===================================================================================
 Jan 25, 2003
===================================================================================

Author                  : William the Taffer
Contact Info            : willthetaffer@juno.com, DarrellWilliam@juno.com
Homepage                : 
Date of Release         : Jan 25, 2003

Description             : This mission is a timed game of sorts.All game info 
                          will be explained upon entering the mission.A great 
                          big shout goes out to:David Gurrea creator of the custom 
                          textures (originally used in "Blade of Darkness". I 
                          visited David G's website and found all of these spectacular 
                          Hi-Res textures there. I tried to e-mail him to ask 
                          his permission before using them, just to let him know 
                          what they were to be used for, and who knows, he might 
                          be a Thief fan himself, but he never replied (I don't 
                          think he's even updated his website since '98). On 
                          his site he mentioned that the textures couldn't be 
                          used for commercial purposes, so I think I'm ok there.
                          Thanks also goes to: Schwaa,  Loanstar, and Dhin, for 
                          the other custom objects, textures and sounds.If I 
                          left anytaffer out let me know.Special thanks to all 
                          those who answered my e-mails and threads concerning 
                          my many DromEd questions.Komag, Frobber Saturnine, 
                          William the Taffer, Shadowspawn, Sledge, Mortal Monkey, 
                          Z, Hit Deity, Raetsel, Yametha....and many others....
                          

[[[[Note]]]]]]
 This mission didn't live up to my expectations in some ways.
I wasn't able to perfect it as much as I wanted (waited too long before I completed it :-P, thus ran out of time)
It may be a bit of a drain on some systems because of the hi-res textures.
I also couldn't get a "don't kill objective to register, so if the character dies, so does the player.(To make sure that no one cheats ;-)



Briefing                : No

===================================================================================

* Playing Information *

Game                    : Thief: The Metal Age
Mission Title           : Night of The Singing Potion
File Name               : Miss25
Difficulty Settings     : No
Equipment Store         : No
Map                     : No
Auto Map                : No
New Graphics            : Yes
New Sounds              : Yes
Multi-Language Support  : No

Briefing                : No
     Length             : n/a
     Size               : n/a

Difficulty Level Info   : (Names of Difficulty Levels, if applicable)

* Construction *

Base                    : --none--
Build Time              : 3 weeks

===================================================================================

* Loading Information *


===================================================================================

* Copyright Information *



(example copyright info:) Distribution of this level is allowed as long as 
it is free and the package is kept intact. You may not include this level 
to any map pack without my permission. No one may edit and re-distribute this 
mission without my express permission.

This level was not made and is not supported by Looking Glass Studios or Eidos 
Interactive.

      (This text file was created with the Homemade Mission Text Wizard)
