- fixed AI disliking stairs
- added new journal to top floor
- added top floor key
- rewrote some parts of the letter
- made a puzzle objective more hidden, and another more visible
- guards no longer try to unlock the gem case
- adjusted outdoor light posts to keep guards from getting stuck
- made stairs easier to climb for AI
- adjusted 2nd floor guard reactions (hopefully they will keep their routes better)
- fixed some typos
- made gallery note droppable
- adjusted back door light and frame to clean up shadows near North dining room door
- adjusted sitting AI positions in lounge
- fixed potted plant in lounge hanging off
- fixed missing particles and sound near magic wall
- fixed floating desk items


Version 1:
- fixed Decress pathing issues
- fixed some guard pathing issues
- fixed sitting AI inconsistency
- fixed some AI collision
- fixed some sound leaking
- fixed cave doors disappearing
- changed puzzle reward name
- fixed some unlocked footlockers appearing to be locked
- some visual adjustments
- added mission start rumble


Beta 4:
- made Decress' key easier to grab
- fixed sound leaking in dumbwaiter and outside 1st floor
- fixed several sound issues on top floor
- adjusted sound muffling
- fixed some floating/clipping objects
- fixed texture issues in Socialite's room, fireplace, and 1st floor hall
- fixed some brush timing issues
- woke up the AI


Beta 3:
- fixed AI not being able to open locked doors
- fixed innocent AI not fleeing
- fixed some AI collision issues
- linked double doors
- fixed French door clipping
- reduced all lockpicking
- tweaked apple puzzle progression, feedback, and rewards
- fixed some object issues
- fixed map not being the default page
- fixed dumbwaiter being too cramped
- fixed dumbwaiter not following path correctly
- fixed being able to get gem without unlocking case (again)
- adjusted boardwalk collision
- adjusted some lights
- illuminated dumbwaiter buttons
- adjusted various textures
- added fireflies to the garden
- updated river valley visuals
- updated extension visuals
- added a new light to the main stairs


Beta 2:
- adjusted paths for outside guards and Decress
- made sitting NPCs less jumpy when sitting
- adjusted rooms in cave and top floor
- fixed various typos
- fix footlocker jank
- slightly reduce gem lockpick
- add note to forecast gem key
- unlocked kitchen doors
- make top floor door "unbreakable"
- fixed some locks not appearing unlocked
- fixed some floating objects
- removed coat hanger collision
- adjusted Scholar candle
- changed lightmap from 16 to 32
- updated garden visuals (incomplete)
- fixed some river water not killing
- removed letter near servant's bed
- fixed collecting gem before opening case
- removed some OoB routes
- removed store

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* Play Information *

Game                   : Thief 2: The Metal Age
Level Names            : It's a Summer Vacation Every Night
File names             : miss17.mis
Difficulty Settings    : Normal/Hard/Expert
Equipment store        : No
Map/Automap            : Yes/No
New graphics           : No
New sounds             : No
New conversations      : No
New models             : NO
EAX Support            : Yes
Multi language support : English
Briefing               : Text
Subtitles              : No

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* Briefing *

	I was recently contacted by one Lord Traymen.  A rare crystal caught his eye on display at 
the summer home of Lady Decress, and he's offering me a handsome sum of coin to be able to display 
it in his instead.  He told me that Lady Decress always has guests, so even after dark I'll need to 
tread carefully.  The trip here took me a ways from the City and the ride wasn't cheap.  I'll have 
to make it worth my while.

	Traymen didn't leave me empty-handed, he sent me with a crude map he made of the house.  It 
was clearly from memory, and with Traymen's age I doubt it's accurate.  Only one way to find out.

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* NOTES *

- This is my first FM.  Please give me your thoughts and critiques on any aspect of this mission.

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* Construction *

Base             : Clip Studio
Map Size         : Small
Build Time       : Around 1 month

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* Special Thanks *

- My wife for some writing help and design advice.
- VTXThief for the easy-to-follow DromEd tutorials.
- DirkBogan, Plibb, Renault, and Skacky for beta testing.
- TTLG and the DromEd Discord for assistance.

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* Copyright Information *

Distribution of this level is allowed as long as the archive and this file are kept intact.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.

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