Began construction: 7 July 2006          Ended construction: 9 August 2006


			          * Out For A Walk v1.0*


                               
Briefing:
The rent is due. Time for a little burglary.


Special thanks to Looking Glass Studios for releasing the editor and everyone who 
signed the petition. 
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* Play Information *

Game			: Thief: The Dark Project
Level Name              : Out For A Walk
File name               : miss15.MIS
Difficulty Settings     : No. The mission is only moderately difficult.
Equipment store		: Yes, but it only shows what Garrett has with him.
Map / automap		: Yes, but it's a note from Cutty, not a map.
New graphics		: Yes
New sounds		: Yes
EAX Support		: NO
Multi language support  : No, but Italian translation provided in separate .zip file

Briefing		: No
 Total length / size    : 

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KNOWN BUGS: Whenever you see large groups of AI, they are actually only there for
atmosphere. I have been able to partially shield them from attack by blunt or edged
weapons, but explosions will affect them. I recommend leaving the AI that are in large
groups as they are. Disturbing them will ruin the simulation. I apologize to all of you
who like to kill/attack all of the AI.

Some windows are not 100% transparent. I'm working on the problem, but Dromed keeps fighting
me over my Ambient light settings. It doesn't like transparency AND altered light settings.

Some sound brushes are not properly connected so there are some minor sound distortions at times.

NOTE: Broadhead arrows have been modified to be more deadly. Ration them out however,
because there aren't very many. Also, be careful about your weapon use in general. You may
find from time to time that you wish you had held on to some weapons.

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* Loading information *
      DARKLOADER


* Copyright *

This level is (c) by J_J 2006

You may use my mission or parts of my mission if you ask me first.

This level was not made and is not supported by Looking Glass Studios or Eidos 
Interactive.

Special thanks to Wes Morrison for his reskins pack for humans and paintings,
some of which initially inspired me to make this mission in the first place. Thanks Wes!!

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E-MAIL: j_j_dayo@yahoo.com
