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March 14, 2006 - Contest Version
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Title:           Keyhunt
Author:          ANONYMOUS
Contact info:    ANONYMOUS
Date of release: March 15, 2006 (contest deadline)
Notes:           An FM for Yandros' Small Stock Resource (SSR) Mission Contest


Introduction:

As skilled as I am at picking locks, getting the right key instead is sometimes
preferable or even unavoidable. Over the years I've gathered quite a few keys
that might again prove useful one day, but most of them I simply kept for the
memories of jobs well done.

When I looked through my collection yesterday, I discovered a golden key
decorated with a skull and the numbers 6 and 7. Although I couldn't remember
when or where I had obtained this particular key, I recognized its design: The
very same depiction of a skull hangs over the entrance of Eastlawn Cemetery in
Dayport, which likely means the key opens a crypt that's found in there.

With no better job in sight for the time being, I might as well try finding the
fitting lock. Who knows, maybe I'll come across a couple of sellable burial
objects.


Notes:

Some of the smaller candles can be put out and lighted by frobbing them.

As an additional challenge, try to ghost this mission (yes, it's possible).

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* Play information *

Game:                   Thief 2: The Metal Age
Mission Title:          Keyhunt
File name:              miss20.mis
Difficulty Settings:    Yes
Equipment store:        Yes
Map:                    Yes, if you can find it.
New graphics:           No
New sounds:             No
EAX support:            Yes
Multi language support: No
Briefing:               No
Difficulty level info:  Normal, Hard, Expert
                        Difficulty levels affect the number of enemies, the
                        starting equipment and the items purchasable.

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* Construction *

Base:                   From scratch
Build Time:             One month
Known Bugs/Issues:      Play this with a patched version of Thief 2.
                        The required custom scripts are included in the zip.

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* Loading Information *

DarkLoader ready.

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* Thanks to *

- Nightwalker and Peter Smith for betatesting
- Vigil for his pack of cleaned-up blank maps
- Dario for coming up with the idea to use bowls as light cones
- telliamed and GayleSaver for their custom scripts

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* Copyright *

This level is (c) by ANONYMOUS, March 2006.

Permission is granted to freely play and distribute this level providing it
remains whole and intact.

This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
