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Stone Litter bin for Thief 2: The Metal Age
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Author: Vaughan Cooper (Sluggs)
Email: sluggs@ntlworld.com
Homepage: http://homepage.ntlworld.com/vaughn.cooper
Date: 08/05/05
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Object name: stntrash
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Usage:

First extract the contents of this .zip file into your main Thief 2
directory.

Open up Dromed's Hierarchy. Inside "Physical" we shall be creating a
new list. Let's call it "MyStuff"

Click on "Physical" and then "Add" Type "MyStuff" in the box and click
OK. Now click on "MyStuff", click "Add" then type "LitterBin" in the
box and click OK.

You should now have the same as seen in MyStuff.jpg

Double-click on "LitterBin" and we shall create the new object.

1) Add: Shape/Model Name and type "stntrash"
2) Add: Schema/Material Tags and type in "Material Stone"
3) Add: Physics/Misc/AI Collides With and check the box.
4) Add: Physics/Misc/Collision Type and set to "Bounce"
5) Add: Physics/Model/Type and set to OBB with 6 Submodels.
6) Add: Physics/Model/Dimensions and set to: X=2/Y=2/Z=2.60
7) Add: Physics/Model/Controls and set to Location/Rotation.
8) Add: AI/Ultility/Path avoid and set to "Repel"
9) Add: Object System/Immobile and check the box.

That's the new model set up. (It should be the same as seen in
NewObject.jpg)

Now we have to get your mission to use this new gamesys...

In the command window type: set_gamesys yourname.gam

Now save the mission and your new gamesys.

Please give me a mention in the credits if you use this object,
thankyou. NOT FOR COMMERCIAL USE!!

Sluggs ;o)

This object is Copyright Vaughan Cooper 2005