Version 2.0
 
Textures: Increased greyscale range, placed inside custom folder.
 
Objects: Some objects needed realligning after change to T2. Others were replaced with T2 ones. All objects are still in colour
 
Architecture: There have been several changes. Some brushes were tidied. Areas were added in an attempt to improve framerate.
 
Church Crypt Exit Improved
 
AIs: White wedges were replaced with T2 models. They are currently unskinned
 
Version 2.1
 
Room Brush added to new garden
 
Whole new section added to both Keep and Village. The Keep section is in the form of a secret
 
In game secrets added
 
AI placed
 
Objects in Keep realligned
 
Lava room improved
 
Busted LC doors in main entrance replaced
 
Objects changed to b&w
 
Books/scrolls added/rewritten. Hopefully it makes for a better to follow story
 
Scpetre puzzle fixed so you can no longer nick it through the bars
 
I made a vampire skin!
 
Maybe some other little things I've forgotten
 
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Version 2.2
 
Height of railings on new bridge increased
 
Hissy skins added (male and female)
 
Caged lunch AI is no longer a white wedge
 
Coloured lighting has been removed from most of mis.
 
Automaps (self-revealing in keep) added
 
Ambient sounds in village fixed
 
Rain was tested and rejected. Would need a partial rebuild to make it work correctly
 
Again.. tiddy things I've most likely forgotten
 
Put real glass platforms in the sceptre puzzle room
 
Moved red button around pillar
 
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Version 2.3
 
Diary is now hand written
 
Village pathfinding bug fixed - produced new, lesser bug tho
 
Rell's book now handwritten
 
Sound on inside hovel door fixed
 
Cupboard doors replaced with alternate ones.
 
Cupboard doors now open inward - no more sticking
 
Book in hovel now handwritten
 
Added a page to the diary to explain (kinda) who thief is
 
Made several books use both pages
 
Salesmans book now handwritten

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Version 2.4
 
Added scaffolding in lava room text to scroll
 
Enlarged the crypt entrance and replaced the separting wall in confessionals with a curtain
 
Jazzed up the secret on top of grocers
 
Fixed the sound on grocer's roof
 
Fixed sound on council door
 
Fixed sound on P.O. door
 
Played with pick distances/bias on glass fronted cabinets. Picking through them is now harder, but if you're determined enough it can still be done. Don't think I can make in any better now
 
Blocked access to the ledges around the new bridge. No more jumping in the river
 
Fixed the river wall textures. There should no longer be see-through walls
 
Made the Hissy on the bridge an archer
 
Stopped the waterfalls from being swimupable
 
Made the pipe in garden climable on all sides
 
Put the magic rock details in PO onto a scroll. Added details of the sceptre to it as well
 
Discovered how to make ALL 8 bit textures in T2 b&w using a single file.

Fixed heaps of textures

Altered the patrol routes of the hissys in The Keep

Loads of other stuff I can remeber.
 
