//KEEPER 1 -Nate

//INSTRUCTOR IN MISSION 1 "TRAINING"

//STALL -if Garrett is supposed to be doing something and he hasn't moved at all for 20 seconds:
schema KE1TR001
archetype PLAYER_SPEECH
KE1M0101

//BAD -if Garrett is doing something wrong:
schema KE1TR002
archetype PLAYER_SPEECH
KE1M0102

//INTRO-GREET: 
schema KE1TR003
archetype PLAYER_SPEECH
delay 1500
KE1M0103

//INTRO-GENERAL:
schema KE1TR004
archetype PLAYER_SPEECH
delay 300
KE1M0104

//SIGHT-GENERAL: 
schema KE1TR005
archetype PLAYER_SPEECH
KE1M0105

//SIGHT-RETRY: 
schema KE1TR006
archetype PLAYER_SPEECH
KE1M0106

//FROBBING-GENERAL: 
schema KE1TR007
archetype PLAYER_SPEECH
KE1M0107

//FROBBING-SUCCESS: 
schema KE1TR008
archetype PLAYER_SPEECH
delay 2500
KE1M0108

//FROBBING-EXIT-GENERAL: 
schema KE1TR009
archetype PLAYER_SPEECH
delay 500
KE1M0109

//SOUND-INTRO: 
schema KE1TR010
archetype PLAYER_SPEECH
KE1M0110

//SOUND-GENERAL: 
schema KE1TR011
archetype PLAYER_SPEECH
KE1M0111

//SOUND-RETRY: 
schema KE1TR012
archetype PLAYER_SPEECH
KE1M0112

//SOUND-EXIT-GENERAL: 
schema KE1TR013
archetype PLAYER_SPEECH
delay 2000
KE1M0113

//WEAPONS-GENERAL: 
schema KE1TR014
archetype PLAYER_SPEECH
KE1M0114

//WEAPONS-READYWEAPON: 
schema KE1TR015
archetype PLAYER_SPEECH
KE1M0115

//WEAPONS-EXIT-GENERAL: 
schema KE1TR016
archetype PLAYER_SPEECH
delay 1000
KE1M0116

//BOW-GENERAL: 
schema KE1TR017
archetype PLAYER_SPEECH
KE1M0117

//BOW-SUCCESS:  
schema KE1TR018
archetype PLAYER_SPEECH
delay 500
KE1M0118

//BOW-EXIT-GENERAL: 
schema KE1TR019
archetype PLAYER_SPEECH
KE1M0119

//SWORD-GENERAL: 
schema KE1TR020
archetype PLAYER_SPEECH
KE1M0120

//SWORD-SUCCESS: 
schema KE1TR021
archetype PLAYER_SPEECH
delay 500
KE1M0121

//REALSWORD-BAD: 
schema KE1TR022
archetype PLAYER_SPEECH
KE1M0122

//REALSWORD-SUCESS: 
schema KE1TR023
archetype PLAYER_SPEECH
KE1M0123

//REALSWORD-END: 
schema KE1TR024
archetype PLAYER_SPEECH
KE1M0124

//INVENTORY-INTRO: 
schema KE1TR025
archetype PLAYER_SPEECH
KE1M0125

//INVENTORY-GET-GENERAL: 
schema KE1TR026
archetype PLAYER_SPEECH
delay 1000
KE1M0126

//INVENTORY-USE-GENERAL: 
schema KE1TR027
archetype PLAYER_SPEECH
KE1M0127

//INVENTORY-KEY: 
schema KE1TR028
archetype PLAYER_SPEECH
KE1M0128

//INVENTORY-KEY-GENERAL: 
schema KE1TR029
archetype PLAYER_SPEECH
KE1M0129

//INVENTORY-KEY-SUCCESS: 
schema KE1TR030
archetype PLAYER_SPEECH
KE1M0130

//EXIT-INVENTORY-GENERAL: 
schema KE1TR031
archetype PLAYER_SPEECH
KE1M0131

//ROPE-INTRO: 
schema KE1TR032
archetype PLAYER_SPEECH
KE1M0132

//ROPE-START-GENERAL: 
schema KE1TR033
archetype PLAYER_SPEECH
KE1M0133

//ROPE-CLIMB-GENERAL:  
schema KE1TR034
archetype PLAYER_SPEECH
KE1M0134

//ROPE-SUCCESS: 
schema KE1TR035
archetype PLAYER_SPEECH
KE1M0135

//JUMPING-GENERAL: 
schema KE1TR036
archetype PLAYER_SPEECH
KE1M0136

//JUMPING-FAILURE: 
schema KE1TR037
archetype PLAYER_SPEECH
KE1M0137

//JUMPING-SUCCESS: 
schema KE1TR038
archetype PLAYER_SPEECH
delay 750
KE1M0138

//MANTELLING-INTRO: 
schema KE1TR039
archetype PLAYER_SPEECH
KE1M0139

//MANTELLING-GENERAL: 
schema KE1TR040
archetype PLAYER_SPEECH
KE1M0140

//MANTELLING-SUCCESS: 
schema KE1TR041
archetype PLAYER_SPEECH
KE1M0141

//FINAL-SUCCESS: 
schema KE1TR042
archetype PLAYER_SPEECH
KE1M0142

//BOW-EXTRAGOOD: 
schema KE1TR043
archetype PLAYER_SPEECH
KE1M0143




