                           Rogue's Honour


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January, 2000
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Author: Triston Attridge (Totality)
Contact info: astar@btinternet.com
Homepage: Currently, www.ridge7.demon.co.uk, soon to change
Date of release: 27/1/00 

Description: 

Times are hard. The incident in Peteroski did not help. I should have known better than to trust Iron, but he paid for it. The unfortunate side effect is that I am here, in this village of Winterhelm, the laughing stock of the whole county and stuck here with not an iota of help, and out of cash. 
I need my reputation to be spotless, and lucklily, someone is available to provide for it. Apparently there is a local noble by the name of Theron who is the devil on everyone's lips, he is not well liked. 
Rumour has it the he is a drug baron of sorts, the caves under the village are stocked with the mushroom nocturnis, which makes an extremely strong liquor once distilled which is also narcotic. He owns the constabulary and is apparently making a very tidy profit, enough to buy a few sacred treasures. After, well, let us say persuading a former servant who was ejected I have a rough idea of the layout of the manor, and the goods that are contained within. The most exceptional of this is the Orb, an item rumoured to be that of magic, but we all know about those sort of things don't we? There's also the Ankh of Mishra, a religous plaything, and perhaps more tangible there is the Golden egg of Tut. They should all fetch some revenue. 
Of course, it's not the money that matters, I need my reputation! So I need to humiliate! I had the idea of swapping the orb for a deer leg which should be rather amusing, but that is only the start. Stack the unconcious bodies up in lines, make them hold rictus expressions, make a complete map of the manor and place it on the notice board to show everyone that I am the best.... 
I have done some reconassiance. The manor is planted in the south western delve of the town, but is heavily guarded. Theron has an interest in security and with weird and wonderful gadgets to amuse and protect his investments, the key however is his mushroom still. It is common knowledge that he owns a warehouse on the north western side of the village square, and undoubtebly it has access to the caves, and I would wager many gold that he has a backdoor into the caves. So that is the route of attack. 
My analysis have shown that the warehouse is still guarded, but it has more opportunaties, for what is the word, introgression. I know that the front door and the side gates are always locked, and there are three patrolling guards on the inside, but there is a side alley which looks promising, and I am sure I could come up with something once on the other side. 
As for equipment, a have found the nearby goods store, owned by an over-protective merchant. He should be able to supply everything I need, and anything that is necessary for the completition of my mission. I have little cash, but I am bound to  find some loot to spend along the way.



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* Play Information * 

Game: 			Thief: The Dark Project
Mission Title: 		Rogue's Honour
File name: 			miss15.mis
Difficulty Settings: 	yes
Equipment store: 	      yes, ingame
Map / automap: 		yes/yes
New graphics: 		yes
New sounds: 		yes
Multi language support: no
Ambient light:		0.08 (same as original)

Briefing : 			yes (mp3 available)

Difficulty levels:	normal, hard, expert

* Construction * 

Base: 			from scratch
Build Time:			340 pure hours on dromed

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* Loading information * 

Copy roghon.zip into "mission" folder and then run the level with Thiefloader.
Note: I have pushed the envelope somewhat in what you can do with dromed.  Some of things I attempt to do, some people my call ambitious.  If you do find something faulty, it is probably a one term glitch due to the engine not being able to cope, if it is repeatable, then it is my fault.

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* Copyright * 

Copyright (c) January 2000 by Triston Attridge (Totality)

Permission is granted to freely play and distrubute this level providing it remains whole 
and intact.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.


**********************   Special Thanks to the Beta Testers **********************

