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Aug. 20. 2002		Last Stand
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Author                  : Dark_sneaker(Jacob Mikkelsen)
Contact Info            : Jacob_bjerre@mail.dk
Homepage                : 
Date of Release         : August 6. 2002

MISSION BACKGROUND 

Since the mechanists katastrophy at Soulforce, the mechanists seems to have a last stand to recapture the city
and maybe the rest of the world too. 

BRIEFING

You've only known about it for a short time about the mechanists plans, about hiden ship and worst of all about an attack on your city!
You have allready tried to find a way in, but the entrance, Lord Herolds townhouse, lies in a mountaincity, wich is allmost impossible to
get in too. Buto one of your friends from the city got loose from a mechanist arrest and came out in Lord Herolds
yard. So, you know where the arrest is, so its time to go on sabotaging their ship and get time to get back to the city and warn them!
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* Playing Information *

Game                    : Thief: The Metal Age
Mission Title           : Last Stand
File Name               : miss17
Difficulty Settings     : yes
Equipment Store         : no
Map                     : no
Auto Map                : no
New Graphics            : no
New Sounds              : no
Multi-Language Support  : no

Briefing                : no
    

Difficulty Level Info   : normal, difficult, expert

* Construction *

Base                    : none
Build Time              : about 6 months

* Extra notes *

This is my first fan mission. This is a new version with some corrections. If you get stuck in this mission, go to the Thief Fan Mission, under the flag 'forums' on ttlg.com and search for Last Stand.
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* Loading Information *

Just place the Zip file- "laststand2.zip" into your missions folder and open with 
Darkloader.
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* Copyright Information *
This level is © by Jacob Mikkkelsen August 2002
Distribution of this level is allowed as long as it is free and the package 
is kept intact.
This level was not made and is not supported by Looking Glass Studios or Eidos 
Interactive.

I like to thank Gumdrop for soundtesting my mission and the people who wrote the great tutorials on dromed central, the official and Komags and the helpsome people on
the editors guild forum.
     
