Custom Lantern:
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For Thief, Thief II
Created by J. Knez (aka Schwaa)
Copywrite 08/02/01
contact:schwaa@mind.net
http:schwaa.the3dstudio.com/Baddcog/Baddcog.html
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Feel free to use this object in your Thief missions. This file is free to use and distribute
as long as it stays completely intact and no modifications are made. I ask only that you give me credit for its creation.
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Contents:
  lantern.bin
  candle.gif
  flame.gif
  lanternb.gif
  lanternt.gif
  t_lantern.gif
  window.gif
  lantern.txt
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To use:
  Place lantern.bin into Thief II\obj folder (create one if necessary)
  Place .gif files in Thief II\obj\txt16
  Open Dromed (won't work if Drom is already open)
  Create a mission
  Go to Editor>object hiearchy>physical>lights>Lanterns>lantern and click ADD
  Type in Clantern
  pick Clantern and then click Edit
  choose properties>Shape>ModelName>lantern (no caps, spelled right)
                         >Renderer>Dynamic light=40 (depending how bright you want it, its only a candle though)
                         >Engine features>Frob info=world:move
                                                               inv:move
                         >Inventory type>item
  
  delete this property>Renderer>Light

  In Dromed window change the size to D=0.75, W=0.75, H=1.25
  Go back to properties>Physics>Model>Dimensions> X=0.75, Y=0.75, Z=0.75
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You should now have a Custom lantern in your mission. You will have to save your Gamesys and include all the files in your miss.zip. Happy Taffin'
                          
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